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The Advanced Comic Creation Course Week 7 Artist Features
Drew Spence from the Dynamic Universe and Digital Art Live presented the Advanced Comic Book Creation series. I was joined by Paul Bussey and Tiffany Gray in a course designed to push your Visual Stories into new and exciting directions. Week 7 featured the works of four artists. Ed LaRoche from Image comics and his series The Warning, Pam Harrison and here series A Deviant Mind and House of the Muses, John McClellan and his Monster of Egypt and John Byrne and his X-Men Elsewhen.
The Warning (10 book series)
An enormous machine slowly materializes in a major West Coast city. Who sent it—and why—is a mystery, understood only by the malevolent beings gliding silently toward Earth through the inky vastness of space. In response, a multinational combat brigade called Gladiator Two-Six is deployed. Outfitted with next-generation military science and weapons, they’re tasked with stopping any extraterrestrial threat that emerges.
https://imagecomics.com/creators/edward-laroche-1
Monster of Egypt (Graphic Novel)
International Jewel Thief Jonathan Fox is caught in a vicious game of espionage as he fights to stop a deadly terrorist in this hard-hitting graphic novel.
Deviant Mind & House of the Muses
Pam Harrison is one of the first and best-known CGI artists in Independent Comics. Her work with the historical fiction series House of the Muses earned her the 2008 Prism Comics Queer Press Grant for Outstanding Series, and she continues her storytelling in a gripping sci-fi space opera adventure, A Deviant Mind, that far transcends its original LGBT audience.
https://houseofthemuses.com/product-category/graphic-novel/
https://houseofthemuses.com/2021/08/house-of-the-muses-10/
X-Men Elsewhen (ongoing series)
His most famous works have been on Marvel Comics’s Uncanny X-Men and Fantastic Four and the 1986 relaunch of DC Comics’s Superman franchise. During the 1990s he produced a number of creator-owned works including Next Men and Danger Unlimited.
https://insidepulse.com/tag/x-men-elsewhen/
The course should be available for purchase in the Daz Store in December 2021 under Digital Art Live or Drew Spence.
This course is designed for the comic artist who uses 3D Assets, photography and graphic design. This course is designed for the writers who want to polish their storytelling skillset. For the beginner, this course will be a deep dive into comic book telling and for the advanced artist this course will explore new concepts and ideas.
Heads up. I am doing a FREE (first session 2 hours are free) presentation tomorrow.14MAR2026
Drew Spence returns live tomorrow at Digital Art Live with a free introductory session for DAZ Studio artists exploring where AI now fits inside an artist-led workflow.
Many of you will remember Drew’s earlier training sessions, where his approach combined strong visual storytelling, DAZ Studio craft, and practical production thinking.
This free live session introduces the thinking behind Art Official Intelligence — a new 4-session course built around a central question:
How do you work with AI without losing authorship, judgement, and creative identity?
Tomorrow’s session will explain the framework behind the course, show visual examples, and help you decide whether the full course feels relevant to your own creative direction.
https://digitalartlive.com/etn/art-official-intelligence-free-introductory/
Start time:
Saturday 14th March
20:00 London (GMT)
16:00 New York (EDT)
13:00 Los Angeles (PDT)
Note Start Time : 20:00 GMT (London) / 16:00 EDT (New York) / 13:00 PDT (Los Angeles)
A free live introduction for DAZ Studio artists exploring AI without losing creative control
– You don’t need AI to replace your work.
– You need it to support your vision.
This free live introductory session is designed for established DAZ Studio artists and CGI creators who want to understand how AI can strengthen existing workflows rather than override them.
Presented by Drew Spence, this session opens the door to the ideas behind the 4-session course, Art Official Intelligence, showing how DAZ Studio can remain at the centre of your creative process even as new AI tools enter the picture.
During this free event, Drew will introduce the thinking behind the course and demonstrate two practical examples drawn from Session 1: Leading the AI — where the artist creates first, and AI is used afterwards with restraint and intention.
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In this introductory session we will explore:
The central question behind Art Official Intelligence: how artists stay in control while AI becomes part of the workflow
Why DAZ Studio still matters inside emerging AI pipelines
A guided preview of the four course sessions and how they connect
Visual sneak peeks from Drew’s own hybrid workflow
This is not a prompt-driven shortcut session.
It is a grounded discussion for artists who want to stay relevant while protecting authorship, judgement, and visual identity.
Who this free event is for
– DAZ Studio users with existing experience
– CGI artists curious but cautious about AI
– Creators who want practical examples, not hype
Who it’s not for
– Beginners with no 3D experience
– “Prompt-only” AI users
– Anyone looking for shortcuts instead of craft
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Presented live by Drew Spence
Drew’s professional comic and illustration work combines CGI, photorealistic image manipulation, and long-form storytelling, with DAZ Studio still at the core of his production pipeline.
This free session also gives you the chance to decide whether the full Art Official Intelligence course is the right next step for your own creative development.
AI is here. The question is: how do you use it without losing yourself in the process?
https://digitalartlive.com/etn/art-official-intelligence-free-introductory/
Thank you- to everyone who turned out for the free first-half session. We went on to have a great presentation.
The class is aimed at experienced Daz-users, but the store product will have bonus sessions of scenes being created in Daz Studio where I do go over the creative process and the tools needed to create renders.
The free part is where I showed some approaches to AI use.
And the workshop part dug into lots of available options for tools, techniques and work flows.
In the above image, they are NOT all AI worked. I showed how we did all of this before AI was a viable option.
And then I basically ended with the example below, which is an AI post-worked Daz Render.
Next week, we go deep into Working Parallel with AI.
That was a great session Griffin, lot of very useful information on integration of our Daz art and AI. The demonstration of various AI options that will integrate into ones workflow was great to watch.
Thanks for sharing you art style and concepts. The use of traditional art tools and their now enhanced AI options provided insight for the attenders.
Keep them coming.
Thank you, sir.
This week's presentation is going to be mind-blowing.
Promotional video for our new course.
Art Official Intelligence.
Product is out today.
https://www.daz3d.com/art-official-intelligence-daz-studio-centered-workflows-with-ai-tools
Paul did a wonderful job on the descriptions and the package.
I hope it helps and open minds and provide inspiration.
Is the free session available as a stream somewhere? Thanks.
Hallelujah!
Disciple
Is the free session available as a stream somewhere? Thanks.
It was...It might be archived on the Digital Art Live website. I think they keep the free live ones available.
What AI products are used in these scenarios?
Nice try. lol
Unless you're being serious, then I don't mean to dismiss your question.
I show numerous, basically ALL OF THEM.
AI is in Adobe and we switch models so it's hard to say. Nano Banana is somewhere in there.
Kling I remember being featured, I showed some Midjourney and how limiting some of the censorship was. I think that was in the live bonus content.
I use the online Firefly version and also I use the AI internal Photoshop engine - that has their own self-created LLM (so we can stop talking about theft every two seconds) lol
Yeah a TON of different places. Not to be that guy, but which AI Platform you use really isn't that important. The artist does the heavy lifting.
The stuff I'm showing can be done with almost any AI platform.
I fully demonstrate how- once I'm using AI as a tool... ah, you get the idea.
Yeah, I had to look over the class notes to see what was in each part. lol
Paul basically keeps saying 'numerous engines' because I think I basically wanted to make sure it wasn't 'guy using midjourney makes a Daz course'.
I actually show tons of software too- and cover products like Dynamic Auto Paint, Foto Sketcher etc.
This course is a gazillion hours long. I show EVERYTHING.
Congrats on the course drop! I like the presentational choice of the four main sections to cover different aspects/approaches of mixing ai into Daz Studio workflows. I'll pick it up soon from curiosity and to support this kind of thing.
I'm not sure why it would be considered a joke.
So you can skip my course and just start using the apps. lol
I thought you were being funny.
Sorry about that, but yeah, I can't wait to see how some of the stuff I show is recieved.
To expand on barbult's question, what level of AI integration is covered in the series? I see references to Photoshop, Firefly and Freepik. Is the AI integration limited to these options, or will local models like Wan or LTX (to name just two) be addressed at some point? The promo images seem focused on NPR style imagery. Will photorealistic options be discussed?
no. I used LTX entensively, but the course is focused on Daz renders + AI. I think everyone already uses Daz renders and runs them through AI for more realistic hair and clothing folds.
the techniques apply to any look. Feed in realistic imagery get out realistic post work. You can keep it looking like the Iray render or switch it up. I mention local installs but I do not cover it. I have a few apps installed locally but I did not cover "how tos" for that.
Is the free session available as a stream somewhere? Thanks.
Here is the link to the first free session part. Paul Bussey from Digitlal Art Live was nice enough to provide a link.
https://spaces.hightail.com/space/D5YMu0Ko4o
Everyone? Huh?
Not I. I'm pretty clueless about the whole AI thing. I once used a feature of topaz Gigapixel to enhance a face. I once used Krea AI (when there was a free option) to enhance a rendered image of Cat Zeus, and it put an extra cat face with a bow tie on the end of his tail. When I asked here about which AI programs were used in the tutorial, Griffin Avid initially thought my question was a joke. That's how far I am away from "Everyone". I think there is more variation in AI experience than "everyone already uses Daz renders and runs them through AI".
There are places/markets where Daz is expected but any whiff of AI is met with derision. And I'm talking about the buyers, not the makers. Everyone does not use AI on their renders. Not even close.
What I meant to say is everyoine is AWARE of the practice of running Daz Renders through AI.
The context was this:
Will photorealistic options be discussed?
I was answering that question.
I didn't/don't consider it something I needed to focus on since everyone that is interested in doing it, pretty much has a handle on it.
I really don't intend to be argumentative, but I don't understand who this tutorial is for then. If everyone who is interested already has a handle on it (paraphrased), who needs the education provided by the tutorial? The only people excluded by "everyone that is interested in doing it" would be people who are not interested in doing it, and so they would not consider buying a tutorial about something they are not interested in. I bet there are plenty of Daz users who are inexperienced in AI (don't have a handle on it) but are interested in learning about it. I really thought that is what this tutorial was for. Maybe it is about advanced techniques for those that do have AI experience and do already have a handle on it.
It's probably best that I drop out of the conversation. That is not to dis the product or AI at all. I just don't have enough AI experience to understand the context of this discussion. I'm getting hung up on semantics, because I don't understand. I'm likely not the target customer. That's OK.
same, not a target customer also.
Did anyone watch the trailer? You should probably watch the trailer and/or read the full outline of the course on the product page.
And not to be argumentative back, but at some point we should pick a place to stand.
Do you know about Daz + AI or not?
If you already know about running Daz Renders through AI in hopes of making more realistic art- but haven't ever tried it ...Okay, let's start there.
Yes, I will show a few different options (probably a new app or two you've never considered)
There is more to realistic renders than clothing folds and hair.
I will show you POST WORK. I mention lighting (mood), composition and stylized effects and even how to keep your Daz Render looking like a Daz Render should you NOT want to move away from your own rendered art.
I show, something I consider rare, adding new objects into the scene. Objects and things not available in the Daz Store.
I show- solving the huge hurdle of adding natural looking extras into your Daz Render.
*There is no need to worry about anything being "realistic looking" you can actually use these techniques on REAL PHOTOS. The source doesn't matter..
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If you are an EXPERT at Daz + AI I show the Workstation approach. That is not running a finished Daz Render through AI. It's a different workflow and approach.
The entire course is about integrating AI into your Daz-centered work- without losing yourself as the ARTIST.
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If you are SUPER-ANTI-AI and all you think it's about is typing a few words and getting instant art, you might be surprised by what I show and demonstrate.
If all you want to do is one simple thing - maybe don't buy a course this comprehensive.
I'd rather have you NOT buy the course than buy it and be disappointed. No one wants bad customer reviews. lol
I made this course because lots of people see AI as the end of their artistic endeavors. Many people are giving up on rendered approaches and just prompting away.
Many people are saying what AI can do and can't do, does and doesn't do- and don't have enough experience to have rigid opinions.
I don't argue this stuff, I demonstrate it.
Also I'm NOT an AI advocate.
I went through the same curve.
I got depressed and got burnt out seeing 8-million prompted images. I mean what's the point of being an artist if someone can just hop on an app and have the AI make them wonderful illustrations?
Well, the whole point of being an artist, is being an artist.
And so, again this course is about using and pushing the AI to do things (I doubt) most know it can do.
I keep AI as a tool.
I bet there are plenty of Daz users who are inexperienced in AI (don't have a handle on it) but are interested in learning about it.
Then watch this first.
https://spaces.hightail.com/space/D5YMu0Ko4o
That is the first free part of the opening session where I do a lot of setting up of- where we are going and why.
No. I saw AI and knew it wasn't for me. But, that doesn't mean I'm not interested in knowing what people do with AI. Many of the Daz images I've seen fed into AI look like AI altered images. That look doesn't appeal to me and would lose me customers. So when I saw the words "Everyone" I questioned it.
Do what you think is best for your art. I just disagree AI is good choice. It certainly isn't for me. Many Gen-Z and Gen-Alpha folks use the term AI as an insult. No cap.
Many Gen-Z and Gen-Alpha folks use the term AI as an insult. No cap.
I agree. I also had this exchange in a recent interview.
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You were actively creating stories and lore before AI. What is different now that you’ve incorporated AI?
Not much really. It’s a very similar workflow to how I made my CGI Comics. Daz Studio is my primary creative environment. I create characters, build sets, direct the scenes, and then use advanced editing to put it all together. I do the same thing with AI, but instead of rendered images, it’s music videos and short films.
And what has the reception been like?
Oh, very similar. We, as artists, process everything through a creative filter. How you make something is as important as what you make. It’s like being a chef and asking how your food tastes and the person refuses to answer until they know where every ingredient came from, how you baked it, and what seasonings you used. If they approve of your recipe, they will say it tastes good. If they think you are breaking their baking rules, they will say it tastes horrible. And they will do this before they even take a bite.
And you experienced this with your comics?
Yes. Traditional artists, with no experience in the CGI workflow, were suddenly all experts and knew everything there was to know about how 3D comics were made. In parallel, people who do not use AI tools think everything is created by just typing out some prompts. I did a course for Digital Art Live and the Daz Studio store where I combined AI tools with CGI, all without giving up your artistry, for the ease and speed of artificial intelligence.
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Yep, referencing this very course.