Problem with converting pants from Spring Outfit for Genesis 9

LorraineLorraine Posts: 980
edited April 30 in The Commons

I am having a problem converting the pants from https://www.daz3d.com/dforce-spring-outfit-for-genesis-9 to Genesis 8F. The top and sandals have converted nicely but the pants...

do this.

Has anyone converted these successfully and if so, how? I only bought this outfit today after getting the texture addon with a coupon yesterday so I could return it if necessary.

Post edited by Lorraine on

Comments

  • felisfelis Posts: 6,240
    edited April 30

    I don't have them.

    But I would suggest to load them onto G9, dial the G8F clone, adjust the legs 6 degrees so they match G8, and export the clothes in base resolution as obj.

    Then select the autofitted clothes on G8F, and go to edit Edit > Object > Geometry > Update Base Geometry (from file). Then load the exported G9-obj (make sure your export and import options match) and click. The G8 pants, should now have the correct shape, and you can save.

    I will also suggest to check the weightmaps. There might needs some corrections.

    Post edited by felis on
  • richardandtracyrichardandtracy Posts: 7,609

    It looks to me that in the automatic weight map allocation, as if part of the inner thigh of the right leg has been weight mapped to the left leg and is moving with the left thigh. This could be due to a bulge in the right leg fabric fabric going past X=0 in the designed 'default' position.

    There are those who know a lot more about this than I, but it should be fixable with the right knowledge.

    Regards,

    Richard

  • Richard HaseltineRichard Haseltine Posts: 109,881

    Yes, it does look like a bad projection on the weights. I do have that set,so in a moment I will see what happens.

  • Matt_CastleMatt_Castle Posts: 3,128

    felis said:

    But I would suggest to load them onto G9, dial the G8F clone, adjust the legs 6 degrees so they match G8, and export the clothes in base resolution as obj.

    Normally, this is an approach I call "anti-cloning" (as if converting the shape by having the target figure imitiate the source figure is a clone, then I consider converting the shape by having the source figure imitate the target figure to be an anti-clone). It's a really powerful approach that can considerably improve shape conversion accuracy by benefitting from the additional information the conversion gets from using the clothing's weight maps. It's the basic approach I use for fitting clothes to the centaurs.

    However, in this case it won't work properly.

    I'm looking at this on G9, and it's obviously trying to use correctives to fix what are just terrible weight maps, because the shape looks fine in the base pose and at the full CBS pose, but in intermediate poses the shape is *awful*, so an anti-clone would just be working from bad data.

    This is very much a "put in a ticket" product even in its G9 version, and converting it to G8 will require a lot of manual effort.

     

  • Richard HaseltineRichard Haseltine Posts: 109,881
    edited April 30

    Richard Haseltine said:

    Yes, it does look like a bad projection on the weights. I do have that set,so in a moment I will see what happens.

    Well, the weight maps are wrong in that area - but the bulge is from the shape conversion, so the idea of starting with an adjust OBJ is probably sensible (probably easier than fiddling with dForms/MeshGrabber/Geometry Sculptor/an external modeller) but there will be a very obvious path of mesh that moves with the wrong leg, so that will need selecting with the Geometry Editor and filling with 100% (mostly) for the right thigh bone.

    Or not, I don't think I had actualy tried it on Genesis 9.

    Post edited by Richard Haseltine on
  • Matt_CastleMatt_Castle Posts: 3,128
    edited April 30

    Ye gods, this is abysmal even on G9.

    I have smoothing off, but the thigh-side CBSs are trying to go over the hand, so the CBSs have clearly been made with smoothing on without doing anything to fix this:

    And as I said before, while other parts of the shape look okay at the starting and finishing poses, the intermediate poses are awful, clearly indicative of CBSs being badly used to fix unsuitable weight maps:

    *I* could fix this stuff fairly quickly, because I have custom tools for this kind of thing. It would take most experienced users several hours to get this usable.

    Spring Outfit.jpg
    1246 x 903 - 662K
    Spring Outfit 2.jpg
    1357 x 1046 - 653K
    Post edited by Matt_Castle on
  • FJM1977FJM1977 Posts: 292
    edited April 30
    I (think I) had similar problems with the same PA's Catsuit on RSTY, though turning of the smoothing worked in that case.
    Post edited by FJM1977 on
  • Richard HaseltineRichard Haseltine Posts: 109,881

    Their last release was nearly two years ago, so I am not sure how likely Daz is to be able to secure any product updates.

  • Matt_CastleMatt_Castle Posts: 3,128

    Well, I was able to repair it for G9.

    This would make getting it on G8 a bit easier, as you could indeed transfer the shape better by doing the shape conversion on G9, although it is unfortunately still going to be loose clothing, so weights and JCMs won't auto-transfer well, and you'd either still need to do them manually or rely entirely on dForce.

    BeckySpring30_MC.jpg
    2400 x 2400 - 948K
  • LorraineLorraine Posts: 980

    Oh dear, not looking good for this technologically challenged individual. Am I allowed to ask how the actual #$%^ this passed QA? If I can find a pair of pants in my library that fit the top I'll keep it. Otherwise I'll ask for a refund and never, EVER waste another coupon on a texture add on before I've checked the actual product. Thank you everyone for your help, you are all stars.

  • Matt_CastleMatt_Castle Posts: 3,128

    Lorraine said:

    Am I allowed to ask how the actual #$%^ this passed QA?

    As far as I know, QA tests clothes using preset files for the reference poses for the figure's corrective bends. And what the creator has done looks fine in the reference poses... but really only the reference poses.

    It's not entirely surprising that the testing would end up with a pretty streamlined structure that could miss this kind of thing. Bear in mind that the store generally releases somewhere about a dozen products per day - and testing isn't done over the weekend, many products need to be rejected and tested more than once, product updates need to be tested as well... so ultimately the time that can be committed to testing each product is relatively limited. Particularly if you bear in mind that Daz's option to just hire in new testers isn't great; you need to find people who are already experienced with the software but who don't object to getting stuck in the grind of trying to break other people's products.

    It should have been caught, sure, but's not entirely surprising that it wasn't.

  • LorraineLorraine Posts: 980

    Matt_Castle said:

    Lorraine said:

    Am I allowed to ask how the actual #$%^ this passed QA?

    As far as I know, QA tests clothes using preset files for the reference poses for the figure's corrective bends. And what the creator has done looks fine in the reference poses... but really only the reference poses.

    It's not entirely surprising that the testing would end up with a pretty streamlined structure that could miss this kind of thing. Bear in mind that the store generally releases somewhere about a dozen products per day - and testing isn't done over the weekend, many products need to be rejected and tested more than once, product updates need to be tested as well... so ultimately the time that can be committed to testing each product is relatively limited. Particularly if you bear in mind that Daz's option to just hire in new testers isn't great; you need to find people who are already experienced with the software but who don't object to getting stuck in the grind of trying to break other people's products.

    It should have been caught, sure, but's not entirely surprising that it wasn't.

    You are absolutely right and I'm just annoyed that I wasted a freebie voucher and am now trawling through my library trying to find some acceptable pants so I don't have to return the set. 

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