Fix .fbx rigging in DS

count0count0 Posts: 15

Hello,
I imported an .fbx file into DS. The bones are correctly positioned relative to each other, but the entire skeleton is misaligned with the model. I ABSOLUTELY do not want to do the rigging manually myself. Is there a way to fix this?

 

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,757

    What was the rigging done in?

  • count0count0 Posts: 15

    The model was extracted by Ducktrooper from the game "Jedi Fallen Order" wich is made under Unreal Engine 4. I don't know wich program he used.

  • Richard HaseltineRichard Haseltine Posts: 109,757

    In which case it is not likely to be licensed anyway.

  • count0count0 Posts: 15
    This is not a commercial project, if that's what you're asking.
  • Richard HaseltineRichard Haseltine Posts: 109,757

    Game rips are unlikely to be licensed by the original publisher, though, whether the files are sold or given away free.

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