Issue using Marvelous Designer to create garment morphs

I used to do this, but I'm getting back after a year or so and I am missing something, or the new versions messed it up.

I am exporting obj for DAZ, simultating the dress in MD on an avatar animated to morph into my character.

If I export from DAZ with "Write UV coordinates", I get an error using Morph Loader Pro "Vertex Count mismatch 11052:12140 (Base:Morph)", I checked that MD sees 11052 vertices in app, thus it is adding the extras during export.

If I uncheck "Write UV coordinates", the count remains consistent, but now MD mess up the vertex ordering, and the resulting morph from Morph Loader Pro is useless.

Is anyone using this workfolow with MD successfully? Thank You

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