Can I turn off the morphs in a Dforce Clothing Item?

dForce Princess Petra's Maid Outfit for Genesis 9 | Daz 3D

Can I turn off the morphs in a Dforce Clothing Item?

I am trying to use this dress with G9F kneeling on the ground working in her garden.

After several blow-ups, I am going to ask this.

I would NOT have the blow ups if I could turn off the morphs in the dress for a sitting pose.

When the timeline gets to the time of me wanting the skirt portion to flow on the ground, the morphs cause the skirt portion to tuck up under G9F's rear-end.

I have several Anime-Maid type outfits and I have tried several...with G9 and G8.

All tuck up under their rear end due to morphs in the skirt.

I have Googled this and cannot find an answer.

Thank you guys so much!!!

Comments

  • Richard HaseltineRichard Haseltine Posts: 110,158

    Morph or pose? You could always not fit the dress to the figure and just allow the simulation to handle it, though a timeline simulation should do that anyway. If the dress is going in an unhelpful direction relative to the pose, rather than because of a morph or joint bend, then you may need either to edit the animation or add one or more non-rendering props to push the fabric where you need it to go.

  • Jan_ScrapperJan_Scrapper Posts: 713

    When an animation I have going stops, I want to show you an image.  I should have done that when I posted.

     

  • Jan_ScrapperJan_Scrapper Posts: 713
    edited May 23

    I have attached an image of G9F in dForce Princess Petra's Maid Outfit for Genesis 9 | Daz 3D.  It is the perfect outfit for my project, however.  It bends under her rear end from morphs in it.

    I have, also, shown G81F in a skirt I made in Meshy AI.  I have to work on the simulation because it exploded.  :(

    Then, I have G81F in two outfits.  The skirt is the "Blooms of Lace" by Lady LittleFox.  The top is SU Maid Uniform.  I have turn off parts of it.

    As I said, the Princess Petra's Maid Outfit would be perfect for my Alice In Wonderland Project.

    Left is G9 in desired outfit

    Middle is G8.1F in Meshy AI skirt I made

    Right is G8.1F in 2 outfits that I might have to use

    Other image is my inspiration I made in ChatGPT

    Thank you so much for all help!!!

     

     

    skirt problems.JPG
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    My Inspiration.png
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    Post edited by Jan_Scrapper on
  • Richard HaseltineRichard Haseltine Posts: 110,158

    What moprhs are these? How are you doing the simulation? If you can, an aniamtion showing what happens as the simulation runs may help.

  • Jan_ScrapperJan_Scrapper Posts: 713
    edited May 24

    Richard, I think I am going to forget about this very difficult pose.  This dress is just not made for this. 

    I cannot even use just the top of the dress because the textures are for the entire dress.  I cannot use the opacity to turn off just the skirt.

    Thank you for checking back.  I am certain I interrupted your dinner if you are in the states :(

     

     

    Screenshot 2026-05-23 190923.png
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    Post edited by Jan_Scrapper on
  • zombietaggerungzombietaggerung Posts: 3,907

    Just a thought, it might be exploding not because of the pose, but because the dress has so many layers that are colliding with each other. Have you tried turning "self collision" off on the dress and then trying the drape again?

  • Jan_ScrapperJan_Scrapper Posts: 713

    Sleeve explodes at Keyframe #5 each time...probably 5 times :(

    Right Sleeve explodes at 5 each time.JPG
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  • felisfelis Posts: 6,305

    What does it look like in the frame before?

     

  • Jan_ScrapperJan_Scrapper Posts: 713

    I used a simple pose and the dress still exploded :(

    simple pose.JPG
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  • Jan_ScrapperJan_Scrapper Posts: 713

    I used a more simple pose and these are frames 15 and 16

    I am going to have to have a very simple pose for this dress. 

    I must create a dforce weight node for the cuffs on the sleeves.  I don't know if that will help or not.

    I say I am going to give up and then I keep going.

  • Jan_ScrapperJan_Scrapper Posts: 713

    self collide off
    bend stiffness .1

  • Jan_ScrapperJan_Scrapper Posts: 713

    I have shown the latest:

    outfit not fitted to, only parented

    self collide off
    bend stiffness .1

    Daz Studio 4.24 Premier 2026-05-24 11-18-49.mp4

    I hope you guys can look at all of the explosions

     

    Bend Stiffness to ..JPG
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  • felisfelis Posts: 6,305

    Has the clothing actually full Simulation weight, i.e. if you add a dForce Weightnode and select that in scene tab, swithch to Weight Brush Tool, and in Tool Settings click 'add map' (or something similar). Does everything then turn red (100% weight)?

    Based on your image it looks like it might not be, and that could be a cause for explossions.

  • Jan_ScrapperJan_Scrapper Posts: 713

    felis said:

    Has the clothing actually full Simulation weight, i.e. if you add a dForce Weightnode and select that in scene tab, swithch to Weight Brush Tool, and in Tool Settings click 'add map' (or something similar). Does everything then turn red (100% weight)?

    Based on your image it looks like it might not be, and that could be a cause for explossions.

    I am going to try this!!

    How happy I would be if I could get this to work!! 

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