Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Thank you, sir.
Back then, it was a toss-up between how it looked and the amount of control you had over the images.
Marvel/DC Legend John Byrne bascially took that whole direction to its limit when he did the Star Trek series.
He made original Star Trek comics using images from the 60s television series.
---------------------
I see you're going with a slice-of-life type comic series. Have you ever considered placing that on Line Webtoon? It looks to be done in that mobile scrolling format.
Would probably do well.
I am currently on TopWebComics, which I like because there is a very wide variety of styles and genres, and also I can advertise. It is where most of my traffic comes from. Webtoon seems massive. I have a small but loyal readership. I feel like I'd be swallowed on Webtoon.
Love how you show the progress of your comic book art. Excellent!
Excellent tips. Many thanks for sharing and so kind of you...
So, we have also been combining my music with AI-filtered/generated clips to make videos.
I've been doing this a while. And now, I get to combine my comic work with the music.
Lauryn Grace feat Kaitlyn Grace "The Color of Emotion"
Thanks for this. I'm taking my baby steps in sequential art storytelling. A voice of experience? I'm all ears.
I thought my concept was of a super hero story in a comic, but as I venture forth it's morphing into a graphic sci-fi novel.
My A.I. tests haven't gone beyond websites and text prompts, but I'm mostly avoiding it since it seems to take many liberties with the media from other artists. I did use it to generate smart phone wallpaper from a text prompt, one that I was pretty sure would match what I wanted. Everything else is D|S and Iray.
My protagonist is a senior researcher who one day finds herself transfered into the body of a lifelike android. In time she discovers her superhuman abilities.
Eventually she'll deal with situations where super action is needed, like when an unusually diverse gang of knife-wielding muggers attack her in a dark alley. Here's a 'before' panel.
A fair amount of violence ensues. Pretty boring. I'll spare you. Then there's an 'after' panel.
Action like this is turning out to be a minor element of her story. It's much more about her life now and where it's headed after her unexpected transformation. I hope to make her story a bit more uplifting than the one by Kafka. I'm learning from comics by other creators that it behooves me to interweave the stories of several other people within my heroine's sphere of influence, a broader tale than any I've spun before. It's a daunting challenge as a first timer. I want to do it well. Thanks again, and please keep growing your list.
Whatever you can share about the differences between writing comics for print versus web, I'd be interested.
Some assets used: Smartphone and Tablet, Kira HD for Genesis 8 Female, PW Area 51 S4 Base, Bighorn Truck, Street Way
[Edited for images.]
Hallelujah!
Disciple
Where were you two years ago when I jumped into sequential art feet first? Heh, who am I kidding? I needed to make the mistakes to learn them. Your first post is almost perfect for all forms of art, not just sequential art. No notes. (aside: I didn't notice you were a PA until after making the whole post.)
11) Organize your ideas and assets.
13) Use a naming system and stick to it.
You say "stick to it" but I've changed my global organization twice. And I'm better off for it.
I have a word processing document for script making. A spreadsheet for tracking assets and release cycles. And a directory structure that I'm finally happy with.
My list to add to yours, not nearly as completely:
1) BACK UP YOUR DATA
Sorry for shouting. But you've heard it before, are you doing it? I have a weekly backup system. I copy the entire set of DUFs, artwork, custom textures, scripts, etc to a second drive in the system. Then I copy that to a rotating cycle of thumb drives.
Important Note: OneDrive is NOT a backup solution. Don't treat it as such.
The important part is weekly. Do not let a lack of backups linger too long. Even twice weekly might be appropriate depending on your output.
2) Discrete save files
Every render is a DUF file. Not a 100% strict rule. But it saves some effort later if you ever need to re-render something and find out something important in frame 3 was messed up while making frame 6.
A fair amount of violence ensues. Pretty boring. I'll spare you. Then there's an 'after' panel.
I see some clever writing is going to part of your work. lol
BACK UP YOUR DATA
Great advice there.
Great advice there.
Whatever you can share about the differences between writing comics for print versus web, I'd be interested.
Well, I think of it this way.
Graphic Novel = Movie [once a year]
Floppy (monthly comic) = TV Show [once a month, which in realty, is once a week]
Web Comic = Soap Opera [once a day]
Yes, it breaks apart a bit as some shows are ½ an hour and others are a full hour, but you get the general idea. There are ‘made for TV’ movies and ‘movies’ that was made from editing together clips from the TV Show. It gets grey fast.
The overall approach is FILLER versus Fast-Forward. Movies are meant to tell broad-epic stories and usually cover a larger frame of time. A soap opera is tiny slices of daily occurrences that build into a larger history. You can even use the release schedule as a guide. A Webcomic can show us EVERYTHING and a Graphic Novel tends to just show the important stuff.
Even in production terms. You are more likely to find a webcomic that is written on the fly or made up as the story rolls along. ‘Seat of the pants’ or whatever. Graphic novels and movies tend to require better planning. The ‘effort’ also scales. Quantity versus Quality. It makes sense that a few panels/page-a-day is not the same as a work that is made over months/years.
Form and Format: For monthly and daily comics, you don’t get the benefit of reading the whole story (arc) and going back and making edits/fixes/adjustments. Of course you can redo, redraw or re-edit released work, but some of the audience has already absorbed the first version of it.
Print versus digital, etc- in this case a webcomic (generally) is a bad format for print and a traditional ‘’for-print’ comic format is a terrible read for a tiny mobile screen. The writing follows into telling your story using sequential art – it’s pages versus panels. You are writing as a page layout- OR you are writing as a single panel (or what’s scrollable on mobile). Big difference. That affects pacing- how quicky events occur (as simple as counting how many panels it takes to show an event) or how long the reader is willing to wait for the good stuff.
I don’t think the mediums/systems are similar at all and it takes true research and study to understand, and later, to be good at either approach. ‘’And finally, the pressure from the proposed production schedule. A lot of artists struggle with making enough webcomic content to keep up with expectations. Taking a break can hurt momentum and affect readership numbers. You need to have a klot of story in you and for the characters.
Sheesh that’s a lot.
I've recently started doing a story with pictures ( I will call it that because it's not a comic as such ). I've found that it's useful to try to put yourself into the position or a viewer/reader and see the story through their eyes. One thing I've started doing, which I think works well, is to include elements from a previous image, if the character is in the same area. That way the viewer has visible clues that we're in the same place..I want to minimise any risk of the viewer losing track of what's going on.
I should probably add that I have no art training whatsoever, and I'm not looking to sell the story, so it's just a hobby project.
At worst it wil be like "The play that goes wrong", only mine will be "The story with pictures that goes wrong"