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You're confusing me now. I just clicked the auto fit buttons and ran the render off.
Thank you for doing that. Strange how the pleats disappear, I think I'll pass on buying it.
Or even just manually pose it to arange it go on the initial pose for Genesis 8 and let the simulation handle the rest.
Yup. Not a pleat in sight. Not even the idea of a pleat. wow. caveat emptor.
It looks like this is the outfit that was converted, not MB's.
https://www.daz3d.com/dforce-picnic-pinafore-outfit-for-genesis-9
You're right, so it is. So I'm back on the fence about MB's pinafore. Could someone who bought it try the conversion please? But thank's to you I've wishlisted the picnic pinafore, it does look nice too and now I know it converts.
Thank you once again, @Phoenix1966!
This sounds interesting, but how do you make the G9 'almost invisible'? Could you mebbe give the settings real quick? Thanks!
Sorry, my bad, I have both. I just typed pinafore into search in DS. I'll try again.
EDIT: G9 on the left, G8 on the right. Had to drop the shirt limit off and drag it in a little on both characters (bust poke through). Only issue is the material presets don't work on the G8 character.
I will assume that this is done using transparency settings, but I'm happy to be corrected, it just seems logical.
Thanks once again! If you look at the skirt of the G8 version you can see that blasted bent wonk that drives me bonkers. Not everything does it during conversion...see the previous pinafore...no wonk. So once again I shall take this out of my cart but this time I'll replace it with the pinafore you originally converted, it was nice. Thanks so much for doing this...twice! You're a star!
No problem. I guess the G8 character doesn't own an iron
If an outfit has any kinks after conversion, I will take it into blender and correct, and then update base geometry in DS, before saving.
That went completely over my head, haha.
KOO always makes great male characters. Regis actually reminds me of Mark Carney a little bit.
I will normally autofit using the base character, to avoid any influence from character morphs.
Then after autofitting, I will see if there is any noticable issues, like the croth.
And if, set it to base resolution and export as obj, and import to blender. In blender correct the issues - though that of course requires that you know blender or another modeller. After correction export it back to Daz Studio and update geometry Edit > Object > Geometry > Update Base Geometry (from file).
In another thread I moaned about men's pants lacking belt loops or even just the impression of belt loops. And today we get men's clothes, the pants have no belt loops.
Not all pants have belt loops IRL. But then again, even less Daz pants have belt loops. I do agree that it's somewhat of an oversight in design, especially with denim.
Yeah, that much is clear, but why 'almost', and to what degree exactly? I mean, isn't dForce absolute like, if it's visible it will participate in the simulation, if not visible, it won't?
Happy to help, @xyero.
No belt loops, and a tie that doesn't go down nearly far enough. Isn't the tip of the tie generally expected to go down to where the non-existent belt buckle should be? Unless of course this is a new fashion trend that I'm not aware of where they are making suits to look like men's pajamas. The whole dforce MS Business Men Outift looks ridiculous. And of course promo shots where the back image shows mesh intersections. How does something like this get approved? It really looks horrible.
Wow!
https://www.daz3d.com/70s-asymmetric-blowout-hair-for-genesis-8-and-genesis-9
I don't see any pockets in pants or shirt and not even any buttons on the shirt, either. There are no cuffs on the shirt. It does look like pajamas, but with a mini neck tie??
One thing I forgot to mention is in the FG-Ironman Super Hot Model Pose set the poses are mostly well worked (one pose with stiff hands that could easily be corrected), but I really like the character model used. Does anyone have any idea who the character could be?
Regards,
Richard.
I am pretty sure that autofit works on the clone and target base shapes alone, and creates the dsf files based on those. An morphs or poses on the character you are fitting to are irrelevant to the product created. However both will effect how you view the fit when it is applied to your character, since the fit you see will have been adjusted for morphs using Auto Follow.
That is why I autofit to a base character. To see if the clothing fit in default shape, and if not correct the default shape.
It's possible I missed or misunderstood something when I did some tests (it was more than a year ago and since then, I'm simply using the same process).
I don't know if it's different when the clothes are not fitted, but when they were, from what I remember, if the figure was completly hidden from the simulation, the clothes didn't benefited from the movement Daz Studio seems to apply during the simulation on clothes fitted on and the simulation felt harsher on clothes.
Using an almost invisible figure also provide the benefit of autofollow (it's easier to create a Genesis 9 morph using a Genesis 8 figure) when it's doing a good enough job, which meant I can avoid doing a simulated timeline (now, I know enough to create a CBS myself but didn't back then).
(After reading Richard Haseltine message, it could be useful to wait to see if I may not have overengineered the whole thing
but it does work!).
For Morning Routine, what I did was the following:
And voila: during the simulation, the clothes will interact with Genesis 8 and from what I remembered of my initial tests (done near in november 2024), because Genesis 9 is not completly invisible, it'll still benefit from the movements that Daz Studio seems to apply on clothes during a simulation.
UI Screenshots (G9 Dev is purple on them).
From the camera used:
From the viewport to show how it look from the side:
To hide the bones from simulation, I used Ultimate Simulation Visibility (I think dForce Archmage does it too, but I don't remember using the functionnality if it's available because I got Archmage after and well, USS do have the benefit of a straighforward UI):
When autofollow doesn't provide a nice result, it's also possible to do 45 frames timeline simulation (off the top of my head though).
The beginning of the process is the same, load G9, G8, load the clothes on their intended figure, then smoothing modifier to the other figure, etc. I'm also creating a morph in this case too but I don't remember if it's useful.
To make it easier, I'll explain it as I set it on the render below (done last year), so using the nice Bardot Outfit for Genesis 8 with Olympia 9:
The last 15 frames are here to give some stabilisation time to the simulation after Daz Studio applied the final pose.
At its root, it's exactly the same kind of timeline simulation that can be done to bypass autofollow with clothes used on their intended figure, just with the twist of using two figures to also bypass autofit.
The render with Olympia 9 enjoying a vacation at a village by the sea:
I think I don't have forgotten something, but feel free to ask if I did: it's bit cumbersome to set (I'm mainly using it when I don't have a proper equilavent), but less than doing all the work needed to properly convert clothes between generation.