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Daz 3D Forums > 3rd Party Software > Blender Discussion

[diffeomorphic] can you check the morphs used to create a character inside of blender

bigoskar00bigoskar00 Posts: 25
May 12 in Blender Discussion

so here is the situation, I created a character in DAZ and imported it into blender using diffeo but because of some issues that I had with my computer the hard drive where I had all my scene assets from daz studio got erased. I would like to recreate said character in DAZ studio so that I can further modify it, be able to add some changes or new clothes, but I cant for the life of me remember what were the morphs that I used to create them. But the blender file with the original exported character still exists since I had them in a different hard drive than the one that died down

so my question is, can I check the morphs that were used in the creation of said character inside of blender? Or am I out of luck?

Comments

  • PadonePadone Posts: 4,127
    May 12

    Usually yes, you're in luck. That is, if you imported the figure as dbz that's the common procedure, then you get a list of the baked morphs, that is used internally for the drivers, but also provide reference for the user. For example if you made your figure mixing other figures and/or using actor morphs in daz studio, then the baked list will provide the used morphs and their percentage. You access this list in the runtime panel, below an example for Victoria 9 where I also used some navel and nipple morphs.

    runtime > morphs > baked

    baked.jpg
    332 x 556 - 45K
  • bigoskar00bigoskar00 Posts: 25
    May 12 edited May 12

    Padone said:

    Usually yes, you're in luck. That is, if you imported the figure as dbz that's the common procedure, then you get a list of the baked morphs, that is used internally for the drivers, but also provide reference for the user. For example if you made your figure mixing other figures and/or using actor morphs in daz studio, then the baked list will provide the used morphs and their percentage. You access this list in the runtime panel, below an example for Victoria 9 where I also used some navel and nipple morphs.

    runtime > morphs > baked

    thanks, really, that is genuinely very useful but does i work if the geographs have already been merged with the rest of the geometry. Because unfortunately I did and that baked section doesnt appear on my end

    Post edited by bigoskar00 on May 12
  • PadonePadone Posts: 4,127
    5:22AM edited 5:59AM

    Usually yes, when you merge geografts the morphs are joined with the figure mesh and the baked list is updated with both. Below an example where I used F8 with the Victoria 8 shape plus breastacular with the fantasy 01 shape, the baked list provides both the figure and geograft morphs and their percentage. However you can try it yourself just importing a new figure and see how it works.

    If you don't get the baked list for your old figures, then may be they were created with a old version of the importer where the baked list wasn't available yet. You can check it yourself installing the various versions you used and see if the baked list is available.

    errata corrige. Sorry, I see now that the geograft morphs are not kept in the baked list after we merge rigs. Only the figure morphs are kept. I was confused by breastacular because it also creates morphs on the figure, which are kept. However, at least you should have the figure morphs in the baked list.

    baked-2.jpg
    221 x 190 - 12K
    Post edited by Padone at 5:59AM
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