Show Us Your Bryce Renders Part 14

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Comments

  • TeobaldoTeobaldo Posts: 75

    I'm still busy with a few things, although at least the gastritis I have is just from stress and nothing more. I've started writing another novel, and when I finish it, I'll continue with the sequel to the one I wrote last year. I'm also making time to keep up with my beloved and unforgettable Bryce.

    Although I unfortunately don't have time to comment on each image individually, I congratulate my colleagues who are still participating in this thread.

    Now I'm contributing with a modified render:

    This is a new version of a previous render, in which I changed the sky and lighting, and added terrain in the background. The background is Deep Space.

  • HoroHoro Posts: 11,616

    Teobaldo - thank you and your visit here is welcome. Very special, elaborate and great looking scene.

  • mermaid010mermaid010 Posts: 6,209
    edited June 16

    Horo - superb scene, excellent work as  usual.

    Electro-Elvis - very nice scene, awesome lighting.

    Teobaldo - amazing surreal scene. Thanks 

     

    Post edited by mermaid010 on
  • ed3Ded3D Posts: 2,614

    mermaid010 said:

    Horo - superb scene, excellent work as  usual.

    Electro-Elvis - very nice scene, awesome lighting.

    Teobaldo - amazing surreal scene. Thanks 

     

    +  1   heart 

  • mermaid010mermaid010 Posts: 6,209
    edited June 17

    The same abstract as above; this time using the Perspective camera viewed thru the GWL.

    steps-n-tiles-art-pres-gwl.jpg
    1000 x 666 - 861K
    Post edited by mermaid010 on
  • HoroHoro Posts: 11,616
    edited June 17

    ed3D - thank you.

    mermaid - I like this version even more.

    The terrain was self made and given a material from Grand Mountains. Sky and ambient light by the VC-RealMoon01-100 HDRI from HDRI Captured Volumetric Skies 1 and some blue light by the sun.

    Moonlit Peaks

    MoonlitPeaks.jpg
    1200 x 800 - 171K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,209

    Thanks Horo, magnificently done mountain range. 

  • Electro-ElvisElectro-Elvis Posts: 947
    edited June 18

    Horo, mermaid010, ed3d, Teobaldo: Thank you very much. BTW light mainly comes from a Dome Light and a HDRI.

    Teobaldo: Intriguing image. Looks great!

    mermaid010: Amazing abstract with nice colors

    Horo: Dismal landscape with a fantastic texture and sky. Reminds me of an Swiss Song from the 80s: "Hinter den Bergen"

    Post edited by Electro-Elvis on
  • HoroHoro Posts: 11,616

    Thank you mermaid and Electro-Elvis.

  • mermaid010mermaid010 Posts: 6,209

    Thanks Electro-Elvis

  • HoroHoro Posts: 11,616
    edited June 20

    Two terrains from High Resolution Terrains 1 the near one with a material from Terrain Stacking und the far one with a self made material. The trees are from Bryce 7 and the bushes from Vegetation. Ambient light and sky by the Illhorn HDRI from Islands 2 and some Cumulus Clouds, the key light by the sun. An open forest in an alpine region.

    Alpine Open Wood

    AlpineOpenWood.jpg
    1200 x 930 - 374K
    Post edited by Horo on
  • ed3Ded3D Posts: 2,614
    edited June 20

    Electro-Elvis said:

    Horo, mermaid010, ed3d, Teobaldo: Thank you very much. BTW light mainly comes from a Dome Light and a HDRI.

    you''re  welcome 

    ~   Horo:  well  done 

    Post edited by ed3D on
  • HoroHoro Posts: 11,616

    Thank you ed3D.

  • NGartplayNGartplay Posts: 3,415

    Just got back from vacation at Yellowstone and Teton Mountains to find amazing artwork posted.  Amazing as always.  I'm way behind.

  • HoroHoro Posts: 11,616
    edited June 21

    NGartplay - welcome back and thank you.

    The terrain and a rotated copy are from Environments - Inclement Weather with a self made material. Sky, specularity and reflections by the Illpass HDRI (unpublished), additional specularity by the sun. Two mountain peaks in the blue sky light and white specularity.

    Blue Twin Peaks

    BlueTwinPeaks.jpg
    1200 x 800 - 243K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,209

    Two beautiful  landscapes Horo,  I like both.

    Thanks  NGartplay, nice to see you around. 

  • HoroHoro Posts: 11,616

    Thank you mermaid.

  • HoroHoro Posts: 11,616
    edited June 23

    The object was nade in Incendia_NEXT, exported to Geometrica, cleaned-up in MeshLab and smoothed in Bryce, then once instanced and both given a self made material. They stand on a Shadow Capture from Hyper Textures Expansion. Backdrop and light by an HDRI from Hyper Textures Base, additional light and specular by the sun. Two differently coloured spirals of shells.

    Shell Spirals

    ShellSpirals.jpg
    1200 x 750 - 133K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,209

    Beautifully presented objects Horo, the Hyper Textures is an awesome product for abstracts and stills.

  • TeobaldoTeobaldo Posts: 75

    Mermaid010: The abstract piece is lovely; a change of perspective can sometimes transform the whole image.

    Horo: The mountains have a Mordor-like feel to them, which is the complete opposite of the next scene with the forest and the mountains in the background. The twin peaks look and feel very icy. The strange object is beautifully textured and the colours are brilliant.

  • HoroHoro Posts: 11,616

    Thank you mermaid and Teobaldo.

  • HansmarHansmar Posts: 3,194

    I've been away for a couple of weeks. On return I see some wonderful works, well done all you Brycers.

    I hope to be Brycing soon myself.

  • HoroHoro Posts: 11,616

    Thank you Hansmar and welcome back.

  • mermaid010mermaid010 Posts: 6,209

    Thanks Teobaldo and Hansmar. Looking forward to seeing your renders soon, Hansmar.

  • HoroHoro Posts: 11,616
    edited June 25

    The city consists of 14 City Blocks from Dystopia by Stonemason, the aircraft is the Patrol Spaceship1 by Angel Estevez 2006 (both once available at Daz 3D). The terrain was self made and given a material from High Resolution Terrains 1. Sky and ambient light by the"DS-Sky04 HDRI with the Great Orion Nebula from Deep Space HDRI 2 and the key light by the sun.

    Faraway City

    FarawayCity.jpg
    1200 x 800 - 208K
    Post edited by Horo on
  • ed3Ded3D Posts: 2,614

    mermaid010 said:

    Two beautiful  landscapes Horo,  I like both.

    Thanks  NGartplay, nice to see you around. 

    +  1

     ~   Horo:   you''re  very  welcome 

  • mermaid010mermaid010 Posts: 6,209

    Beautiful futuristic city Horo, the lighting is awesome.

  • HoroHoro Posts: 11,616

    Thank you ed3D and mermaid.

  • HoroHoro Posts: 11,616
    edited June 27

    Six in the TE/DTE (Terrain Editor/Deep Texture Editor) created terrains by David Brinnen from Bryce Pro Landscapes within a Fading Mirror Box. Sky and ambient light by an HDRI from HDRI Enhanced Skies and the key light by the sun. A city with industries and skyscrapers in the evening light.

    Evening over City

    EveningOverCity.jpg
    1200 x 800 - 206K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,209
    edited June 27

    Another beautiful render Horo, awesome lighting.

    The terrain is from the Terrain Stacking, (available at Bryce-tutorials); lighting and material are from Hi-Res 3, the eagle a freebie.

    asbestos-mountains-stack-hr3.jpg
    900 x 600 - 490K
    Post edited by mermaid010 on
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