I concur with all the posts saying that 5090 is awfully slow in Daz Studio 2026 viewport.žđ
Same. It's been like this since launch and they've done nothing about it. They blame drivers and other things, but it takes a simple runtime profiling to pinpoint where the 50x0s create problems compared to the same run on a 40x0 card.
But it's mostly a moot point because you can just use 2026 as a rendering frontend for queueing because, as it stands now, it's still useless for anything else. It'll be years before all the plugins and stuff updates to it.
I must say the built in AI function is awesome. Very knowledgeable on scripting too, that was a good surprise. Asked about animation and it had good suggestions and procedures with accurate directions. Job well done.
Any idea when the viewport will improve on this version? I've been checking each version since June/July last year. And the viewport is still really, really laggy, even with a small scene that includes a small room and one or two characters and I can assure you this is not a PC problem. I have a i9 14900K, 128GB RAM, 2x5090. Daz 4.24 is very smooth, but since I can't render in it, I have to use this Beta version, but it still not usable.
Could you, or anyone else with viewport issues, please provide a a basic scene using Daz Originals content where possible which shows this behaviour. You should also list the products used, so that I can test your scene on my system.
I definitely understand that software development is hard, and coding to as varied a hardware ecosystem as the PC doesn't help, but we're a year out of the 5000-series launch and the DAZ viewport issue appears to have remained static, or even gotten worse. It simply adds too much inefficiency to pose on one PC and render on the other.
It's reached the point where we'll have to discontinue our DAZ Premiere subscription and migrate workflows into another tool.
We're hopeful the tool will have improved sufficiently to budget for it next FY.
Yea a lot of us are in this situation unfortunately. There are some reports the 5090 has it worse than others, as people have reported better performance with a 4090. It really sucks to spend all this money on an upgraded GPU only to get worse performance than if we hadn't upgraded.
Any idea when the viewport will improve on this version? I've been checking each version since June/July last year. And the viewport is still really, really laggy, even with a small scene that includes a small room and one or two characters and I can assure you this is not a PC problem. I have a i9 14900K, 128GB RAM, 2x5090. Daz 4.24 is very smooth, but since I can't render in it, I have to use this Beta version, but it still not usable.
Is anyone also facing issue , I recently build my PC using 5060 Ti 16GB from GTX 1650 for DAZStudio rendering but even though I am using Latest DAZ Studio 2026 beta , I am not getting that much of speed which I have expected from it its Taking around 10-15 minutes to render a character with some lightning background, could someone suggest me hot to fix it.
Any idea when the viewport will improve on this version? I've been checking each version since June/July last year. And the viewport is still really, really laggy, even with a small scene that includes a small room and one or two characters and I can assure you this is not a PC problem. I have a i9 14900K, 128GB RAM, 2x5090. Daz 4.24 is very smooth, but since I can't render in it, I have to use this Beta version, but it still not usable.
Could you, or anyone else with viewport issues, please provide a a basic scene using Daz Originals content where possible which shows this behaviour. You should also list the products used, so that I can test your scene on my system.
Usually any room that has a bit more props and have one or two characters. But when the environment is bigger and you have already one character is already a mess. For example just put a character inside this environment and you can check to see how it goes. https://www.daz3d.com/new-york-brownstones?srsltid=AfmBOopBnudvWjmoPhrjcGwtG02PXjWBjvybuuP5H-kdqgdgWD3Y5DoU
This one is a bit big. In my case I can barely move in the scene.
Just my two cents here. I'm noticing most people complains for the alpha/beta not working properly, as if it should. I mean reporting bugs is fine as this is what a beta is for. On the contrary complaining about bugs makes little sense, as again this is what a beta is for. Then one can understand that support for new cards or processors is desirable, but nobody is forced to go for new hardware. I mean personally I upgrade the hardware when the software I'm using requires it, rather than the other way around, this also makes the overall pipeline better for production, as usually older harware is more tested and stable.
I agree. This is beta version, so bugs are expected. They have reworked the software entierly for this 2026 version which makes sense for bugs to happen. But the viewport is lagging in the same way for almost a year now. They keep adding new features to this version, which are great, but the basics are not working.
In my case I was asking if they are working on improving the viewport, rather than complaining. Just so I can have a rough estimate when I'll be able to use it
Comments
Same. It's been like this since launch and they've done nothing about it. They blame drivers and other things, but it takes a simple runtime profiling to pinpoint where the 50x0s create problems compared to the same run on a 40x0 card.
But it's mostly a moot point because you can just use 2026 as a rendering frontend for queueing because, as it stands now, it's still useless for anything else. It'll be years before all the plugins and stuff updates to it.
I must say the built in AI function is awesome. Very knowledgeable on scripting too, that was a good surprise. Asked about animation and it had good suggestions and procedures with accurate directions. Job well done.
Could you, or anyone else with viewport issues, please provide a a basic scene using Daz Originals content where possible which shows this behaviour. You should also list the products used, so that I can test your scene on my system.
It's funny because I'm still working with an ancient nVidia 1660 Super with 6GB VRAM.
The display looks fine. But I don't load anything really intense or complicated.
And, yes, my GPU has been or will be deprecated (spelling?!)
I definitely understand that software development is hard, and coding to as varied a hardware ecosystem as the PC doesn't help, but we're a year out of the 5000-series launch and the DAZ viewport issue appears to have remained static, or even gotten worse. It simply adds too much inefficiency to pose on one PC and render on the other.
It's reached the point where we'll have to discontinue our DAZ Premiere subscription and migrate workflows into another tool.
We're hopeful the tool will have improved sufficiently to budget for it next FY.
Falco said:
Usually any room that has a bit more props and have one or two characters. But when the environment is bigger and you have already one character is already a mess. For example just put a character inside this environment and you can check to see how it goes.
https://www.daz3d.com/new-york-brownstones?srsltid=AfmBOopBnudvWjmoPhrjcGwtG02PXjWBjvybuuP5H-kdqgdgWD3Y5DoU
This one is a bit big. In my case I can barely move in the scene.
Just my two cents here. I'm noticing most people complains for the alpha/beta not working properly, as if it should. I mean reporting bugs is fine as this is what a beta is for. On the contrary complaining about bugs makes little sense, as again this is what a beta is for. Then one can understand that support for new cards or processors is desirable, but nobody is forced to go for new hardware. I mean personally I upgrade the hardware when the software I'm using requires it, rather than the other way around, this also makes the overall pipeline better for production, as usually older harware is more tested and stable.
I agree. This is beta version, so bugs are expected. They have reworked the software entierly for this 2026 version which makes sense for bugs to happen. But the viewport is lagging in the same way for almost a year now. They keep adding new features to this version, which are great, but the basics are not working.
In my case I was asking if they are working on improving the viewport, rather than complaining. Just so I can have a rough estimate when I'll be able to use it