Fix .fbx rigging in DS
Hello,
I imported an .fbx file into DS. The bones are correctly positioned relative to each other, but the entire skeleton is misaligned with the model. I ABSOLUTELY do not want to do the rigging manually myself. Is there a way to fix this?
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Post edited by Richard Haseltine on

Comments
What was the rigging done in?
The model was extracted by Ducktrooper from the game "Jedi Fallen Order" wich is made under Unreal Engine 4. I don't know wich program he used.
In which case it is not likely to be licensed anyway.
Game rips are unlikely to be licensed by the original publisher, though, whether the files are sold or given away free.