[Diffeomorphic] How to bake the DAZ texture on Blender
Hi,
I want to combine the 4 (Body) textures of DAZ G9 to 1 texture.
I bake the texture on Simple Bake addon, but the result is not well.
Which channels should I choose to bake the texture?
Can I do that in this way?
Is there any way to combine the texture?
The model is DAZ G9 Base Figrue Kat.

Comments
In blender a uv map must include all the vertices in the object, in yours the nails are missing, perhaps simple bake gets confused by that.
update. I baked a diffuse texture by hand and worked fine. Baking by hand is quite easy you just have to add a texture and bake, no idea what all this fussing is about that you need an addon for that.