Removed ear meshes still stayed in position when posing in blender
Hello all, I've imported my character into blender via diffeomorphic. As my character doesn't have human ears, I removed their meshes, cleared their bones from the parent and removed them entirely. However, when I pose in Pose Mode, the meshes got stucked in space. Why does this happen and how do I resolve this?
Screenshot (106).png
1614 x 1062 - 869K
Screenshot (107).png
1502 x 1044 - 998K

Comments
It looks like there's no weightmaps assigned to the ears. That is, it is not enough to remove the bones, you also have to assign the geometry to some other bone, in this case the head bone as it has to follow.
p.s. Or don't remove the original bones if you just morphed the ears out.