DAZ Studio 6 - Compatibility Issues with many products

I installed DS6, and I now notice that there are many compatibility problems - almost none of the products I bought over the years that are based on scripts, or come with utility scripts, work in DS6 - not even to talk about plugins. At the same time, it does not seem that DS6, aside of modernization, actually adds anything valuable in terms of features. Both together sadly mean that I likely won't use DS6. Quite disappoiting. I even paid for the premier offer (at 50% off) to try out the premium features, but it turns out they do not seem to be much more advanced from the purchased plugins I already owned they replaced.

Does DAZ have any ongoing program to incentivize content creators to update their products to work in DS6, and to notify customers of updates, if coming?

And in the absence of that, is DAZ really willing to have a good amount of products that customers bought be made obsolete? 

Comments

  • jmucchiellojmucchiello Posts: 1,505

    Everyone already knows the plugins and scripts need to be updated. Many of PAs have indicated they are working on it.

  • brainmuffinbrainmuffin Posts: 1,314

    Happens with every major update. Some plugins don't make it to the new version. 

  • valkanvalkan Posts: 41

    Since I had DS6 open, I used it to look through my massive props folder, checking for additions.

    I hadn't gone for long before I found one of the prop buildings seemed to have vanished. I thought maybe I had a disk error because I'm reaching capacity on the disk. The heading was there, but contained no file, even though the skies & lighting were there.

    When I found a whole group by another supplier gone, I went into DS4 and found they showed up there OK. They're not scripts or particularly complicated, but I think they are quite old.

    Are some things built in older versions not compatible?

  • TimberWolfTimberWolf Posts: 361

    @valkan

    Yup, older files that have the .daz (and .dsa I think) extensions aren't compatible with 6.x. Spotted that only a week ago when an older Stonemason set appeared to have vanished. Load your asset(s) in 4.x. and re-save as a .duf if you want to use them in 6.

  • valkanvalkan Posts: 41

    TimberWolf said:

    @valkan

    Yup, older files that have the .daz (and .dsa I think) extensions aren't compatible with 6.x. Spotted that only a week ago when an older Stonemason set appeared to have vanished. Load your asset(s) in 4.x. and re-save as a .duf if you want to use them in 6.

    Thanks for the info. You're right. The missing items are all .daz

    For what I'm doing at the moment, I'm probably better off sticking with DS4 for general donkey-work

     

  • kreutzerkreutzer Posts: 15

    There is this script, maybe that helps?
    https://www.daz3d.com/legacy-set-converter

  • Joe827Joe827 Posts: 258

    I hope there's a good reason for removing support for .daz files?  A quick search shows that I have hundreds of them....

  • LeanaLeana Posts: 13,288

    Joe827 said:

    I hope there's a good reason for removing support for .daz files?  A quick search shows that I have hundreds of them....

    The format has been deprecated for years if not decades, so it's not that surprising that they chose not to port the code supporting it in DS6.
    Moreover the format has always been problematic, it has changed multiple times between various versions of DS and some older files already didn't open at all even in DS4 (and as the files were binary there's no way to edit them if they don't load).

  • Joe827Joe827 Posts: 258
    edited June 11

    Leana said:

    Joe827 said:

    I hope there's a good reason for removing support for .daz files?  A quick search shows that I have hundreds of them....

    The format has been deprecated for years if not decades, so it's not that surprising that they chose not to port the code supporting it in DS6.
    Moreover the format has always been problematic, it has changed multiple times between various versions of DS and some older files already didn't open at all even in DS4 (and as the files were binary there's no way to edit them if they don't load).

    It's surprising when they don't announce it though.  Or did they announce it somewhere?  Most of us have no clue what file formats we have lurking in our content libraries after all these years.  Its frustrating that they now hide them and make it our homework to convert them rather than prompting to convert them when we try opening them.

    Post edited by Joe827 on
  • LeanaLeana Posts: 13,288

    Joe827 said:

    Leana said:

    Joe827 said:

    I hope there's a good reason for removing support for .daz files?  A quick search shows that I have hundreds of them....

    The format has been deprecated for years if not decades, so it's not that surprising that they chose not to port the code supporting it in DS6.
    Moreover the format has always been problematic, it has changed multiple times between various versions of DS and some older files already didn't open at all even in DS4 (and as the files were binary there's no way to edit them if they don't load).

    It's surprising when they don't announce it though.  Or did they announce it somewhere?  Its frustrating that they make it our homework to convert them rather than prompting to convert them when we try opening them.

    They did, in the first post of the evergreen thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

  • Joe827Joe827 Posts: 258

    Leana said:

    Joe827 said:

    Leana said:

    Joe827 said:

    I hope there's a good reason for removing support for .daz files?  A quick search shows that I have hundreds of them....

    The format has been deprecated for years if not decades, so it's not that surprising that they chose not to port the code supporting it in DS6.
    Moreover the format has always been problematic, it has changed multiple times between various versions of DS and some older files already didn't open at all even in DS4 (and as the files were binary there's no way to edit them if they don't load).

    It's surprising when they don't announce it though.  Or did they announce it somewhere?  Its frustrating that they make it our homework to convert them rather than prompting to convert them when we try opening them.

    They did, in the first post of the evergreen thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    I'm not trying to be rude, but you can't reasonably expect people to look back to a post from April 2025 to see what breaking changes they need to be prepared for in Jun of 2026, or much less even know that evergreen is or how it relates to them.

  • Joe827Joe827 Posts: 258
    edited June 11

    What irks me is that they've made it diffiuclt for us by hiding files with a .daz extension.

    Post edited by Joe827 on
  • LeanaLeana Posts: 13,288

    Joe827 said:

    Leana said:

    Joe827 said:

    Leana said:

    Joe827 said:

    I hope there's a good reason for removing support for .daz files?  A quick search shows that I have hundreds of them....

    The format has been deprecated for years if not decades, so it's not that surprising that they chose not to port the code supporting it in DS6.
    Moreover the format has always been problematic, it has changed multiple times between various versions of DS and some older files already didn't open at all even in DS4 (and as the files were binary there's no way to edit them if they don't load).

    It's surprising when they don't announce it though.  Or did they announce it somewhere?  Its frustrating that they make it our homework to convert them rather than prompting to convert them when we try opening them.

    They did, in the first post of the evergreen thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    I'm not trying to be rude, but you can't reasonably expect people to look back to a post from April 2025 to see what breaking changes they need to be prepared for in Jun of 2026, or much less even know that evergreen is or how it relates to them.

    I definitely agree that they should have communicated more clearly about the fact that there is important information in this thread when they launched the general release. There should probably be a link to it on the new Daz Studio 6 page, for example. 
     

  • Joe827Joe827 Posts: 258

    Leana said:

    Joe827 said:

    Leana said:

    Joe827 said:

    Leana said:

    Joe827 said:

    I hope there's a good reason for removing support for .daz files?  A quick search shows that I have hundreds of them....

    The format has been deprecated for years if not decades, so it's not that surprising that they chose not to port the code supporting it in DS6.
    Moreover the format has always been problematic, it has changed multiple times between various versions of DS and some older files already didn't open at all even in DS4 (and as the files were binary there's no way to edit them if they don't load).

    It's surprising when they don't announce it though.  Or did they announce it somewhere?  Its frustrating that they make it our homework to convert them rather than prompting to convert them when we try opening them.

    They did, in the first post of the evergreen thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    I'm not trying to be rude, but you can't reasonably expect people to look back to a post from April 2025 to see what breaking changes they need to be prepared for in Jun of 2026, or much less even know that evergreen is or how it relates to them.

    I definitely agree that they should have communicated more clearly about the fact that there is important information in this thread when they launched the general release. There should probably be a link to it on the new Daz Studio 6 page, for example. 
     

    Thank you Leana.  I hope you have a good evening.

  • Richard HaseltineRichard Haseltine Posts: 110,498

    If the data files requiired by a .daz scene file go missing (the equivalent of the .dsf files used in DS 4) then, for mported OBJ and Poser fles etc., you need to at least resave imported content from DS 3 (and possibly earlier) so the format was always going to be more risky as tme went by. Most daz content supplied in .daz files has in fact been updated so t may be worth checking for updates on the content that seems to be using the older format.

  • Joe827Joe827 Posts: 258
    edited June 11

    Richard Haseltine said:

    If the data files requiired by a .daz scene file go missing (the equivalent of the .dsf files used in DS 4) then, for mported OBJ and Poser fles etc., you need to at least resave imported content from DS 3 (and possibly earlier) so the format was always going to be more risky as tme went by. Most daz content supplied in .daz files has in fact been updated so t may be worth checking for updates on the content that seems to be using the older format.

    I've already spot checked a couple of them (e.g. uninstall, redownload, install...), and unfortunately they still have .daz files in their downloads.  This would be a lot easier if the .daz files were still visible in the Daz 6 content library.  Then, if I tried to use one, a prompt could tell me to re-save it as a duf.  That way I'd just need to update things on an as-needed basis.  However, since they are hidden, I have to proactively find and update all of them just so I can see what i actually have in my library when using Daz 6.

    Post edited by Joe827 on
  • Richard HaseltineRichard Haseltine Posts: 110,498

    Joe827 said:

    Richard Haseltine said:

    If the data files requiired by a .daz scene file go missing (the equivalent of the .dsf files used in DS 4) then, for mported OBJ and Poser fles etc., you need to at least resave imported content from DS 3 (and possibly earlier) so the format was always going to be more risky as tme went by. Most daz content supplied in .daz files has in fact been updated so t may be worth checking for updates on the content that seems to be using the older format.

    I've already spot checked a couple of them (e.g. uninstall, redownload, install...), and unfortunately they still have .daz files in their downloads.  This would be a lot easier if the .daz files were still visible in the Daz 6 content library.  Then, if I tried to use one, a prompt could tell me to re-save it as a duf.  That way I'd just need to update things on an as-needed basis.  However, since they are hidden, I have to proactively find and update all of them just so I can see what i actually have in my library when using Daz 6.

    I should think a script could go through a folder tree and add al the .daz files to a special category. Not volunteerng to write it just now, but if no one else does I will try to have a look at it.

  • Joe827 said:

    Richard Haseltine said:

    If the data files requiired by a .daz scene file go missing (the equivalent of the .dsf files used in DS 4) then, for mported OBJ and Poser fles etc., you need to at least resave imported content from DS 3 (and possibly earlier) so the format was always going to be more risky as tme went by. Most daz content supplied in .daz files has in fact been updated so t may be worth checking for updates on the content that seems to be using the older format.

    I've already spot checked a couple of them (e.g. uninstall, redownload, install...), and unfortunately they still have .daz files in their downloads.  This would be a lot easier if the .daz files were still visible in the Daz 6 content library.  Then, if I tried to use one, a prompt could tell me to re-save it as a duf.  That way I'd just need to update things on an as-needed basis.  However, since they are hidden, I have to proactively find and update all of them just so I can see what i actually have in my library when using Daz 6.

     Unfortunately, this is something you're going to run into.

    A lot of products were never updated to DS4 format(duf, dsx, etc), and only contain DAZ and DS* files.

    Going through this process of uninstalling and redownloading, isn't going to do anything but waste your time.

    If there's been an update to a product, it'll be listed in your Ready to Download tab as an update. If you have already downloaded it, it'll be listed as such in your Ready to Install tab of DIM, if you have the older version installed.If the particular product isn't installed, it will just be listed like any other file in that tab.

    If there's no update, there's probably never going to be one

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

  • Joe827Joe827 Posts: 258
    edited June 12

    DrunkMonkeyProductions said:

    Joe827 said:

    Richard Haseltine said:

    If the data files requiired by a .daz scene file go missing (the equivalent of the .dsf files used in DS 4) then, for mported OBJ and Poser fles etc., you need to at least resave imported content from DS 3 (and possibly earlier) so the format was always going to be more risky as tme went by. Most daz content supplied in .daz files has in fact been updated so t may be worth checking for updates on the content that seems to be using the older format.

    I've already spot checked a couple of them (e.g. uninstall, redownload, install...), and unfortunately they still have .daz files in their downloads.  This would be a lot easier if the .daz files were still visible in the Daz 6 content library.  Then, if I tried to use one, a prompt could tell me to re-save it as a duf.  That way I'd just need to update things on an as-needed basis.  However, since they are hidden, I have to proactively find and update all of them just so I can see what i actually have in my library when using Daz 6.

     Unfortunately, this is something you're going to run into.

    A lot of products were never updated to DS4 format(duf, dsx, etc), and only contain DAZ and DS* files.

    Going through this process of uninstalling and redownloading, isn't going to do anything but waste your time.

    If there's been an update to a product, it'll be listed in your Ready to Download tab as an update. If you have already downloaded it, it'll be listed as such in your Ready to Install tab of DIM, if you have the older version installed.If the particular product isn't installed, it will just be listed like any other file in that tab.

    If there's no update, there's probably never going to be one

    Thank you.  I'm already aware that DIM displays updated packages in "Ready to Download" .  However, for the sake of experiment, I chose to uninstall and redownload a couple packages anyhow to bypass that part of DIM and rule out any unforsee problems there.

    Post edited by Joe827 on
  • donniekeidicdonniekeidic Posts: 26

    brainmuffin said:

    Happens with every major update. Some plugins don't make it to the new version. 

    Ok, but Daz 4.x according to google started back in 2005. So this is the first major update in 21 years. 21 years of plugins being incompatible is a big deal. 

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