FLUIDOS II for Daz Studio - update 2.2 [commercial]

1131415161719»

Comments

  • tisturtistur Posts: 0

    Hi, I was hoping I could get some help. I've been trying to run FLUIDOS for a few days and it's been crashing every time. I tried the first example  in the manual a few times and then I downloaded the honey scene from Renderosity and tried that several times. No luck, it jsut keeps crashing DAZ (once, it crashed and wouldn't open DAZ at all until I restarted the computer, which was a very weird experience on a mac).

    I'm on a Mac M3 with DAZ Studio 4.24.0.4 .

    The logs from DAZ:

    2026-01-10 12:10:44.599 [INFO] :: Prepare asset load (open): /Scenes/Alvin Bemar/Honey/Honey-FluidosII Iray.duf2026-01-10 12:10:44.599 [INFO] :: Locking viewport redraw...2026-01-10 12:10:44.599 [INFO] :: Viewport redraw locked.2026-01-10 12:10:44.940 [VERBOSE] :: Native format content directories: 92026-01-10 12:10:44.940 [VERBOSE] :: Poser format content directories: 22026-01-10 12:10:44.940 [VERBOSE] :: Other import format content directories: 02026-01-10 12:10:44.940 [INFO] :: Begin asset load (open): /Scenes/Alvin Bemar/Honey/Honey-FluidosII Iray.duf2026-01-10 12:10:44.960 [INFO] :: Clearing the scene...2026-01-10 12:10:45.074 [INFO] :: *** Scene Cleared ***2026-01-10 12:10:45.162 [INFO] :: Determining missing assets...2026-01-10 12:10:45.285 [INFO] :: Setting textures...2026-01-10 12:10:45.418 [INFO] :: Scanning for addons...2026-01-10 12:10:45.435 [INFO] :: Creating node geometry...2026-01-10 12:10:45.444 [INFO] :: Creating UV sets...2026-01-10 12:10:45.445 [INFO] :: Creating materials...2026-01-10 12:10:45.464 [INFO] :: Resolving legacy figures...2026-01-10 12:10:45.464 [INFO] :: Applying animations...2026-01-10 12:10:45.464 [INFO] :: Processing scene data...2026-01-10 12:10:45.541 [WARNING] :: QColor::setRgb: RGB parameters out of range2026-01-10 12:10:45.553 [INFO] :: Sorting property groups...2026-01-10 12:10:45.572 [INFO] :: Setting up follow targets...2026-01-10 12:10:45.572 [INFO] :: Setting current camera...2026-01-10 12:10:45.581 [INFO] :: Finalizing scene data...2026-01-10 12:10:45.587 [INFO] :: Finished asset load (open): 0m 0.646s - /Scenes/Alvin Bemar/Honey/Honey-FluidosII Iray.duf2026-01-10 12:10:46.114 [INFO] :: Unlocking viewport redraw...2026-01-10 12:10:46.115 [INFO] :: Viewport redraw unlocked.2026-01-10 12:10:46.181 [INFO] :: Loaded image: WoodDiffuse.jpg2026-01-10 12:10:46.195 [INFO] :: Loaded image: ringDiffuse.jpg2026-01-10 12:11:30.096 [WARNING] :: QWidget::setMinimumSize: (/QLabel) Negative sizes (0,-536870910) are not possible2026-01-10 12:11:30.100 [WARNING] :: Object::connect: No such slot ABRunSimulationDialog::changedUnionVDB() in /Volumes/HDD/Sources/DAZStudio4.5+SDK/samples/interface/abFluidosII/abFluidos.cpp:21472026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (sender name:   'BoolBtn')2026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (receiver name: 'FLUIDOS simulation')2026-01-10 12:11:30.100 [WARNING] :: Object::connect: No such slot ABRunSimulationDialog::changedOnlyRemeshing() in /Volumes/HDD/Sources/DAZStudio4.5+SDK/samples/interface/abFluidosII/abFluidos.cpp:21482026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (sender name:   'BoolBtn')2026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (receiver name: 'FLUIDOS simulation')2026-01-10 12:11:49.912 +++++++++++++++ Daz Studio 4.24.0.4 starting +++++++++++++++++

     

    And the logs from FLUIDOS:
     

    Simulating liquid	Solver = PIC_FLIP	Narrow band: no------------------------------------------------------------10-Jan-2026 12h11m35sInitializing Simulation Grids:	Grid Dimensions: 99 x 93 x 99	Cell Size:       0.3	Constructing MACVelocityField: 	0.2346	Constructing FluidMaterialGrid:	0.0178	Constructing LevelSet:         	0.055810-Jan-2026 12h11m35s setSurfaceSubdivisionLevel: 110-Jan-2026 12h11m35s set CFL Condition Number 510-Jan-2026 12h11m35s set Particle Jitter Factor 0.110-Jan-2026 12h11m35s set PIC/FLIP ratio 0.0510-Jan-2026 12h11m35s setMarkerParticleScale: 210-Jan-2026 12h11m35s set engine: Fluidos II10-Jan-2026 12h11m35s set Enable saving VDB type fog true10-Jan-2026 12h11m35s set Removing isolated particles false10-Jan-2026 12h11m35s set better meshing10-Jan-2026 12h11m35s addAnythingFluidSource: 0x600003c45ea010-Jan-2026 12h11m35s addSolidMesh - triangles:5302 T = 298.1510-Jan-2026 12h11m35s addSolidMesh - triangles:256 T = 298.1510-Jan-2026 12h11m35s addSolidMesh - triangles:8832 T = 298.1510-Jan-2026 12h11m36s addSolidMesh - triangles:173600 T = 298.1510-Jan-2026 12h11m36s addBodyForce: 0 -981 010-Jan-2026 12h11m36s enableDiffuseMaterialOutput10-Jan-2026 12h11m36s setMaxNumDiffuseParticles: 10000010-Jan-2026 12h11m36s setMaxDiffuseParticleLifetime: 2.810-Jan-2026 12h11m36s setDiffuseParticleWavecrestEmissionRate: 17510-Jan-2026 12h11m36s setDiffuseParticleTurbulenceEmissionRate: 17510-Jan-2026 12h11m36s setScalingFactor: 100010-Jan-2026 12h11m36s disableAnisotropicSurfaceReconstruction10-Jan-2026 12h11m36s enableIsotropicSurfaceReconstruction10-Jan-2026 12h11m36s enablePreviewMeshOutput: 1.210-Jan-2026 12h11m36s initializeInitializing Simulation:	Initializing Solid Cells:    	0.0007	Initializing Fluid Material: 	0.015

     

    I'm sure I've missed a step or am soing something wrong here, but can't figure it out myself. I'd appreaciate any help!

     

    Thanks

     

  • AlbertoAlberto Posts: 1,461

    tistur said:

    Hi, I was hoping I could get some help. I've been trying to run FLUIDOS for a few days and it's been crashing every time. I tried the first example  in the manual a few times and then I downloaded the honey scene from Renderosity and tried that several times. No luck, it jsut keeps crashing DAZ (once, it crashed and wouldn't open DAZ at all until I restarted the computer, which was a very weird experience on a mac).

    I'm on a Mac M3 with DAZ Studio 4.24.0.4 .

    The logs from DAZ:

    2026-01-10 12:10:44.599 [INFO] :: Prepare asset load (open): /Scenes/Alvin Bemar/Honey/Honey-FluidosII Iray.duf2026-01-10 12:10:44.599 [INFO] :: Locking viewport redraw...2026-01-10 12:10:44.599 [INFO] :: Viewport redraw locked.2026-01-10 12:10:44.940 [VERBOSE] :: Native format content directories: 92026-01-10 12:10:44.940 [VERBOSE] :: Poser format content directories: 22026-01-10 12:10:44.940 [VERBOSE] :: Other import format content directories: 02026-01-10 12:10:44.940 [INFO] :: Begin asset load (open): /Scenes/Alvin Bemar/Honey/Honey-FluidosII Iray.duf2026-01-10 12:10:44.960 [INFO] :: Clearing the scene...2026-01-10 12:10:45.074 [INFO] :: *** Scene Cleared ***2026-01-10 12:10:45.162 [INFO] :: Determining missing assets...2026-01-10 12:10:45.285 [INFO] :: Setting textures...2026-01-10 12:10:45.418 [INFO] :: Scanning for addons...2026-01-10 12:10:45.435 [INFO] :: Creating node geometry...2026-01-10 12:10:45.444 [INFO] :: Creating UV sets...2026-01-10 12:10:45.445 [INFO] :: Creating materials...2026-01-10 12:10:45.464 [INFO] :: Resolving legacy figures...2026-01-10 12:10:45.464 [INFO] :: Applying animations...2026-01-10 12:10:45.464 [INFO] :: Processing scene data...2026-01-10 12:10:45.541 [WARNING] :: QColor::setRgb: RGB parameters out of range2026-01-10 12:10:45.553 [INFO] :: Sorting property groups...2026-01-10 12:10:45.572 [INFO] :: Setting up follow targets...2026-01-10 12:10:45.572 [INFO] :: Setting current camera...2026-01-10 12:10:45.581 [INFO] :: Finalizing scene data...2026-01-10 12:10:45.587 [INFO] :: Finished asset load (open): 0m 0.646s - /Scenes/Alvin Bemar/Honey/Honey-FluidosII Iray.duf2026-01-10 12:10:46.114 [INFO] :: Unlocking viewport redraw...2026-01-10 12:10:46.115 [INFO] :: Viewport redraw unlocked.2026-01-10 12:10:46.181 [INFO] :: Loaded image: WoodDiffuse.jpg2026-01-10 12:10:46.195 [INFO] :: Loaded image: ringDiffuse.jpg2026-01-10 12:11:30.096 [WARNING] :: QWidget::setMinimumSize: (/QLabel) Negative sizes (0,-536870910) are not possible2026-01-10 12:11:30.100 [WARNING] :: Object::connect: No such slot ABRunSimulationDialog::changedUnionVDB() in /Volumes/HDD/Sources/DAZStudio4.5+SDK/samples/interface/abFluidosII/abFluidos.cpp:21472026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (sender name:   'BoolBtn')2026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (receiver name: 'FLUIDOS simulation')2026-01-10 12:11:30.100 [WARNING] :: Object::connect: No such slot ABRunSimulationDialog::changedOnlyRemeshing() in /Volumes/HDD/Sources/DAZStudio4.5+SDK/samples/interface/abFluidosII/abFluidos.cpp:21482026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (sender name:   'BoolBtn')2026-01-10 12:11:30.100 [WARNING] :: Object::connect:  (receiver name: 'FLUIDOS simulation')2026-01-10 12:11:49.912 +++++++++++++++ Daz Studio 4.24.0.4 starting +++++++++++++++++

     

    And the logs from FLUIDOS:
     

    Simulating liquid	Solver = PIC_FLIP	Narrow band: no------------------------------------------------------------10-Jan-2026 12h11m35sInitializing Simulation Grids:	Grid Dimensions: 99 x 93 x 99	Cell Size:       0.3	Constructing MACVelocityField: 	0.2346	Constructing FluidMaterialGrid:	0.0178	Constructing LevelSet:         	0.055810-Jan-2026 12h11m35s setSurfaceSubdivisionLevel: 110-Jan-2026 12h11m35s set CFL Condition Number 510-Jan-2026 12h11m35s set Particle Jitter Factor 0.110-Jan-2026 12h11m35s set PIC/FLIP ratio 0.0510-Jan-2026 12h11m35s setMarkerParticleScale: 210-Jan-2026 12h11m35s set engine: Fluidos II10-Jan-2026 12h11m35s set Enable saving VDB type fog true10-Jan-2026 12h11m35s set Removing isolated particles false10-Jan-2026 12h11m35s set better meshing10-Jan-2026 12h11m35s addAnythingFluidSource: 0x600003c45ea010-Jan-2026 12h11m35s addSolidMesh - triangles:5302 T = 298.1510-Jan-2026 12h11m35s addSolidMesh - triangles:256 T = 298.1510-Jan-2026 12h11m35s addSolidMesh - triangles:8832 T = 298.1510-Jan-2026 12h11m36s addSolidMesh - triangles:173600 T = 298.1510-Jan-2026 12h11m36s addBodyForce: 0 -981 010-Jan-2026 12h11m36s enableDiffuseMaterialOutput10-Jan-2026 12h11m36s setMaxNumDiffuseParticles: 10000010-Jan-2026 12h11m36s setMaxDiffuseParticleLifetime: 2.810-Jan-2026 12h11m36s setDiffuseParticleWavecrestEmissionRate: 17510-Jan-2026 12h11m36s setDiffuseParticleTurbulenceEmissionRate: 17510-Jan-2026 12h11m36s setScalingFactor: 100010-Jan-2026 12h11m36s disableAnisotropicSurfaceReconstruction10-Jan-2026 12h11m36s enableIsotropicSurfaceReconstruction10-Jan-2026 12h11m36s enablePreviewMeshOutput: 1.210-Jan-2026 12h11m36s initializeInitializing Simulation:	Initializing Solid Cells:    	0.0007	Initializing Fluid Material: 	0.015

     

    I'm sure I've missed a step or am soing something wrong here, but can't figure it out myself. I'd appreaciate any help!

    Thanks

     

    Is OpenCL enabled (in the Fluidods Domain)?  If so, disable it . OpenCL might not function on macOS, as it was deprecated for recent macOS versions.

    What is the Fluidos II edition you have? LITE, Complete, an upgrade?

     

  • SorelSorel Posts: 1,417

    Hoping maybe someone can explain what I'm doing wrong or if I missed something. I'm trying to test running fluids through a pipe and well...it's not working.  I have a screenshot of what it does with the prop loaded in at default, and another after I used the thickener plugin on it. Most of the fluidos values are at default, except I turned on viscosity. I do have everything parented to the domain that needs to be.

    Screenshot 2026-03-05 103147.png
    601 x 475 - 56K
    Screenshot 2026-03-05 102915.png
    651 x 471 - 70K
  • Richard HaseltineRichard Haseltine Posts: 109,554

    How does the cell size compare to the separation between the layers of the pipe, or even the diameter of the pipe?

  • SorelSorel Posts: 1,417

    I was trying between 2.00 and 2.50 but it didn't seem to matter. I notice the liquid seems to just go through most geometry I try even though they aren't paper thin.

  • AlbertoAlberto Posts: 1,461

    Sorel said:

    I was trying between 2.00 and 2.50 but it didn't seem to matter. I notice the liquid seems to just go through most geometry I try even though they aren't paper thin.

    Could you upload the .duf here so I could check the scene? 

  • SorelSorel Posts: 1,417

    Alberto said:

    Sorel said:

    I was trying between 2.00 and 2.50 but it didn't seem to matter. I notice the liquid seems to just go through most geometry I try even though they aren't paper thin.

    Could you upload the .duf here so I could check the scene? 

    Here you go. Very simple, I made a tube in zbrush but also used the thickener on it so you can test on both objects. 

    duf
    duf
    test.duf
    163K
  • AlbertoAlberto Posts: 1,461

    Sorel said:

    Alberto said:

    Sorel said:

    I was trying between 2.00 and 2.50 but it didn't seem to matter. I notice the liquid seems to just go through most geometry I try even though they aren't paper thin.

    Could you upload the .duf here so I could check the scene? 

    Here you go. Very simple, I made a tube in zbrush but also used the thickener on it so you can test on both objects. 

    I checked.  I changed the Cell size to 1.0. The results are in the uploaded image:

    The cell size must be smaller than the pipe wall thickness; otherwise, the fluid could filter through the wall.

    Another option is to increase the wall thickness.

     

    Tube.png
    788 x 588 - 63K
  • SorelSorel Posts: 1,417

    Ah ok, I understand now. I tried the wall thickness setting a couple times and I don't think i liked the results. I'll probably have to play with that more.  Thank you for your help.

  • AlbertoAlberto Posts: 1,461

    Sorel said:

    Ah ok, I understand now. I tried the wall thickness setting a couple times and I don't think i liked the results. I'll probably have to play with that more.  Thank you for your help.

    You're welcome! 

Sign In or Register to comment.