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The Advanced Comic Creation Course Week 7 Artist Features
Drew Spence from the Dynamic Universe and Digital Art Live presented the Advanced Comic Book Creation series. I was joined by Paul Bussey and Tiffany Gray in a course designed to push your Visual Stories into new and exciting directions. Week 7 featured the works of four artists. Ed LaRoche from Image comics and his series The Warning, Pam Harrison and here series A Deviant Mind and House of the Muses, John McClellan and his Monster of Egypt and John Byrne and his X-Men Elsewhen.
The Warning (10 book series)
An enormous machine slowly materializes in a major West Coast city. Who sent it—and why—is a mystery, understood only by the malevolent beings gliding silently toward Earth through the inky vastness of space. In response, a multinational combat brigade called Gladiator Two-Six is deployed. Outfitted with next-generation military science and weapons, they’re tasked with stopping any extraterrestrial threat that emerges.
https://imagecomics.com/creators/edward-laroche-1
Monster of Egypt (Graphic Novel)
International Jewel Thief Jonathan Fox is caught in a vicious game of espionage as he fights to stop a deadly terrorist in this hard-hitting graphic novel.
Deviant Mind & House of the Muses
Pam Harrison is one of the first and best-known CGI artists in Independent Comics. Her work with the historical fiction series House of the Muses earned her the 2008 Prism Comics Queer Press Grant for Outstanding Series, and she continues her storytelling in a gripping sci-fi space opera adventure, A Deviant Mind, that far transcends its original LGBT audience.
https://houseofthemuses.com/product-category/graphic-novel/
https://houseofthemuses.com/2021/08/house-of-the-muses-10/
X-Men Elsewhen (ongoing series)
His most famous works have been on Marvel Comics’s Uncanny X-Men and Fantastic Four and the 1986 relaunch of DC Comics’s Superman franchise. During the 1990s he produced a number of creator-owned works including Next Men and Danger Unlimited.
https://insidepulse.com/tag/x-men-elsewhen/
The course should be available for purchase in the Daz Store in December 2021 under Digital Art Live or Drew Spence.
This course is designed for the comic artist who uses 3D Assets, photography and graphic design. This course is designed for the writers who want to polish their storytelling skillset. For the beginner, this course will be a deep dive into comic book telling and for the advanced artist this course will explore new concepts and ideas.
Heads up. I am doing a FREE (first session 2 hours are free) presentation tomorrow.14MAR2026
Drew Spence returns live tomorrow at Digital Art Live with a free introductory session for DAZ Studio artists exploring where AI now fits inside an artist-led workflow.
Many of you will remember Drew’s earlier training sessions, where his approach combined strong visual storytelling, DAZ Studio craft, and practical production thinking.
This free live session introduces the thinking behind Art Official Intelligence — a new 4-session course built around a central question:
How do you work with AI without losing authorship, judgement, and creative identity?
Tomorrow’s session will explain the framework behind the course, show visual examples, and help you decide whether the full course feels relevant to your own creative direction.
https://digitalartlive.com/etn/art-official-intelligence-free-introductory/
Start time:
Saturday 14th March
20:00 London (GMT)
16:00 New York (EDT)
13:00 Los Angeles (PDT)
Note Start Time : 20:00 GMT (London) / 16:00 EDT (New York) / 13:00 PDT (Los Angeles)
A free live introduction for DAZ Studio artists exploring AI without losing creative control
– You don’t need AI to replace your work.
– You need it to support your vision.
This free live introductory session is designed for established DAZ Studio artists and CGI creators who want to understand how AI can strengthen existing workflows rather than override them.
Presented by Drew Spence, this session opens the door to the ideas behind the 4-session course, Art Official Intelligence, showing how DAZ Studio can remain at the centre of your creative process even as new AI tools enter the picture.
During this free event, Drew will introduce the thinking behind the course and demonstrate two practical examples drawn from Session 1: Leading the AI — where the artist creates first, and AI is used afterwards with restraint and intention.
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In this introductory session we will explore:
The central question behind Art Official Intelligence: how artists stay in control while AI becomes part of the workflow
Why DAZ Studio still matters inside emerging AI pipelines
A guided preview of the four course sessions and how they connect
Visual sneak peeks from Drew’s own hybrid workflow
This is not a prompt-driven shortcut session.
It is a grounded discussion for artists who want to stay relevant while protecting authorship, judgement, and visual identity.
Who this free event is for
– DAZ Studio users with existing experience
– CGI artists curious but cautious about AI
– Creators who want practical examples, not hype
Who it’s not for
– Beginners with no 3D experience
– “Prompt-only” AI users
– Anyone looking for shortcuts instead of craft
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Presented live by Drew Spence
Drew’s professional comic and illustration work combines CGI, photorealistic image manipulation, and long-form storytelling, with DAZ Studio still at the core of his production pipeline.
This free session also gives you the chance to decide whether the full Art Official Intelligence course is the right next step for your own creative development.
AI is here. The question is: how do you use it without losing yourself in the process?
https://digitalartlive.com/etn/art-official-intelligence-free-introductory/
Thank you- to everyone who turned out for the free first-half session. We went on to have a great presentation.
The class is aimed at experienced Daz-users, but the store product will have bonus sessions of scenes being created in Daz Studio where I do go over the creative process and the tools needed to create renders.
The free part is where I showed some approaches to AI use.
And the workshop part dug into lots of available options for tools, techniques and work flows.
In the above image, they are NOT all AI worked. I showed how we did all of this before AI was a viable option.
And then I basically ended with the example below, which is an AI post-worked Daz Render.
Next week, we go deep into Working Parallel with AI.
That was a great session Griffin, lot of very useful information on integration of our Daz art and AI. The demonstration of various AI options that will integrate into ones workflow was great to watch.
Thanks for sharing you art style and concepts. The use of traditional art tools and their now enhanced AI options provided insight for the attenders.
Keep them coming.
Thank you, sir.
This week's presentation is going to be mind-blowing.