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Daz 3D Forums > 3rd Party Software > Blender Discussion

Removed ear meshes still stayed in position when posing in blender

weiartweiart Posts: 0
February 16 in Blender Discussion

Hello all, I've imported my character into blender via diffeomorphic. As my character doesn't have human ears, I removed their meshes, cleared their bones from the parent and removed them entirely. However, when I pose in Pose Mode, the meshes got stucked in space. Why does this happen and how do I resolve this?

 

Comments

  • PadonePadone Posts: 4,070
    February 16 edited February 16

    It looks like there's no weightmaps assigned to the ears. That is, it is not enough to remove the bones, you also have to assign the geometry to some other bone, in this case the head bone as it has to follow.

    p.s. Or don't remove the original bones if you just morphed the ears out.

    Post edited by Padone on February 16
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