Shadowcatcher for Filament?
in The Commons
I'm trying to render some spritesheets with Filatoon, but the lack of shadow is not ideal for integrating the sprites afterward. Is there a way to achieve that in-engine, or would I need to render the shadow in Iray or 3Delight?

Comments
It was already explained in the forum thread about Filament usage.
Try to search for it.
For your reference:
https://www.daz3d.com/dforce-sy-rigged-shadows-filament
https://www.daz3d.com/forums/discussion/724651/soft-shadows-on-filament
https://www.daz3d.com/forums/discussion/719171/filatoon-shadow-casting-render
https://www.dartanbeck.com/daz-zone/daz-studio/filament-pbr-engine
Ah, apologies: I do know how to get shadows with Filatoon (though I do appreciate the extra resources, as there are some tips and tricks I wasn't aware of). What I'm trying to get is a render of just the shadow, or, at least, the figure and its shadow, as if I were using a traditional shadowcatcher or the Iray ground plane. I could settle for a quick way to automate a "shadow extraction" in Photoshop, though. I guess I could render twice with a solid plane under the figure and make an action to extract the difference? It sounds like a waste of resources for any long-term project, though, and I'd rather be able to just do it in one pass.
EDIT: Basically, I want the shadow to have a bit of transparency so that I can then set the sprite in different backgrounds and have it seem integrated with them.
Maybe this will help? But this is done in iRay
https://www.daz3d.com/forums/discussion/73745/canvases-and-post-processing
https://www.daz3d.com/life-after-rendering--the-definitive-guide-to-daz-studio-canvases
https://www.daz3d.com/forums/discussion/631211/canvases
https://www.versluis.com/2019/04/using-iray-canvases-in-daz-studio-3d-shenanigans-13/
https://www.daz3d.com/forums/discussion/477451/canvas-and-alpha
Hey, thanks for these. I'd rather do everything with Filament, as I'm trying to get a proper animation pipeline going and it's orders of magnitude faster than Iray, but, well, if there's no other option, I can at least try with canvas.
After a few tries in Iray, I can confidently say I would never even consider animation in Daz without Filament. Now, if only we could trade some of that speed for working reflections...
instances can sometimes fake it if in say a mirror or lake which are really holes
negatively scaled on one axis, X for the mirror Y for the lake, puddle, pond etc