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The software is stable, but we users aren't...
I'm doing a game atm on daz3d and I freaking love linux from what I tried already but if I can't use daz it's gonna be painful
I am with you here, have purchased a set up for linux as windows 11 has too many deal breakers built in for me ("phones home", TPM, heavy telemetry, resource hog.. too long to list). I spend more time fiddling with windows issues than enjoying art creation.
I wouldn't be surprised if they start an OS subscription model . So in 2026 I am switching. I also learned of a linux app called "bottles" that has piqued my interest... and there appears to be success running DAZ under it.. here is what AI chat said:
"Bottles is an open-source application designed to make it easier to run Windows software on Linux by creating isolated environments (called "bottles") for each app, managing dependencies, and handling configurations. It acts as a user-friendly frontend and manager for Wine, simplifying the process of setting up and running Windows programs without needing to manually tweak Wine prefixes or runners; it's very much like Wine—Bottles relies on Wine (or compatible runners like Proton) under the hood to provide the compatibility layer that translates Windows API calls to Linux ones, but it adds layers of organization, dependency management, and containerization to keep things cleaner and more isolated from your main system."
I wonder if anyone has successfully run Bryce through any of these on linux
I've had quite the success going back to Lutris to do the installs. Even have the simulation running, as long as the NVidia drivers behave. Using latest Linux Mint.
Has anyone tried this Proxmox
https://www.proxmox.com/en/products/proxmox-virtual-environment/overview
Tonight gonna be the night I'm gonna give a go but gonna be pretty hard since I have 0 experience on linux apart from setting up sudo password on my steam deck
The Daz Devs should really consider coding Daz and its plugins for native Linux compatibility while AI Microslop is pushing more PC users to Linux. Nvidia are being a pain with not allowing Linux Devs access to their drivers base and important coding, so they can create drivers for Linux.
This is quite close to the process I used:
Anyone tried Studio with Heroic Game Launcher?
I've been on Linux Mint for several months, dual-booting and only going back to Win-10 for Studio. Recently I found Heroic Game Launcher as a simple way to make Windows games work on Linux (it connects with gog/Steam/Epic account or just the offline installers, or just adds an already installed game from the Windows partition). It uses Wine+Proton from Steam. It works on a lot more than just games though.
Anyhoo, for a gamble, I just tried adding my Studio install from my Windows partition. It loads up fine (doesn't have my layout or directories done so I guess the config file or whatever didn't come over). Once I added one of my content directories, it loaded content just fine (first one took a while too long but after that it seems okay - it's loading from an HDD though, not an SSD, which I'll migrate to later). It also renders, but only from CPU at the moment (it recognises the GPU in settings, just won't use it if I set it to GPU rendering).
In response to Linus quite literally giving them The Finger, NVidia open sourced their driver. It's available under the MIT license.
Since you didn't know that, you should make sure you're running it and not the nouveau driver, i.e. "lsmod | grep nouveau" should return nothing and "lsmod | grep nvidia" should return a few things.
If you have a 50 series card, you must use the MIT license version (the NVidia driver package will give you the choice), otherwise you can install the proprietary version.
Once again DAZ really should do a Linux version especially given the fact that Nvidia supports Iray in Linux
NVIDIA Iray has robust support for Linux, offering a C++ API for integration into applications and running server/distributed rendering on Linux, requiring compatible NVIDIA drivers (like R510 U6 or newer for certain features) and supporting modern Linux kernels (4.15+ for open modules) for efficient GPU utilization. The solution provides a comprehensive SDK and server for design visualization on Windows and Linux, allowing for both standalone and networked rendering setups.
The December 2025 Steam hardware and software survey came out - https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam - Given that video gamers and 3D enthusiasts easily overlap, there's a good chance the data is representative of the overall Daz3D user base as well.
According to the survey, Windows in its various versions still tops the reported OS, but it did decline while OSX and Linux gained respectively. The tabulation also shows NVIDIA, collectively, as the GPU leader. Interestingly, English is the predominant language (of the installed OS?), but given how many people speak more than one language in addition to English, I'm inclined to take that with a grain of salt. The second predominant language -- Simplified Chinese, the sort widely used in mainland China.
Separately, here's a report on the November 2025 Steam survey.
Cheers!
It's interesting that I find there are users working on this type of Linux integration. Testing wine seems good so far. I'm surprised it works with NPU-type graphics. Will be testing the render engine and creation of a new regine engine for research purposes into another development, and fixing up the path issues with the Daz to Blender. The first fix requires many changes and new scripts to make it work alongside extracting it directly into the Blender folder. Will try to update anyone working in a similar context.
Getting Studio 4.x to work in Debian or Fedora based distros is very straightforward. I'm not sure about Arch because I've never used it, but the kind of person who picks Arch could probably code the solution to any problems they face themselves!
I suspect the main reason people are having issues with GPU rendering in Studio on Linux is the Nvidia libs requirement of a WINE version >=10. Most distros come with older versions which are stable and proven but incompatible with that library. You can either install a system-wide WINE version from the wine hq repositories (not really recommended) or add WINE 10.x or 11.x to Lutris or Bottles using Proton-QT. I'm also wondering if folks are installing the Nvidia libraries in the correct place (i.e. inside the WINE prefix) - most of the guides I've seen gloss over or ignore this. It's obvious to anyone who understands what's going on but someone just dipping a toe into the water to see if it's for them could easily make a mistake. Linux in general is not that forgiving of mistakes during the setup process. Once it's up and running, though, it's far more stable than Windows in my opinion.
If all of the above is a mystery and you would like a step-by-step guide to doing it, let me know. It genuinely isn't difficult but producing an illustrated PDF would take up a day so if there's not much interest I can easily find something else to do! If you like the look of Debian distros, I'd recommend Pop! - it just works out of the box and Windows users can hit the ground running albeit still needing a Wine upgrade; if you're a Fedora person, Nobara also just works and it comes shipped with WINE 11. Both of these automate the installation of the correct Nvidia drivers which is one less thing to go wrong - it's not quite as simple as in Windows. However, any distro you like the look of will most likely work.
I still can't get 2025 to work in Linux, sadly, so if all you have is a 5xxx you're staying with Windows or learning Blender if you really want to shift to Linux.
I'd definitely be interested in this. I might be able to muddle through it myself with what you've said, but the putting of the nvidia files into the Wine prefix would have me going "Where exactly?"
@Silent Winter
I've started on this for Mint/Ubuntu (Debian), Nobara (Fedora) and CachyOS (Arch). The problem is knowing what level to pitch it at so it's a work-in-progress at the moment.
In the meantime, could you open up a terminal and type:
Let me know what it says. If it says wine is not installed, that makes life easier. If it reports wine 9.0 or earlier you'll need to uninstall it and how you do that will depend on how you installed it in the first place. The aim is to get Wine 11.0 on your system and I don't think the Wine HQ repositories will play that nicely with any existing installation so if there is one it probably needs to be removed.
--
A wine prefix is a root directory which contains all of the Windows files WINE needs, as well as your Windows application. It is sandboxed so it doesn't interfere with any other Wine applications but that also means that Studio can't see outside it unless you specifically allow it to. If you symlink the Nvidia Cuda libraries outside the sandbox (WINE prefix) then, depending on the distro, they might not be visible to Studio although I think you might get away with it in Mint using system Wine and system Lutris. Still good practice to chuck them in with the program they are meant for.
In the meantime, if you want to grab the Daz executable package from your store account (it's much quicker than using DIM) and the Cuda libraries from Github and have them ready, it'll take you about 10 mins to go from nothing to everything working in Mint. Attached is 4.24.0.3 running in Mint 22.3.