Help with diffeomorphic
cosmicdawnseries
Posts: 263
So I’m exporting DAZ figures to Blender, and everything works fine, morphs, poses, etc. However, when I use the Rigify option to rig the character, the poses and morphs stop working. Does anyone know of a workaround where I can import DAZ models, keep all the morphs and poses from DAZ, but also use Rigify on the character for animation? Thanks!

Comments
im using diffeomorphic also
Morphs must be imported on the daz rig before converting to rigify, you can't import morphs after converting to rigify, if this is what you mean. As for daz poses, rigify is not the best option, you can export pose presets quite fine, but loaded poses will be approximated because of differences between the daz rig and rigify, so you may have to adjust by hand.
https://github.com/Diffeomorphic/import_daz/wiki/Setup_Rigging
Thanks for getting back to me so basicly cant really use Rigfy? I'm trying to make a web series in Daz Studio, but a lot of people tell me it's not for animation, more pose and renders, just trying to look for alteratives but I love the Daz character creations and spent a lot of money on assets
Perhaps I wasn't clear, sorry, you may want to refer to the link I provided above. If you're going for original animation in blender, then rigify is your thing. If you want to import the daz poses and animations in blender, then MHX is better.