Diffeo: Imported custom morphs affecting other morphs as well
DrGonzo62
Posts: 402
Hi,
I started using imported custom morphs a lot more frequently lately and I'm running into an issue to where an imported custom morph for lips will also affect a prior morph on the body mesh for the thighs for example. Dialing up the new lip morph will also dial up the thigh shape key.
Do custom morphs need to be imported in a specific order so that they don't interfere with other morphs? Do I have to use a vertex group for any new morph to only affect that part of the mesh?
I looked at the documentation and didn't see any mentioning of that, or that there can be issues like I'm experiencing.
Morphs imported via Favorites usually don't give me any issue, but I would prefer not having to go back to that.
Any thoughts?
Thanks! ![]()

Comments
If morphs have the same name they can conflict, in the import options you can give a suffix to avoid clashes. Other than that they shouldn't interfere each other. Or if you can provide a specific example we could check if there's a bug.
OK, thanks Padone.
Here is a quick sample scene. I've made a shape key on the figure and added a lip morph (Lips Morphs for G8F Vol 6).
I had this issue with other morphs as well.
Thanks!
When you import extra morphs, as the lips, all the morph sliders must be zero, otherwise the current shape is baked together with the imported morph. This is a recent bug now fixed in the dev version, so either zero the sliders or grab the dev.
https://github.com/Diffeomorphic/import_daz
p.s. Please remove the zip we can't share blender files as for the DAZ EULA. While duf files are fine, provided they don't embed geometries.
Thanks Padone, I thought that this had started just recently.
I'll zero out the other morphs before adding a new one.
Zip removed.
Thanks for all your help!
Update:
Yes - that fixed it. Thanks!