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© 2026 Daz Productions Inc. All Rights Reserved.
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Thank you, sir.
Back then, it was a toss-up between how it looked and the amount of control you had over the images.
Marvel/DC Legend John Byrne bascially took that whole direction to its limit when he did the Star Trek series.
He made original Star Trek comics using images from the 60s television series.
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I see you're going with a slice-of-life type comic series. Have you ever considered placing that on Line Webtoon? It looks to be done in that mobile scrolling format.
Would probably do well.
I am currently on TopWebComics, which I like because there is a very wide variety of styles and genres, and also I can advertise. It is where most of my traffic comes from. Webtoon seems massive. I have a small but loyal readership. I feel like I'd be swallowed on Webtoon.
Love how you show the progress of your comic book art. Excellent!
Excellent tips. Many thanks for sharing and so kind of you...
So, we have also been combining my music with AI-filtered/generated clips to make videos.
I've been doing this a while. And now, I get to combine my comic work with the music.
Lauryn Grace feat Kaitlyn Grace "The Color of Emotion"
Thanks for this. I'm taking my baby steps in sequential art storytelling. A voice of experience? I'm all ears.
I thought my concept was of a super hero story in a comic, but as I venture forth it's morphing into a graphic sci-fi novel.
My A.I. tests haven't gone beyond websites and text prompts, but I'm mostly avoiding it since it seems to take many liberties with the media from other artists. I did use it to generate smart phone wallpaper from a text prompt, one that I was pretty sure would match what I wanted. Everything else is D|S and Iray.
My protagonist is a senior researcher who one day finds herself transfered into the body of a lifelike android. In time she discovers her superhuman abilities.
Eventually she'll deal with situations where super action is needed, like when an unusually diverse gang of knife-wielding muggers attack her in a dark alley. Here's a 'before' panel.
A fair amount of violence happens. Pretty boring. I'll spare you. Then there's an 'after' panel.
Action like this is turning out to be a minor element of her story. It's much more about her life now and where it's headed after her unexpected transformation. I hope to make her story a bit more uplifting than the one by Kafka. I'm learning from comics by other creators that it behooves me to interweave the stories of several other people within my heroine's sphere of influence, a broader tale than any I've spun before. It's a daunting challenge as a first timer. I want to do it well. Thanks again, and please keep growing your list.
Whatever you can share about the differences between writing comics for print versus web, I'd be interested.
Some assets used: Smartphone and Tablet, Kira HD for Genesis 8 Female, PW Area 51 S4 Base, Bighorn Truck, Street Way
[Edited for images.]
Hallelujah!
Disciple
Where were you two years ago when I jumped into sequential art feet first? Heh, who am I kidding? I needed to make the mistakes to learn them. Your first post is almost perfect for all forms of art, not just sequential art. No notes. (aside: I didn't notice you were a PA until after making the whole post.)
11) Organize your ideas and assets.
13) Use a naming system and stick to it.
You say "stick to it" but I've changed my global organization twice. And I'm better off for it.
I have a word processing document for script making. A spreadsheet for tracking assets and release cycles. And a directory structure that I'm finally happy with.
My list to add to yours, not nearly as completely:
1) BACK UP YOUR DATA
Sorry for shouting. But you've heard it before, are you doing it? I have a weekly backup system. I copy the entire set of DUFs, artwork, custom textures, scripts, etc to a second drive in the system. Then I copy that to a rotating cycle of thumb drives.
Important Note: OneDrive is NOT a backup solution. Don't treat it as such.
The important part is weekly. Do not let a lack of backups linger too long. Even twice weekly might be appropriate depending on your output.
2) Discrete save files
Every render is a DUF file. Not a 100% strict rule. But it saves some effort later if you ever need to re-render something and find out something important in frame 3 was messed up while making frame 6.