FLUIDOS II for Daz Studio - update 2.2 [commercial]

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Comments

  • AlbertoAlberto Posts: 1,456

    NotAnArtist said:

    Hi! Is it OK to ask a non-2.2 question here? I've never been able to get ANY of my FLUIDOS goodies to run. I asked about this back in 2020 in another thread here, somewhere. Let me repeat the basics:

    First of all: Which oldest FLUIDOS file do I have?:
    The file name is: IM00054155-21_FLUIDOSforDazStudioContent.

    If Alberto meant in his response (in that other thread) that it's the first version and NOT v1.3, which it looks like I need, well I never saw 1.3, and I had kept watch for follow-ups since the beginning in 2018.

    Here is the consistant problem:
    Its Create option under the Menu has never shown up.
    It doesn't appear in "About Installed Plugins."
    It only appears under "Re-Import Metadata."

    In 2020, I purchased Fluidos 2 for DS Lite edition Upgrade from version 1.3, and Fluidos 2 for DS Upgrade from LITE edition.
    Dumb of me, yes... Plus Tornado, The Spring, Companion... Incredible.

    And that's why I'm here today: I re-downloaded the first (I assume) file a few days ago and tried it in DS 15 on one machine, and DS 20 in my new machine. Same problem in both. It does not appear in the Create option on either machine, nor in "About Installed Plugins."

    The original product's most recently updated file should work, if that's what I actually have.

    Furthermore, if that is the first product and whatever I'm doing wrong can be thwopped out of me, I still can't use the other files because version 1.3 upgrade isn't available. Or is it still offered somewhere for free?
    Thanks for your help, anyone, with this question! Cheers!
    -Ken

    Hi!

    IM00054155-21_FLUIDOSforDazStudioContent. is the name of the content package of Fluidos v1.3, but it isn't the plugin. The plugin's file itself is IM00054155-02_FLUIDOSforDAZStudioWin64bit (or IM00054155-01_FLUIDOSforDAZStudioWin32bit or IM00054155-04_FLUIDOSforDAZStudioMac64bit, depending on the OS). The first version of Fluidos is currently v1.3 (https://www.daz3d.com/fluidos-for-daz-studio). If you bought the first version, the upgrade to 1.3 is for free using DIM. Anyway, since 2019, the downloadable version is only the 1.3 one.

    IM00072577-02_FluidosIIforDazStudioLITEUpgradeforDAZStudio45Win64bit and IM00072585-02_FluidosIIforDazStudioUpgradeforDAZStudio45Win64bit are the files for the plugins' upgrades you bought (or ...Mac64bit). You should make sure to install the plugins, not only the content, to get them to appear listed. in About Installed Plugins. Next, you have to register them with your Serial Numbers.

     

     

  • NotAnArtistNotAnArtist Posts: 408

    Wow, Alberto, thank you for your response! If I understand this correctly:

    1: I own FLUIDOS content v1.3, with the file name:
      IM00054155-21_FLUIDOSforDazStudioContent.

    I downloaded the latest copy of that file recently, but you say I still need a plugin file.

    For both my Windows 10 64bit machines the file would be:
    IM00054155-02_FLUIDOSforDAZStudioWin64bit

    But that file doesn't show up in my account!
    Why? How could I have purchased only a "content file"?

    What were the two files advertized as?

    2: These are the other files I have available in my account:

    IM00072577-01_FluidosIIforDazStudioLITEeditionUpgradefromv13StudioContent
    and
    072585-01_FluidosIIforDazStudioUpgradefromLITEeditionStudioContent

    The "725xx" numbers are there but you're saying I need "02" versions of them, and without "Studio Content" in the names, because they're supposed to be plugins.

    So again, how could I have purchased partial products with no associated products available?
    If they were there at the same time for purchase, what were they named?

    I walked into a maze that cost me over $70 altogether, and I can't find my way out of it.
    Thank you very much for your response, but sorry, it has given me more questions than answers.
    Cheers, Ken

  • AlbertoAlberto Posts: 1,456

    NotAnArtist said:

    Wow, Alberto, thank you for your response! If I understand this correctly:

    1: I own FLUIDOS content v1.3, with the file name:
      IM00054155-21_FLUIDOSforDazStudioContent.

    I downloaded the latest copy of that file recently, but you say I still need a plugin file.

    For both my Windows 10 64bit machines the file would be:
    IM00054155-02_FLUIDOSforDAZStudioWin64bit

    But that file doesn't show up in my account!
    Why? How could I have purchased only a "content file"?

    What were the two files advertized as?

    2: These are the other files I have available in my account:

    IM00072577-01_FluidosIIforDazStudioLITEeditionUpgradefromv13StudioContent
    and
    072585-01_FluidosIIforDazStudioUpgradefromLITEeditionStudioContent

    The "725xx" numbers are there but you're saying I need "02" versions of them, and without "Studio Content" in the names, because they're supposed to be plugins.

    So again, how could I have purchased partial products with no associated products available?
    If they were there at the same time for purchase, what were they named?

    I walked into a maze that cost me over $70 altogether, and I can't find my way out of it.
    Thank you very much for your response, but sorry, it has given me more questions than answers.
    Cheers, Ken

    Hi, Ken!

    Your products are complete. The plugin files can be downloaded only by the Daz Installation Manager. If you go to your Library, you'll see only the contents and the tutorials. The DIM, instead, downloads and installs everything, including the plugin itself.

     

  • AlbertoAlberto Posts: 1,456

    NotAnArtist said:

    Wow, Alberto, thank you for your response! If I understand this correctly:

    1: I own FLUIDOS content v1.3, with the file name:
      IM00054155-21_FLUIDOSforDazStudioContent.

    I downloaded the latest copy of that file recently, but you say I still need a plugin file.

    For both my Windows 10 64bit machines the file would be:
    IM00054155-02_FLUIDOSforDAZStudioWin64bit

    But that file doesn't show up in my account!
    Why? How could I have purchased only a "content file"?

    What were the two files advertized as?

    2: These are the other files I have available in my account:

    IM00072577-01_FluidosIIforDazStudioLITEeditionUpgradefromv13StudioContent
    and
    072585-01_FluidosIIforDazStudioUpgradefromLITEeditionStudioContent

    The "725xx" numbers are there but you're saying I need "02" versions of them, and without "Studio Content" in the names, because they're supposed to be plugins.

    So again, how could I have purchased partial products with no associated products available?
    If they were there at the same time for purchase, what were they named?

    I walked into a maze that cost me over $70 altogether, and I can't find my way out of it.
    Thank you very much for your response, but sorry, it has given me more questions than answers.
    Cheers, Ken

    Hi, Ken!

    Your products are complete. The plugin files can be downloaded only by the Daz Installation Manager. If you go to your Library, you'll see only the contents and the tutorials. The DIM, instead, downloads and installs everything, including the plugin itself.

     

  • NotAnArtistNotAnArtist Posts: 408

    Aha! That would explain it! Thank you! I have never used DLM and I know nothing about it. I prefer doing things manually.

    I use Linux for online requirements. My Windows never goes online. It hasn't been updated in years:-)

    So I will update Windows and get those files as soon as I can.

    Thank you for solving my 7-year-long mystery!
    Cheers,
    Ken

  • AlbertoAlberto Posts: 1,456

    NotAnArtist said:

    Aha! That would explain it! Thank you! I have never used DLM and I know nothing about it. I prefer doing things manually.

    I use Linux for online requirements. My Windows never goes online. It hasn't been updated in years:-)

    So I will update Windows and get those files as soon as I can.

    Thank you for solving my 7-year-long mystery!
    Cheers,
    Ken

    You're welcome! 

  • mobrechaelmobrechael Posts: 57

    Imago said:

    mobrechael said:

    Question. I am running the honey example and when I look at the animation it is very jerky. When I look at the individual images I can see that for 2 frames nothing happens, then a frame where there is movement, a few more frames of nothing, followed by a frame of movement, etc...what is causing this and how do eliminate this issue? Tried dropping viscosity and increasing pressure but to no avail. Frustrating. 

    Edit. Marker particle to 12, stabilization to 4. 

    Did you set the completion slider the right way? It sounds like the plugin didn't pick the data from the folder. Like the prvious case, just disable and re-enable the Mesher to make it pick the data.

     

     Yup. Even togglled the magical mesher enable on and off as well. a few frames of movement followed by what appears to be a lag, followed by a bit more movement followed by a frame or 2 of lag. Great program if all you need is a honey animation or a ball turning into water in an invisible box. 

  • mobrechaelmobrechael Posts: 57

    So if the source size (x, y and z) are set to zero AND the velocity is set to zero i still have liquid coming out of the spicket.. LOLZ. 20 hours into this program and I gotta say...um...yeah. 

  • ImagoImago Posts: 5,649

    mobrechael said:

    So if the source size (x, y and z) are set to zero AND the velocity is set to zero i still have liquid coming out of the spicket.. LOLZ. 20 hours into this program and I gotta say...um...yeah. 

    If you don't want a source to emit fluids on a certain part or scene without deleting it, just disable it. In the Source's parameters set "Activate" to off and you will not get new fluids from that. It's also animatable, so you can have it start or stop an desired moments if you like.

  • mobrechaelmobrechael Posts: 57

    Imago said:

    mobrechael said:

    So if the source size (x, y and z) are set to zero AND the velocity is set to zero i still have liquid coming out of the spicket.. LOLZ. 20 hours into this program and I gotta say...um...yeah. 

    If you don't want a source to emit fluids on a certain part or scene without deleting it, just disable it. In the Source's parameters set "Activate" to off and you will not get new fluids from that. It's also animatable, so you can have it start or stop an desired moments if you like.

     Good to know. I am really happy with the smoke part of this program...should be called smokeos. Lol. I did get the scene hammered out, Ended up making a few items in Blender and used those obj. to help guide the sim along and create the effect I needed. 

  • mobrechaelmobrechael Posts: 57

    So what is a good Particle Marker setting that will eliminate those irritating drops that this program seems to forget about midway through a sim? Tired of random experimenting on something that should of been done and rendered days ago!

  • AlbertoAlberto Posts: 1,456

    mobrechael said:

    So what is a good Particle Marker setting that will eliminate those irritating drops that this program seems to forget about midway through a sim? Tired of random experimenting on something that should of been done and rendered days ago!

    Hi!

    Are these drops suspended in mid-air?

    ¿Could you describe the scene that shows those issues, please? It'll be even better if you can upload the .duf of a simple scene when these "freezer" drops appear.

     

     

     

  • mobrechaelmobrechael Posts: 57

    Alberto said:

    mobrechael said:

    So what is a good Particle Marker setting that will eliminate those irritating drops that this program seems to forget about midway through a sim? Tired of random experimenting on something that should of been done and rendered days ago!

    Hi!

    Are these drops suspended in mid-air?

    ¿Could you describe the scene that shows those issues, please? It'll be even better if you can upload the .duf of a simple scene when these "freezer" drops app

     

     

    Cannot show a sample. Lets just say that a scene is set at 30 fps and a total of 120 frames. I will run the program and in several of them the water does not move, as in at all.  I will look at the image series when the rendering is done and sure enough it appears as if the sim decided to take a break every so often. This kind of makes it useless for animation which is sad. A second issue is sometimes a drop will get stuck in the air...i have even had other bits or water bounce of them further in the animation. Water sometimes sometimes bounces and just kind of evaporates into thin air or hits the skin or another object and gets sucked in. Getting annoyed with this product and about to shelve it. I want to like it but..... If someone suggested buying the $120 version I would laugh in their face at the very notion.

  • mobrechaelmobrechael Posts: 57

    Okay feeling better about some things. Discovvered the simulator sees invisible things and reacts to them.

  • ImagoImago Posts: 5,649

    mobrechael said:

    Cannot show a sample. Lets just say that a scene is set at 30 fps and a total of 120 frames. I will run the program and in several of them the water does not move, as in at all.  I will look at the image series when the rendering is done and sure enough it appears as if the sim decided to take a break every so often. This kind of makes it useless for animation which is sad. A second issue is sometimes a drop will get stuck in the air...i have even had other bits or water bounce of them further in the animation. Water sometimes sometimes bounces and just kind of evaporates into thin air or hits the skin or another object and gets sucked in. Getting annoyed with this product and about to shelve it. I want to like it but..... If someone suggested buying the $120 version I would laugh in their face at the very notion.

    It works with animations, I use that everyday and it's fantastic! laugh

    First of all, did you activated the Mesher and set the Completion slider at 0 at first frame and 100 at last frame? Remember it some time needs to be deactivated and reactivated to fully grab the whole set of simulation files.

    Second, Are you sure the Mesher is in the right spot? It needs to be placed exactly in the same spot as the Domain. To do that, just select the domain and press CTRL+C, then select the Mesher and press CTRL+V to paste its position, now it should be in the right place.

    Third, which is the size of the output files? If it's 128kb, it means they are "empty", sign that the Source isn't activated or it's outside the domain, so it produced no fluids. Be sure all the sources are activated with a proper size and inside the domain's space.

    If you need more help, just ask. smiley

  • mobrechaelmobrechael Posts: 57

    Imago said:

    mobrechael said:

    Cannot show a sample. Lets just say that a scene is set at 30 fps and a total of 120 frames. I will run the program and in several of them the water does not move, as in at all.  I will look at the image series when the rendering is done and sure enough it appears as if the sim decided to take a break every so often. This kind of makes it useless for animation which is sad. A second issue is sometimes a drop will get stuck in the air...i have even had other bits or water bounce of them further in the animation. Water sometimes sometimes bounces and just kind of evaporates into thin air or hits the skin or another object and gets sucked in. Getting annoyed with this product and about to shelve it. I want to like it but..... If someone suggested buying the $120 version I would laugh in their face at the very notion.

    It works with animations, I use that everyday and it's fantastic! laugh

    First of all, did you activated the Mesher and set the Completion slider at 0 at first frame and 100 at last frame? Remember it some time needs to be deactivated and reactivated to fully grab the whole set of simulation files.

    Second, Are you sure the Mesher is in the right spot? It needs to be placed exactly in the same spot as the Domain. To do that, just select the domain and press CTRL+C, then select the Mesher and press CTRL+V to paste its position, now it should be in the right place.

    Third, which is the size of the output files? If it's 128kb, it means they are "empty", sign that the Source isn't activated or it's outside the domain, so it produced no fluids. Be sure all the sources are activated with a proper size and inside the domain's space.

    If you need more help, just ask. smiley

     Yes.....all that was done. New issue though. There are thousands of these. No joke.There are so many that I cannot even get any work done. I spent way too much time trying to delete these and if you grab too many at once to delete Daz crashes. What is the cause and how to correct?

    gggggggggggggggg.png
    388 x 769 - 9K
  • AlbertoAlberto Posts: 1,456

    mobrechael said:

    Imago said:

    mobrechael said:

    Cannot show a sample. Lets just say that a scene is set at 30 fps and a total of 120 frames. I will run the program and in several of them the water does not move, as in at all.  I will look at the image series when the rendering is done and sure enough it appears as if the sim decided to take a break every so often. This kind of makes it useless for animation which is sad. A second issue is sometimes a drop will get stuck in the air...i have even had other bits or water bounce of them further in the animation. Water sometimes sometimes bounces and just kind of evaporates into thin air or hits the skin or another object and gets sucked in. Getting annoyed with this product and about to shelve it. I want to like it but..... If someone suggested buying the $120 version I would laugh in their face at the very notion.

    It works with animations, I use that everyday and it's fantastic! laugh

    First of all, did you activated the Mesher and set the Completion slider at 0 at first frame and 100 at last frame? Remember it some time needs to be deactivated and reactivated to fully grab the whole set of simulation files.

    Second, Are you sure the Mesher is in the right spot? It needs to be placed exactly in the same spot as the Domain. To do that, just select the domain and press CTRL+C, then select the Mesher and press CTRL+V to paste its position, now it should be in the right place.

    Third, which is the size of the output files? If it's 128kb, it means they are "empty", sign that the Source isn't activated or it's outside the domain, so it produced no fluids. Be sure all the sources are activated with a proper size and inside the domain's space.

    If you need more help, just ask. smiley

     Yes.....all that was done. New issue though. There are thousands of these. No joke.There are so many that I cannot even get any work done. I spent way too much time trying to delete these and if you grab too many at once to delete Daz crashes. What is the cause and how to correct?

    You're file is corrupted. It seems an old bug. Is your plugin updated?

    These are temporary nodes that are normally created when saving a scene, but they're deleted after re-loading the scene. 

    By the way, you have many objects inside the fluidos domain. Avoid, as much as possible, setting objects inside the domain if not needed for the simulation,

    I'm doing an update of Fluidos II. I'll check this problem.

     

  • mobrechaelmobrechael Posts: 57

    Not my goal to irritate you but.... So I made a glass in Blender  and put it into the scene. Did all the steps, paced it in the domain, set it as solid, etc... Simulation is acting as if it has a lid, runs across the top and down the sides. After multiple tries I went back to blender and made a new glass thinking that maybe an altered cylinder was the issue, so I started with a sphere and made the glass from that shape. Same issue though. I start the simulation and the liquid acts like there is a lip/cap on the glass. So I thought that maybe I need to make the glass taller so that the source starts in the glass instead ov above it...no liquid simulation happens at all. So i shut down Daz and started all over again, same issue...sim reacts as if there is a face(s) covering the very much open container. and if the source is in the glass no simulation happens at all.

  • Richard HaseltineRichard Haseltine Posts: 107,857

    mobrechael said:

    Not my goal to irritate you but.... So I made a glass in Blender  and put it into the scene. Did all the steps, paced it in the domain, set it as solid, etc... Simulation is acting as if it has a lid, runs across the top and down the sides. After multiple tries I went back to blender and made a new glass thinking that maybe an altered cylinder was the issue, so I started with a sphere and made the glass from that shape. Same issue though. I start the simulation and the liquid acts like there is a lip/cap on the glass. So I thought that maybe I need to make the glass taller so that the source starts in the glass instead ov above it...no liquid simulation happens at all. So i shut down Daz and started all over again, same issue...sim reacts as if there is a face(s) covering the very much open container. and if the source is in the glass no simulation happens at all.

    How does the diameter of the glass compare to the cell size?

  • mobrechaelmobrechael Posts: 57

    Richard Haseltine said:

    mobrechael said:

    Not my goal to irritate you but.... So I made a glass in Blender  and put it into the scene. Did all the steps, paced it in the domain, set it as solid, etc... Simulation is acting as if it has a lid, runs across the top and down the sides. After multiple tries I went back to blender and made a new glass thinking that maybe an altered cylinder was the issue, so I started with a sphere and made the glass from that shape. Same issue though. I start the simulation and the liquid acts like there is a lip/cap on the glass. So I thought that maybe I need to make the glass taller so that the source starts in the glass instead ov above it...no liquid simulation happens at all. So i shut down Daz and started all over again, same issue...sim reacts as if there is a face(s) covering the very much open container. and if the source is in the glass no simulation happens at all.

    How does the diameter of the glass compare to the cell size?

    Did not matter if it was small or if I expanded it to the edges of the domain. Cell size was 1. 

  • mobrechaelmobrechael Posts: 57
    edited April 19

    mobrechael said:

    Richard Haseltine said:

    mobrechael said:

    Not my goal to irritate you but.... So I made a glass in Blender  and put it into the scene. Did all the steps, paced it in the domain, set it as solid, etc... Simulation is acting as if it has a lid, runs across the top and down the sides. After multiple tries I went back to blender and made a new glass thinking that maybe an altered cylinder was the issue, so I started with a sphere and made the glass from that shape. Same issue though. I start the simulation and the liquid acts like there is a lip/cap on the glass. So I thought that maybe I need to make the glass taller so that the source starts in the glass instead ov above it...no liquid simulation happens at all. So i shut down Daz and started all over again, same issue...sim reacts as if there is a face(s) covering the very much open container. and if the source is in the glass no simulation happens at all.

    How does the diameter of the glass compare to the cell size?

    Did not matter if it was small or if I expanded it to the edges of the domain. Cell size was 1. 

     Did not matter what part of the domain the glass was located. Did not matter is it was a source sink or an object. Outcome was the same...hits the open part as if it was solid and runs down the sides. If you put the object or source sink into the object sim would not run. Edit. Sim would run only the object or source sink would do nothing at all.

    Post edited by mobrechael on
  • mobrechaelmobrechael Posts: 57

    Here is what it looks like. There is not a face on the top of the container. The program seems to see a face however. So to get past this...um...yeah.....I arranged a seriess of rectangles to form a rough circle.to fudge the simulation.

    del.png
    1920 x 1080 - 305K
  • ImagoImago Posts: 5,649
    edited April 20

    The mesh you are using is wrong, as I can see from the pic. Its walls are too thin. Also it looks like you simply hid the polygons and not realy removed them from the mesh.

    It must be a closed mesh with an hollow space on the middle to contain the fluids. Just like a real life glass, it must have some thickness on the walls (greater than the grid to be fully detected).

    Try using some other similar prop from your library that you are sure that's a closed mesh or use the tool called "thickener" to create a working copy of your prop.

    Post edited by Imago on
  • mobrechaelmobrechael Posts: 57

    Imago said:

    The mesh you are using is wrong, as I can see from the pic. Its walls are too thin. Also it looks like you simply hid the polygons and not realy removed them from the mesh.

    It must be a closed mesh with an hollow space on the middle to contain the fluids. Just like a real life glass, it must have some thickness on the walls (greater than the grid to be fully detected).

    Try using some other similar prop from your library that you are sure that's a closed mesh or use the tool called "thickener" to create a working copy of your prop.

     This was made in Blender. It is not an invisible top. Made 3 types total. Cylinder with the top face removed  then saved as an obj.. When this didn't work I made a container using a sphere. The original obj. was a 2 face thick container that did exactly the same thing. I believe I mentioned all this above.  Without a thickener the liquid would of went straight through not lie on the top like bird droppings on an invisible statue. All three had the same result regardless or how wide I made the mouth of the container, positioned the source or positioned the container. Been using Daz for 8 years now and let me just say that there is no way one can be in iray mode and "see" invisible faces, if you could you would of seen the naked woman in the back ground as well. Not trying to come off the wrong way but all this came out to around 8 hours of wasted time and was incredible frustrating.

  • AlbertoAlberto Posts: 1,456

    mobrechael said:

    Imago said:

    The mesh you are using is wrong, as I can see from the pic. Its walls are too thin. Also it looks like you simply hid the polygons and not realy removed them from the mesh.

    It must be a closed mesh with an hollow space on the middle to contain the fluids. Just like a real life glass, it must have some thickness on the walls (greater than the grid to be fully detected).

    Try using some other similar prop from your library that you are sure that's a closed mesh or use the tool called "thickener" to create a working copy of your prop.

     This was made in Blender. It is not an invisible top. Made 3 types total. Cylinder with the top face removed  then saved as an obj.. When this didn't work I made a container using a sphere. The original obj. was a 2 face thick container that did exactly the same thing. I believe I mentioned all this above.  Without a thickener the liquid would of went straight through not lie on the top like bird droppings on an invisible statue. All three had the same result regardless or how wide I made the mouth of the container, positioned the source or positioned the container. Been using Daz for 8 years now and let me just say that there is no way one can be in iray mode and "see" invisible faces, if you could you would of seen the naked woman in the back ground as well. Not trying to come off the wrong way but all this came out to around 8 hours of wasted time and was incredible frustrating.

    The visibility has nothing to do with the issue. As the glass you showed above seems to have no thickness, Fluidos sees it as a solid cylinder (even if the top face is removed).

    Check the following uploaded simple Fluidos II scene. It contains a glass with proper geometry.

     

    duf
    duf
    glass scene.duf
    31K
  • CatinBagCatinBag Posts: 61
    edited May 10

    edit: resolved issue by manually deleting the files in the baked files folder

     

    Im trying to simulate a source that moves around, like water coming out of a tea kettle thats moving. However, doesnt create a stream but the shape attached instead. I screen shotted the settings Im using too. Ideally, I would like the source radius to be even smaller, like ~3. Does anyone know why its not simulating the stream? The stream should just be a continous flow. The animation keys on it are only transitional, though the simulated source doesnt seem to move nor start at the location I set either. Thanks

     

    Domain settings:

    Source settings:

    Post edited by CatinBag on
  • ImagoImago Posts: 5,649

    Try reducing the cell size, is quite big. When using a small source on big grids, it happens to interrupt the "flow" of the fluid. In addition, try the other kind of source, the Cubic one. It tends to be more precise in small setups.
    I see the source got many keyframes in its line, be sure the "activated" option is ON in the begining and there are no other ones disabling it along the timeline. If you need to move the source without adding more key to the source's timeline and see only parameters keys, just parent the source to a prop, remembering to "disable" it in its options under the Fluidos' parameters.

    Also disable the VDB option, I guess you don't need that, it will help making the simulation a bit faster.

  • ArtiniArtini Posts: 10,283
    edited May 12

    How to create a simulation that gel like fluid drips from one hand to another hand of Genesis 9?

    One hand is above and the second hand is under it.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 10,283
    edited May 12

    Alberto said:

    mobrechael said:

    Imago said:

    The mesh you are using is wrong, as I can see from the pic. Its walls are too thin. Also it looks like you simply hid the polygons and not realy removed them from the mesh.

    It must be a closed mesh with an hollow space on the middle to contain the fluids. Just like a real life glass, it must have some thickness on the walls (greater than the grid to be fully detected).

    Try using some other similar prop from your library that you are sure that's a closed mesh or use the tool called "thickener" to create a working copy of your prop.

     This was made in Blender. It is not an invisible top. Made 3 types total. Cylinder with the top face removed  then saved as an obj.. When this didn't work I made a container using a sphere. The original obj. was a 2 face thick container that did exactly the same thing. I believe I mentioned all this above.  Without a thickener the liquid would of went straight through not lie on the top like bird droppings on an invisible statue. All three had the same result regardless or how wide I made the mouth of the container, positioned the source or positioned the container. Been using Daz for 8 years now and let me just say that there is no way one can be in iray mode and "see" invisible faces, if you could you would of seen the naked woman in the back ground as well. Not trying to come off the wrong way but all this came out to around 8 hours of wasted time and was incredible frustrating.

    The visibility has nothing to do with the issue. As the glass you showed above seems to have no thickness, Fluidos sees it as a solid cylinder (even if the top face is removed).

    Check the following uploaded simple Fluidos II scene. It contains a glass with proper geometry.

     

    How to make the simulation included by Alberto (glass scene.duf) get to work?

    I have run the simulation, but no fluid appeared.

     

    Post edited by Artini on
  • ImagoImago Posts: 5,649

    Artini said:

    How to make the simulation included by Alberto (glass scene.duf) get to work?

    I have run the simulation, but no fluid appeared.

    Did you activated the mesher? Some times it needs to be deactivated and reactivated to make it grab the full simulation files. Also check if it's set to "preview" in tje option inside the Mesher parameters.

    Lastly, be sure to have the destination folder set properly, since it's a premade setup, it could point to a folder or even a drive that doesn't exist on your system.

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