How do get Light and Surface Shadows In Filament When move Light further away

Hi people, 

This is puzzling. I set the environment to have very low Environment lighting and then i add a Spotlight If i have the spot light very close to the character( or object) it does createshadows on ground/walls when i turn Raytrace shadows on. If i Set the spread angle too big the Sharp of the shadow is lost and becomes really blocky. But what if i want to light up a scene and get most of the character lighten . Is my only option to switch to a Distance light?

 

I provide some Images 

1) I set the Environment Map value low

2) I create a New Spot light. And show that if it's very close to the character i do see shadows on ground( walls if available) but this solution is very limited as i  can only get shadows of the stuff within the cone in the light and upping up the spread angle will erase all shadows

 

3) I show how i can Move the spot light quite further away to try to capture more of the character and even increase the Ray Distance, now there's no light at all coming from the spot light even if i Increase the lumen. And of course Shadows dont work at all. 

 

So what is there to do. How do i get shadows and even light when i move the light back( and i move it so that i can light up more of the character instead of just the face or upper torso. upping the Spread Angle has proven to not work either when keeping the Light close

 

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