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Comments
I think one of the problems with making 3D stuff is that there is no limit on how much you can put into a model ( apart from system resources ) but there comes a point where you have to ask yourself 'is this ever going to be seen, or will anyone notice that it's there?'. One extreme example I read about from the model railway side was a guy who put a figure of a man sitting on the toilet into the toilet compartment of a railway coach, where this compartment had white glass in the window, so he would never be seen again once the roof was fixed onto the coach. He wasn't crazy, it was a joke, he said the figure respresented one of his school teachers who would never let anyone leave the class to go to the toilet, so now he's locked in a toilet with no door for eternity, even if only in model form.
I can relate to that. I'm exactly the same when it comes to anything creative (which is why I never seem to finish anything). You're putting in some serious effort to get things right. Possibly even too much for an initial story, unless perhaps these details are vital to the story itself.
But you make useful stuff. Did you notice that the kitchen scenes in the latest Richard Haseltine story used your cat food bowl?
Here's where the campanile tower is now. Still some bits untextured, and I know there should be another door at the bottom left ( which we might never see in the story.) I added a guy for scale. I scaledf the tower up a bit after this render. Wiki says it's about 90 feet, so a bit short as shown here. Also the two doorways should have arched tops, it never ends, and there's a statue on a spiral plinth set into the wall opposite the clock ( blue circle here ). Not sure if that's worth adding, there has to be a compromise between accurate and good-enough..