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Daz 3D Forums > 3rd Party Software > Blender Discussion

[Diffeomorphic] How to bake the DAZ texture on Blender

442191327442191327 Posts: 5
June 25 in Blender Discussion

Hi, 

I want to combine the 4 (Body) textures of DAZ G9 to 1 texture.

I bake the texture on Simple Bake addon, but the result is not well.

Which channels should I choose to bake the texture? 

Can I do that in this way?

Is there any way to combine the texture?

The model is DAZ G9 Base Figrue Kat.

 

Comments

  • PadonePadone Posts: 4,228
    June 25 edited June 25

    In blender a uv map must include all the vertices in the object, in yours the nails are missing, perhaps simple bake gets confused by that.

    update. I baked a diffuse texture by hand and worked fine. Baking by hand is quite easy you just have to add a texture and bake, no idea what all this fussing is about that you need an addon for that.

    bake.jpg
    1027 x 372 - 85K
    Post edited by Padone on June 25
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