How do you make Daz select objects

My Daz prgram has stopped manipulating items I click directly on, forcing me to use the  scene option which I find to be slow and inconvenient (complex scenes mean long and tedious searches to find the right item I can see right in front of me). I don't know why the program stopped allowing me to select items I click on directly anymore after all these years (I asssume I accidentally clicked on something I did not notice), and I have evidently long since forgotten how to fix this little problem. I know it is something minor but for the life of dopey me I cannot figure out what it is. sad

Comments

  • felisfelis Posts: 6,274

    If you look in the scene tab, in the S column, is there then a checkmark or an x? Must be checkmark for selectable.

    Which tool are you using?

  • Spacewarper7Spacewarper7 Posts: 198
    edited April 28

    felis said:

    If you look in the scene tab, in the S column, is there then a checkmark or an x? Must be checkmark for selectable.

    Which tool are you using?

    Yes, I know what you are talking about; I have run i to that problem before too but immediately figured out the problem then and could fix it. But that is unfortunately not the problem I am having now, as nothing will select upon direct clicking (except thru the Sene tab, which is annoyiong) even though everything in my scene tab is checkmarked.

    I am afraid I I do not understand your question about tools. I am using Studo version 4.24 if that is what you mean. Thanks for the help.

    Post edited by Richard Haseltine on
  • LeanaLeana Posts: 13,113

    Spacewarper7 said:

    I am afraid I I do not understand your question about tools. I am using Studo version 4.24 if that is what you mean. Thanks for the help.

    There's a toolbar above the viewport in DS where you can select various tools, like node selection, universal tool, surface selection, spot render...

  • Spacewarper7Spacewarper7 Posts: 198
    edited April 28

    Leana said:

    Spacewarper7 said:

    I am afraid I I do not understand your question about tools. I am using Studo version 4.24 if that is what you mean. Thanks for the help.

    There's a toolbar above the viewport in DS where you can select various tools, like node selection, universal tool, surface selection, spot render...

    The scene navigator icon is showing green unlike the others listed, so I am assuming that is the one I am on now. So which one *should* I be on? Dopey me hasn't got a clue. If I had to guess, it would the one it's already at, tbh. 

    Post edited by Richard Haseltine on
  • felisfelis Posts: 6,274

    You want Node Selection or Universal Tool.

  • Spacewarper7Spacewarper7 Posts: 198
    edited April 28

    Silly me. Once I actually finished waking up, I realized I can just test each one out for myself until I hit the right one. Doing that isn't going to hurt anything, yes?

    Succeeded on the very first try, with node selecxion. What the heck is a node? Who cares? It worked, so thank you for giving me something to aim at! angel

    Post edited by Spacewarper7 on
  • Spacewarper7Spacewarper7 Posts: 198
    edited April 28

    felis said:

    You want Node Selection or Universal Tool.

    Yes. Hehe. I found that out a bit later once I woke up enough again to actually think for myself. I made a later comment to follow up but I guess you missed seeing it when you posted this. Anyway, thank you again for your help. I appreciate it. wink

    Edit: Oh shoot, dopey me strikes again. It was I who missed seeing your comment; only noticed it just now. Yep. I'm a dope. I can see now how that looks too, like I claimed credit for your discovery. Oof! Not at all intended. Sorry about that!!! blush

    Post edited by Richard Haseltine on
  • LeanaLeana Posts: 13,113

    Spacewarper7 said:

    What the heck is a node? Who cares? 

    "Node" is a generic term to refer to all elements of the scene that you can position and manipulate, for example figures, figure bones, props, lights, cameras, groups, dformers, geometry shells, instances...

    The main difference between "node selection tool" and "universal tool" is that "node selection tool" simply selects the nodes in the viewport, while "universal tool" selects nodes and activates the transform gizmos to translate, rotate or scale the node directly in the viewport. 

  • Spacewarper7Spacewarper7 Posts: 198

    I was just joking abiout not caring abut nodes. I was just glad I got the answer to fix my problem. Again, thank you very much. smiley

  • Richard HaseltineRichard Haseltine Posts: 110,018

    You can also see which tool is active by looking for the check mark in the Tools menu - which is more relable as not every tool will necessarily be on the tool bar.

  • Spacewarper7Spacewarper7 Posts: 198
    edited April 29

    Richard Haseltine said:

    You can also see which tool is active by looking for the check mark in the Tools menu - which is more relable as not every tool will necessarily be on the tool bar.

    Yes, but dopey me initially did not know to even do that as being related to the problem I was having at the time. As thery say, too little education is a dangerous thinbg. blush

    Post edited by Richard Haseltine on
  • jmucchiellojmucchiello Posts: 1,249

    Even better is the Tool Settings panel. As it will show you various ways to use the tool you many not have known about. :)

  • Spacewarper7Spacewarper7 Posts: 198
    edited April 29

    jmucchiello said:

    Even better is the Tool Settings panel. As it will show you various ways to use the tool you many not have known about. :)

    Lol. I don't even know enough to know how to use that, tbh. Perhaps I should take the time to check that out, and hope I can figure it out for myself when I do... though of course I have my doubts about that because when it comes to learning technical stuff I am often a hopeless moron. blush

    Post edited by Richard Haseltine on
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