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The software is stable, but we users aren't...
I'm doing a game atm on daz3d and I freaking love linux from what I tried already but if I can't use daz it's gonna be painful
I am with you here, have purchased a set up for linux as windows 11 has too many deal breakers built in for me ("phones home", TPM, heavy telemetry, resource hog.. too long to list). I spend more time fiddling with windows issues than enjoying art creation.
I wouldn't be surprised if they start an OS subscription model . So in 2026 I am switching. I also learned of a linux app called "bottles" that has piqued my interest... and there appears to be success running DAZ under it.. here is what AI chat said:
"Bottles is an open-source application designed to make it easier to run Windows software on Linux by creating isolated environments (called "bottles") for each app, managing dependencies, and handling configurations. It acts as a user-friendly frontend and manager for Wine, simplifying the process of setting up and running Windows programs without needing to manually tweak Wine prefixes or runners; it's very much like Wine—Bottles relies on Wine (or compatible runners like Proton) under the hood to provide the compatibility layer that translates Windows API calls to Linux ones, but it adds layers of organization, dependency management, and containerization to keep things cleaner and more isolated from your main system."
I wonder if anyone has successfully run Bryce through any of these on linux
I've had quite the success going back to Lutris to do the installs. Even have the simulation running, as long as the NVidia drivers behave. Using latest Linux Mint.
Has anyone tried this Proxmox
https://www.proxmox.com/en/products/proxmox-virtual-environment/overview
Tonight gonna be the night I'm gonna give a go but gonna be pretty hard since I have 0 experience on linux apart from setting up sudo password on my steam deck
The Daz Devs should really consider coding Daz and its plugins for native Linux compatibility while AI Microslop is pushing more PC users to Linux. Nvidia are being a pain with not allowing Linux Devs access to their drivers base and important coding, so they can create drivers for Linux.
This is quite close to the process I used:
Anyone tried Studio with Heroic Game Launcher?
I've been on Linux Mint for several months, dual-booting and only going back to Win-10 for Studio. Recently I found Heroic Game Launcher as a simple way to make Windows games work on Linux (it connects with gog/Steam/Epic account or just the offline installers, or just adds an already installed game from the Windows partition). It uses Wine+Proton from Steam. It works on a lot more than just games though.
Anyhoo, for a gamble, I just tried adding my Studio install from my Windows partition. It loads up fine (doesn't have my layout or directories done so I guess the config file or whatever didn't come over). Once I added one of my content directories, it loaded content just fine (first one took a while too long but after that it seems okay - it's loading from an HDD though, not an SSD, which I'll migrate to later). It also renders, but only from CPU at the moment (it recognises the GPU in settings, just won't use it if I set it to GPU rendering).
In response to Linus quite literally giving them The Finger, NVidia open sourced their driver. It's available under the MIT license.
Since you didn't know that, you should make sure you're running it and not the nouveau driver, i.e. "lsmod | grep nouveau" should return nothing and "lsmod | grep nvidia" should return a few things.
If you have a 50 series card, you must use the MIT license version (the NVidia driver package will give you the choice), otherwise you can install the proprietary version.
Once again DAZ really should do a Linux version especially given the fact that Nvidia supports Iray in Linux
NVIDIA Iray has robust support for Linux, offering a C++ API for integration into applications and running server/distributed rendering on Linux, requiring compatible NVIDIA drivers (like R510 U6 or newer for certain features) and supporting modern Linux kernels (4.15+ for open modules) for efficient GPU utilization. The solution provides a comprehensive SDK and server for design visualization on Windows and Linux, allowing for both standalone and networked rendering setups.
The December 2025 Steam hardware and software survey came out - https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam - Given that video gamers and 3D enthusiasts easily overlap, there's a good chance the data is representative of the overall Daz3D user base as well.
According to the survey, Windows in its various versions still tops the reported OS, but it did decline while OSX and Linux gained respectively. The tabulation also shows NVIDIA, collectively, as the GPU leader. Interestingly, English is the predominant language (of the installed OS?), but given how many people speak more than one language in addition to English, I'm inclined to take that with a grain of salt. The second predominant language -- Simplified Chinese, the sort widely used in mainland China.
Separately, here's a report on the November 2025 Steam survey.
Cheers!
It's interesting that I find there are users working on this type of Linux integration. Testing wine seems good so far. I'm surprised it works with NPU-type graphics. Will be testing the render engine and creation of a new regine engine for research purposes into another development, and fixing up the path issues with the Daz to Blender. The first fix requires many changes and new scripts to make it work alongside extracting it directly into the Blender folder. Will try to update anyone working in a similar context.
Getting Studio 4.x to work in Debian or Fedora based distros is very straightforward. I'm not sure about Arch because I've never used it, but the kind of person who picks Arch could probably code the solution to any problems they face themselves!
I suspect the main reason people are having issues with GPU rendering in Studio on Linux is the Nvidia libs requirement of a WINE version >=10. Most distros come with older versions which are stable and proven but incompatible with that library. You can either install a system-wide WINE version from the wine hq repositories (not really recommended) or add WINE 10.x or 11.x to Lutris or Bottles using Proton-QT. I'm also wondering if folks are installing the Nvidia libraries in the correct place (i.e. inside the WINE prefix) - most of the guides I've seen gloss over or ignore this. It's obvious to anyone who understands what's going on but someone just dipping a toe into the water to see if it's for them could easily make a mistake. Linux in general is not that forgiving of mistakes during the setup process. Once it's up and running, though, it's far more stable than Windows in my opinion.
If all of the above is a mystery and you would like a step-by-step guide to doing it, let me know. It genuinely isn't difficult but producing an illustrated PDF would take up a day so if there's not much interest I can easily find something else to do! If you like the look of Debian distros, I'd recommend Pop! - it just works out of the box and Windows users can hit the ground running albeit still needing a Wine upgrade; if you're a Fedora person, Nobara also just works and it comes shipped with WINE 11. Both of these automate the installation of the correct Nvidia drivers which is one less thing to go wrong - it's not quite as simple as in Windows. However, any distro you like the look of will most likely work.
I still can't get 2025 to work in Linux, sadly, so if all you have is a 5xxx you're staying with Windows or learning Blender if you really want to shift to Linux.
I'd definitely be interested in this. I might be able to muddle through it myself with what you've said, but the putting of the nvidia files into the Wine prefix would have me going "Where exactly?"
@Silent Winter
I've started on this for Mint/Ubuntu (Debian), Nobara (Fedora) and CachyOS (Arch). The problem is knowing what level to pitch it at so it's a work-in-progress at the moment.
In the meantime, could you open up a terminal and type:
Let me know what it says. If it says wine is not installed, that makes life easier. If it reports wine 9.0 or earlier you'll need to uninstall it and how you do that will depend on how you installed it in the first place. The aim is to get Wine 11.0 on your system and I don't think the Wine HQ repositories will play that nicely with any existing installation so if there is one it probably needs to be removed.
--
A wine prefix is a root directory which contains all of the Windows files WINE needs, as well as your Windows application. It is sandboxed so it doesn't interfere with any other Wine applications but that also means that Studio can't see outside it unless you specifically allow it to. If you symlink the Nvidia Cuda libraries outside the sandbox (WINE prefix) then, depending on the distro, they might not be visible to Studio although I think you might get away with it in Mint using system Wine and system Lutris. Still good practice to chuck them in with the program they are meant for.
In the meantime, if you want to grab the Daz executable package from your store account (it's much quicker than using DIM) and the Cuda libraries from Github and have them ready, it'll take you about 10 mins to go from nothing to everything working in Mint. Attached is 4.24.0.3 running in Mint 22.3.
My Wine version is showing: wine-9.0 (Ubuntu 9.0~repack-4build3).
Uninstalling and installing a later version is easy enough (Edit: I did so and now have Wine-11.0 showing). The confusing part for me is that I run the applications (mostly games but a couple of others, including DS) through Heroic Game Launcher, which is using 'GE-Proton-Latest' (with 'GE-Proton10-28 showing as the latest version).
I'll give what you've said above a go and see how I get on. Thanks :)
---
Well, the updating of Wine was easy. The install of CUDA ran into errors. At first it was a driver conflict. I was able to remove the old driver and run the install, but then it failed and the log just says "Install of 590.48.01 failed, quitting". The latest 'normal' NVidia driver I'm running is 580 (assuiming that's what it is).
Assuming that your drivers are the Nvidia Open drivers (the Cuda libs won't work with the closed proprietary ones) then all you need to do is follow these two videos. Just following these guides without updating WINE will cause Studio to fail to find your GPU(s) but you've fixed that and I think that's what's caused problems for people earlier in this thread. The 580 drivers will work.
The creator of these videos uses DIM but I highly recommend using the downloadable executable to install Studio and the CMS in one operation into a wine prefix using Lutris. You can then change the target executable in that prefix to point to Daz Studio rather than the installer and check that the runner is Wine 11 - it may have defaulted to the GE Wine 8 runner which is fine for the installer but not for Studio.
Sorry, I've not scanned through this thread in quite a while. I'm glad you found my document helpful. I've been using Unix since the mid-1980s, though I consider myself a Linux intermediate user, at best.
Anyway, I had hoped I would find something like what I wrote when I first decided to try to get Daz working on Linux, since I bailed on Windoze 10+ years ago. Not finding anything of the like, I figured it was my duty to the community to share my own (albeit limited) experience.
The Mint team made a disappointing decision when they went from 21 to 22 in that they removed the ZFS support from the installer. Not from the OS - I have a machine that I upgraded from 21 to 22 and ZFS still works fine. But they said there was "little interest" or something like that. That's disappointing to me as I've been using ZFS for almost 20 years, and it is by far the best filesystem I have used.
Anyway, if you still have questions about what I wrote, I'll do my best to respond, though I cannot guarantee that what worked for me will work for everyone. My document should just be viewed as a starting point - there is no substitute for trial an error to make things work the way you need them to.
For running Daz, you mean? It's a hypervisor, like VMWare ESXi, or Oracle VirtualBox. So yeah, I guess technically you could run Daz in Proxmox after creating a virtual machine, installing Windoze on it, and then Daz...but why?
I have servers that are VMs running under VMWare ESXi, but since Broadcom bought VMWare and set out to destroy the product, I've been looking at moving to proxmox but haven't yet had the time to play with it.
FWIW.
I goofed around and accidentally found a fix for the "DAZ Studio does not run on elevated permissions" error in Linux.
Change the runner.
Mine in Lutris was set to default. Changing it to the current Wine Staging runner solved it.
So simple. So obvious, it's easy to overlook.
Hi folks it's been a long time,
I am running Daz Studio 4.22 on Tuxedo OS (an Ubuntu derivative KDE Plasma) via Bottles (Flatpak). Under no circumstances will I return to Windows so I better make this work.
While Daz Studio launches, the RTX 3080 is missing from Render Settings > Advanced (only CPU is visible). Additionally, the viewport is frequently jumbled with echos of the desktop unless I kill the KDE compositor. I have spent significant time troubleshooting the sandbox environment. Here is the current state:
Technical Errors:
Sandbox Isolation: The
nvidia-libsbridge seems to fail because the Flatpak cannot see host libraries.Symlink Issues: Manual symlinking of
nvcuda.dllto internal Flatpak paths has not resolved the CUDA detection.Terminal Logs:
X Error of failed request: BadMatch (invalid parameter attributes) Major opcode: 156 (NV-GLX)INFO:root:Config file ... not found, skipping load(Bottles is ignoringbottle.yml).0024:err:ole:marshal_object Failed to create an IRpcStubBufferSystem Diagnostic Output:
--- SYSTEM REPORT ---
No LSB modules are available.
Description: TUXEDO OS
6.14.0-119037-tuxedo
--- GPU & DRIVER ---
name, driver_version, memory.total [MiB]
NVIDIA GeForce RTX 3080 Laptop GPU, 580.95.05, 16384 MiB
--- FLATPAK NVIDIA RUNTIME ---
nvidia-580-95-05 org.freedesktop.Platform.GL.nvidia-580-95-05 1.4 system
nvidia-580-95-05 org.freedesktop.Platform.GL32.nvidia-580-95-05 1.4 system
Nvidia VAAPI driver org.freedesktop.Platform.VAAPI.nvidia 25.08 system
--- CUDA CHECK ---
lrwxrwxrwx 1 root root 20 okt 1 08:57 /usr/lib/x86_64-linux-gnu/libcuda.so.1 -> libcuda.so.580.95.05
Questions for you guys:
Driver Regression? Has anyone seen the
BadMatch Opcode 156specifically with the 580.95 driver?Flatpak vs. CUDA: Is there a known trick to make the Iray worker process "see" the
nvcuda.dllbridge when Bottles is failing to load its own configuration files?Viewport Fix: Is there a way to stabilize the OpenGL viewport on KDE without the
Alt+Shift+F12workaround?I am wondering whether I should abandon the Flatpak/Bottles approach entirely for a native Wine setup to get CUDA support back.
@BlueFingers
I have never, ever got Studio working with GPU detection in Bottles. Doesn't mean it can't be done of course but I banged my head against that brick wall long enough and switched to Lutris. As long as you've got Wine >=10 in your prefix and the nvidia-libs inside the prefix and correctly symlinked it should just work. Proton-QT will allow you to add pretty much any runner you want in Lutris as it does in Bottles.
To your questions:
1. It's a vague driver incompatibility error. You should be able to grab the 590-open drivers if you still run into it in Lutris but I suspect you won't.
2. Lutris :)
3. Lutris - make sure DXVK is enabled (I think it is by default) and the OpenGL calls will be converted to Vulkan. End of problems.
If that doesn't work for you then system WINE definitely will. I found Bottles, CUDA and Daz Studio just don't get on with each other...
Thanks!! I was going crazy trying to get bottles to work, I am going to try out Lutris!
I would definitely be interested in a step-by-step guide, as well.
@BlueFingers
The only thing to note is that that the Nvidia denoiser does not work in Mint 22 and, by extension, I'm not sure if it will be working with your distro either. It wouldn't be a deal-breaker for me - you can run Intel's Open-Denoise on the finished image or use the noise degrain filter - but for some people it might be. It's an issue with Optix and I never managed to track it down although I didn't try too hard. I use Nobara, which is Fedora-based with KDE Plasma and it just works.
@PhthaloBlue
Are you interested in any particular Linux distro or would a Linux Mint one work for you? The reason I ask is that there are some distros that need a very specific and quite different way of installing all the requirements. Staying with a mainstream distro such as Mint or an Ubuntu variant is the way to go for people new to Linux in my opinion, rather than going off-piste with something obscure. Ubuntu plus offspring and Mint are close enough in terms of the process that I could probably combine the two into one guide.
To anyone that has followed my procedure to install DAZ 3D Studio under WINE on Linux Mint, I ran into some issues that you may hit, too.
I applied the latest package updates to my Mint 21.3 system , including WINE staging 11.1, kernel version 5.15.0-134-generic, and the latest NVidia 580 drivers. After doing so, I was seeing some odd behaviour, including menus not always displaying when I clicked on them, and some desktop artifacts showing through when I moused over the viewport.
Well...to be more precise, I updated Friday, and it installed WINE 11.0, and that version was doing that. I tried to downgrade back to WINE staging 10.20 (which was working fine previously), but the problems persisted. As such, I decided that one of the other package updates (there were several) may have been the cause of the issue.
Then WINE 11.1 was released yesterday, so I updated again and got the above kernel & NVidia driver updates, too. While I was at it, I decided to check to see if @SveSop had released any updates to the nvidia-libs package since last I checked (he had), so I grabbed that, too. The current version is 1.0.0, but an important note: it only supports 64-bit apps now, so if you use WINE with a mixture of 32-bit & 64-bit apps, you may need to follow some of the information suggested in the README that I didn't, since I only use my WINE installation with 64-bit apps.
Note that after downloading nvlibs v1.0.0, you need to run the installer to properly create the symlinks pointing to the new version in your WINEPREFIX.
Long story short (I know, too late for that!), having updated all of those things, DAZ started working well again.
I hope this is helpful for anyone out there in a similar situation.
Quick follow-up: after further use, I discovered that while the desktop artifacts in the viewport issue was resolved, the menus issue was not. After launching DAZ, the first time I open a menu, all is well, but on subsequent attemps, the menu often does not open or more accurately, is not visible. I have seen this in the past and resolved it, but I don't recall what the solution was. I'll keep playing and see if I can get to the bottom of it.
FWIW.
@TimberWolf: Lutris was way easier, got it running pretty quickly, Thanks! Unfortunatly I did not backup my manifest so the fight is not over yet.
To everyone who is migrating: Back-up your assets as well as the manifest files before migrating!