Looking for Morphing G8F underwear

I have a specific scene where my G8F character is sitting on a toilet and peeing. I’m trying to find an underwear product or clothing asset that allows the underwear to be lowered realistically, either below her knees or down around her ankles while she is seated.

Most underwear products I’ve found like fit control, don't give enough range of adjustment. I have yet to find a useful morphs for lowering or bunching around the legs. Does anyone know of a G8F underwear product with those kinds of adjustment morphs, or a good workaround for this?

Thanks in advance

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Comments

  • Matt_CastleMatt_Castle Posts: 3,164

    jodhan322 said:

    Most underwear products I’ve found like fit control, don't give enough range of adjustment.

    This is because Fit Control can't do this. Morphs can't change which part of the body clothing is weighted to. Lowering the underwear a bit down the legs might work in something close to the base pose if you throw enough smoothing at it, but if you pull it all the way down the legs, it's still weighted to the pelvis.

    For this, you need one of the following:

    • A product that specifically has a version of the clothes weighted to the lower legs.
    • A product that specifically has matching pose and morph combinations (but this will struggle with heavily morphed figures and will have little capacity for reposing, so it will need to already be a seated pose)
    • A product with fully-dynamic dForceable underwear (or underwear you can make fully dynamic), and then simulating to get everything into place - dForce can supersede clothing's original weights.

    The last option is generally going to be the most likely thing for you to find and the most versatile approach.

    In this case, I probably recommend something like https://www.daz3d.com/dforce-ceecee-basics-06-bra-and-panty-for-genesis-9-and-genesis-8-female which is dForce capable, and already has morphs that move the clothes to the lower legs. (But like I say, do be aware that those morphs will not work in a seated pose without you also using dForce to simulate into that pose).

  • ElorElor Posts: 3,844

    Zero One also has dForce, so maybe it can be positionned in a way making sense for the situation before letting the simulation applies the finishing touch.

  • garrett_3dgarrett_3d Posts: 447

    Leana said:

    Aeon soul has a few packs with undressing poses and associated clothes, maybe these could work?

    https://www.daz3d.com/undress-and-get-dressed-poses-and-zero-one-clothes-and-morphs-vol-1-for-genesis-8-and-81-females

    https://www.daz3d.com/undress-and-get-dressed-poses-with-clothes-and-morphs-vol-2-for-g8-and-81

    I have both of those, they're not just a single click affair. You need to do quite a bit of adjustment to make them look right. I think they were posed on V8, that's the figure with the least amount of adjustment that I've found. Shame they don't auto-adjust for different morphs.

  • jodhan322jodhan322 Posts: 76

    Thanks for the suggestions. I have ost of Aeon Soul's zero products, but they are nearly impossible [for me] to get into sitting postion. But they had been the closest so far.
    I'm going to try dForce CeeCee Basics 06 Bra and Panty next. Seems like such a bic idea [to me] that some people have their pants/undies down to pee. But the shifting/morphing is always limited.

  • 3DSaga3DSaga Posts: 831

    Are you sure you can't get Aeon Soul's Zero One to work in a seated position? They show it working that way in some of the promos. CeeCee Basics is a good option. Another PA to check out is Studio RQL here on DAZ (RedQLips elsewhere). They include a lot of poses with their products, and they have at least two that deal with underwear. Sparkman on Renderosity includes underwear with some of their dresses that also have separate poses. 

  • kprkpr Posts: 402
    edited May 12

    This might be faster (?): https://www.daz3d.com/clothes-on-the-floor

    Post edited by kpr on
  • CantumMk2CantumMk2 Posts: 9

    I once used dForce to simulate lingerie dropped on the ground.

    However, I found that if the mesh is modeled to fit a body, the elastic sections end up looking completely overstretched and unnatural when placed on a flat surface.

  • 3DSaga3DSaga Posts: 831

    I could be wrong, but I think the OP is asking how to show underwear on the character's ankles or below the knee. For an item of clothing like this, on the floor doesn't quite look the same. If it were a larger, bulkier garment, then "on the floor" might work. 

  • Matt_CastleMatt_Castle Posts: 3,164

    garrett_3d said:

    I have both of those, they're not just a single click affair. You need to do quite a bit of adjustment to make them look right. I think they were posed on V8, that's the figure with the least amount of adjustment that I've found. Shame they don't auto-adjust for different morphs.

    Alas, shape following defaults to being calculated from the base shape of both meshes.

    I have got a method that can kind of address this, but it's flipping tedious, even with heavy scripting. I could see that it might be usable to get alternate clothing styles to better support the same character shapes as the base clothing, but I wouldn't even want to try to get it to work on complicated poses.

    3DSaga said:

    Are you sure you can't get Aeon Soul's Zero One to work in a seated position? They show it working that way in some of the promos.

    The morphs are only usable as is on basically exactly those poses and on close to the base figure shape, and can end up a mangled mess otherwise. You can use a timeline dForce sim to try to transistion between the provided pose and base morph to exactly what you want, but this can be finicky.

    So there are some challenges getting between the ready-cooked poses and the ways you might need to alter it for a given scene.

  • 3DSaga3DSaga Posts: 831
    edited May 13

    Matt_Castle said:

    garrett_3d said:

    I have both of those, they're not just a single click affair. You need to do quite a bit of adjustment to make them look right. I think they were posed on V8, that's the figure with the least amount of adjustment that I've found. Shame they don't auto-adjust for different morphs.

    Alas, shape following defaults to being calculated from the base shape of both meshes.

    I have got a method that can kind of address this, but it's flipping tedious, even with heavy scripting. I could see that it might be usable to get alternate clothing styles to better support the same character shapes as the base clothing, but I wouldn't even want to try to get it to work on complicated poses.

    3DSaga said:

    Are you sure you can't get Aeon Soul's Zero One to work in a seated position? They show it working that way in some of the promos.

    The morphs are only usable as is on basically exactly those poses and on close to the base figure shape, and can end up a mangled mess otherwise. You can use a timeline dForce sim to try to transistion between the provided pose and base morph to exactly what you want, but this can be finicky.

    So there are some challenges getting between the ready-cooked poses and the ways you might need to alter it for a given scene.

    This is true, though the OP stated both the type of clothing they wanted to use and the pose he would be using- a fairly standard pose that can be used succesfully with Aeon Soul Zero One with poses. I've done the same pose he was asking about. Some of the other sets I mentioned will accomplish the same pose with the included clothing as well.  All of these simulate very simply and easily for the dedicated poses, though it's not absolutely required. 

    Post edited by 3DSaga on
  • jmucchiellojmucchiello Posts: 1,537

    3DSaga said:

    I could be wrong, but I think the OP is asking how to show underwear on the character's ankles or below the knee. For an item of clothing like this, on the floor doesn't quite look the same. If it were a larger, bulkier garment, then "on the floor" might work. 

    wouldn't unfitted underwear with a dynamic dforce modifier set around the knees simulate to the floor/ankles correctly?

  • felisfelis Posts: 6,355

    jmucchiello said:

    3DSaga said:

    I could be wrong, but I think the OP is asking how to show underwear on the character's ankles or below the knee. For an item of clothing like this, on the floor doesn't quite look the same. If it were a larger, bulkier garment, then "on the floor" might work. 

    wouldn't unfitted underwear with a dynamic dforce modifier set around the knees simulate to the floor/ankles correctly?

    It should. Just be carefull it doesn't clip with the body, before start of simulation.

    And I would also suggest to lower gravity to maybe 0.5, else it might flatten too much. 

  • richardandtracyrichardandtracy Posts: 7,753
    edited May 13

    Just a thought, if at the top of the shins before simulation, being clipped by the calves may be a good idea, that way they would still be around the legs and stop before hitting the floor.

    I did consider some combined dire-rear and vomiting poses when creating these unwell poses , but honestly thought someone sitting on the loo with underwear around their ankles was a bit.. um.. unpleasant. And highly unlikely to be forum TOS compliant.

    Regards,

    Richard

    Post edited by richardandtracy on
  • jodhan322jodhan322 Posts: 76

    My best attempt so far has been using Zero One, dropping the underwear into the scene without parenting it. Then I spent time lining it up just below the knees and tried simulating it with a dForce modifier. In the end, it sort of passed, but only if I used some odd camera angles, since it always clipped somewhere.

    The issue seems to be that, while I own a decent amount of Aeon Soul, I think Sparkman or RedzStudio/RedQ Lips content, “undressing” poses might fail as has Zero One once the figure is posed. If I pose my G8F first, or pose her after setting the underwear to the correct placement with a slider or script, the underwear never stays where it was, or where it is supposed to be.

    Someone mentioned that these products are designed around the body area, so I’m guessing the morphs or poses do not transfer well when the model’s body shape does not match the intended pose.

    I’m not really looking for fancy lingerie styles. The scene is just supposed to be a generic morning routine with three camera angles, but I’m trying to get a realistic seated look with her underwear lowered. Dahlia [Zero One] does allow for a separate underwear prop on the floor, so it can be pooled at her feet, but that makes it look like she is not planning to pull them back up in the next scene when she stands.

    Maybe this is just an area I’m not strong with yet, but I’m wondering if anyone has found a good workflow or product for this kind of practical lowered-underwear pose on a seated G8F figure. or mybe a video of someone doin g something simialr to what I'm attempting? 

  • felisfelis Posts: 6,355
    edited May 13

    Quick trial.

    Workflow:

    Posed the character (she is actually a G8F, but it doesn't matter).

    Find a pair of panties, that looked suitable, i.e. was welded and had a decent Geometry, so they could be simulated.

    Applied dForce modifier to panties, and lowered gravity.

    Positioned the panties, so they fitted the legs.

    Simulated current frame, and start from 0 pose to Off.

    Panties_down_01.png
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    Post edited by felis on
  • backgroundbackground Posts: 889

    I think if I ever wanted to do a render like that I would frame the image so that the underwear is not in view. Since most people are familiar with using a toilet they will assume that the character is using it like they would do themselves.

  • jodhan322jodhan322 Posts: 76

    felis said:

    Quick trial.

    Workflow:

    Posed the character (she is actually a G8F, but it doesn't matter).

    Find a pair of panties, that looked suitable, i.e. was welded and had a decent Geometry, so they could be simulated.

    Applied dForce modifier to panties, and lowered gravity.

    Positioned the panties, so they fitted the legs.

    Simulated current frame, and start from 0 pose to Off.

    Did you inert the panties seperately into the scene, or add them to the G8F, then lowered them?

  • felisfelis Posts: 6,355

    The panties are neither parented nor fitted. Just positioned. (They are actually G9, as they was the first I came by and thought I could use).

    I forgot one thing above, I scaled the panties to 90%.

  • jodhan322jodhan322 Posts: 76

    I think i'm folling what you did [at least i thnk so], but they sag horrble in the crotch and butt, or they malform.

  • jmucchiellojmucchiello Posts: 1,537

    jodhan322 said:

    I think i'm folling what you did [at least i thnk so], but they sag horrble in the crotch and butt, or they malform.

    Start the panties at the knees then they won't get stuck higher up.

  • felisfelis Posts: 6,355
    edited May 13

    jodhan322 said:

    I think i'm folling what you did [at least i thnk so], but they sag horrble in the crotch and butt, or they malform.

    If you want them more stretched you can use an animated playramge.

    Panties_down_03.png
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    Post edited by felis on
  • jodhan322jodhan322 Posts: 76

    Felis, the end result I want is what you ended with. I'm wondering I need to change the dynamic weight?

  • felisfelis Posts: 6,355

    The panties are 100% dynamic.

    If you refer to the last image, I made an animated simulation where the startpose was as in the first image, and at frame 20 had slided the legs a bit outwards, so the clothing would be stretched.

  • jodhan322jodhan322 Posts: 76
    edited May 13

    Hmm, sounds like a skill stp higher thah I have. I think i like the hang and bunch of the first image. I just ligned up the panties best I coud then hit simulate. The gap at the back of the knee for my model is tighter, the panties touch teither the back of the thigh or the knee fold.

    Post edited by jodhan322 on
  • felisfelis Posts: 6,355

    If you can't get the panties to avoid clipping with the character, you can, if you have it, use mesh grabber to pull the mesh out of the character before simulation start.

    Which panties is it or what do they look like?

  • jodhan322jodhan322 Posts: 76

    I've tried Active Lingerie slip, Dforce Sterling night wear, NG intimates, UC indigo panties. The point of my choices was natural, regular, no thong, nt frilly thing. Just a regular pair... i'd take grannies panties if I had them.

  • felisfelis Posts: 6,355
    edited May 13

    This is with active lingeri.

    Startpose

    Rendered image

    What does your looks like before simulation?

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    Post edited by felis on
  • jodhan322jodhan322 Posts: 76
    edited May 13

    Mine doesn't end that way lol

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    Post edited by jodhan322 on
  • felisfelis Posts: 6,355

    You could rotate the panties, so they are a little more straight on the legs. Now they are higher in back. I had rotated mine a bit.

    I also scaled the panties to 90%, as 3D type of pants don't have elasticity, but of course requires that they don't clip with legs.

    And if you want them stretshed, like in mine image, you must use animated timeline. The startpose is fine, but at frame 20 (assuming the default 30 frame range) you must pose the legs slightly outwards (thighs side-side), so they will drag the panties. (Too much can cause explosion).

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