Announcement about phasing out 3Delight - do we lose our 3Delight products?

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  • vrba79vrba79 Posts: 1,515
    Out of the two toon rendering options people leaving 3DL behind are going to find themselves choosing between, I heartily recommend Filatoon for Filament over Sketchytoon for Iray. It's free, a lot more user friendly and it's not a resource hog. You can do populated scenes with it, without your computer sounding like it's about to self-destruct. This is coming from some who has used them both extensively.
  • kyoto kidkyoto kid Posts: 42,053
    edited January 3

    ..+1

    l have everything I suggested (even the latest update of the AweShader kit) for those who still work in or are thinking of moving back to 3DL due to likely increases in price for high VRAM GPUs due to Nvidia's announcement they will be scaling back on consumer GPU production . 

    Just need a good high core count CPU and decent memory for support.

    Post edited by kyoto kid on
  • Is there a way to render in 3dlight other then Daz I will have to learn Iray rendering if not

  • memcneil70memcneil70 Posts: 5,521

    vrba79 said:

    Out of the two toon rendering options people leaving 3DL behind are going to find themselves choosing between, I heartily recommend Filatoon for Filament over Sketchytoon for Iray. It's free, a lot more user friendly and it's not a resource hog. You can do populated scenes with it, without your computer sounding like it's about to self-destruct. This is coming from some who has used them both extensively.

    And now with DS6, Mac users can use FilaToon and Filament also. 

  • Muon QuarkMuon Quark Posts: 573

    Speculativism said:

    I've checked and the RSSY converter 3DL materials to Iray materials is still working, so that's good!

    Awesome.  I was just wondering if that was going to work.  Hopefully this is all I need to get some of my fav 3DL products to work in the new version of DAZ.  Thanks! 

  • TorquinoxTorquinox Posts: 4,455

    Material converters and such should still work. AFAIK, it's only the actual 3DL renderer that is now gone in the 4.24.04 builds.

  • kyoto kidkyoto kid Posts: 42,053
    edited January 7

    tiberious214325 said:

    Is there a way to render in 3dlight other then Daz I will have to learn Iray rendering if not

    ...the current  version of 3DL is different from the version Daz had integrated in Studio as it uses a different shader language,knopen as  OSL:- Open Shading Language (the version in Daz Studio used RSL - Renderman Shading Language). Hence shaders would need to be converted to the new language

    Software that has the current version of 3DL integrated includes Autodesk Maya, Foundry Katana, SideFX Houdini, and Cinema 4D (all rather pricey software and that is only available via monthly/annual subscription).

    [edited for clarificaion]

    Post edited by kyoto kid on
  • RAMWolffRAMWolff Posts: 10,366

    Thinking out loud here.  What if an end user WANTS to use 3Delight.  Can DAZ 3D at least prepare a plugin option for using 3DL within DS?  Seems plausible.  They wouldn't be breaking any rules and I think the stand alone version of 3DL offers allot more than what we had to work with in the version that was licensed for DS.  Did a tiny bit of research and found the company name that made 3Delight (I think) Illumination Research.  Can't find the direct website to find the stand alone version of 3DL.  

  • LeanaLeana Posts: 12,909

    RAMWolff said:

    Thinking out loud here.  What if an end user WANTS to use 3Delight.  Can DAZ 3D at least prepare a plugin option for using 3DL within DS?  Seems plausible.  They wouldn't be breaking any rules and I think the stand alone version of 3DL offers allot more than what we had to work with in the version that was licensed for DS.  Did a tiny bit of research and found the company name that made 3Delight (I think) Illumination Research.  Can't find the direct website to find the stand alone version of 3DL.  

    The current versions of 3DL are very different from the ones DS used, for example the material system completely changed and is not compatible at all with the RSL shaders DS uses. So writing a plugin which would enable you to export a scene to render with the current 3DL standalone would not be that simple.
    Would it be doable? Most likely, though the shader conversion part might be tricky.
    Would Daz be interested in doing so? Well considering they never did the work which would have been required to integrate the new versions of 3DL in DS in all the years since those changes were implemented, I wouldn't count on it.

  • namffuaknamffuak Posts: 4,459

    I suppose anyone suitably talented could write a plugin to use 3DL once the 2026/DS6 SDK is available. IIRC there were two options to use the LuxRender engine back in 2011 - 2013 - the Luxus plugin which did a best effort to alter the materials in the scene to match the LuxRender requirements, with the ability to do fine tuning; and Reality - which, IIRC, required manual definitions be made for all materials.

    I tried them both - gave up on Reality almost immediately, and never really got comfortable with Luxus. But I think these were the driving force behind Daz going with Iray.

    So - feel free to try writing a plugin for 3DL if you wish; fairly certain Daz won't be doing it.

  • Richard HaseltineRichard Haseltine Posts: 109,065

    namffuak said:

    I suppose anyone suitably talented could write a plugin to use 3DL once the 2026/DS6 SDK is available. IIRC there were two options to use the LuxRender engine back in 2011 - 2013 - the Luxus plugin which did a best effort to alter the materials in the scene to match the LuxRender requirements, with the ability to do fine tuning; and Reality - which, IIRC, required manual definitions be made for all materials.

    I tried them both - gave up on Reality almost immediately, and never really got comfortable with Luxus. But I think these were the driving force behind Daz going with Iray.

    So - feel free to try writing a plugin for 3DL if you wish; fairly certain Daz won't be doing it.

    As in previous replies, the issue is that the current version of 3Delight - going back some time - does not support the RSL shaders used by DS, so it would be as big a jump as from 3Delight to Iray - but without the material conversion tools that Daz wrote for 3Delight (RSL) to Iray (MDL).

  • ArtAngelArtAngel Posts: 2,035

    Richard Haseltine said:

    namffuak said:

    I suppose anyone suitably talented could write a plugin to use 3DL once the 2026/DS6 SDK is available. IIRC there were two options to use the LuxRender engine back in 2011 - 2013 - the Luxus plugin which did a best effort to alter the materials in the scene to match the LuxRender requirements, with the ability to do fine tuning; and Reality - which, IIRC, required manual definitions be made for all materials.

    I tried them both - gave up on Reality almost immediately, and never really got comfortable with Luxus. But I think these were the driving force behind Daz going with Iray.

    So - feel free to try writing a plugin for 3DL if you wish; fairly certain Daz won't be doing it.

    As in previous replies, the issue is that the current version of 3Delight - going back some time - does not support the RSL shaders used by DS, so it would be as big a jump as from 3Delight to Iray - but without the material conversion tools that Daz wrote for 3Delight (RSL) to Iray (MDL).

    So . . . what happens if Nvidia has a GPU meltdown. What's on tableB? 3Delight, AMD? Should not DAZ have some plan bs cs and ds?
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,457
    edited January 6

    ArtAngel said:

    Richard Haseltine said:

    namffuak said:

    I suppose anyone suitably talented could write a plugin to use 3DL once the 2026/DS6 SDK is available. IIRC there were two options to use the LuxRender engine back in 2011 - 2013 - the Luxus plugin which did a best effort to alter the materials in the scene to match the LuxRender requirements, with the ability to do fine tuning; and Reality - which, IIRC, required manual definitions be made for all materials.

    I tried them both - gave up on Reality almost immediately, and never really got comfortable with Luxus. But I think these were the driving force behind Daz going with Iray.

    So - feel free to try writing a plugin for 3DL if you wish; fairly certain Daz won't be doing it.

    As in previous replies, the issue is that the current version of 3Delight - going back some time - does not support the RSL shaders used by DS, so it would be as big a jump as from 3Delight to Iray - but without the material conversion tools that Daz wrote for 3Delight (RSL) to Iray (MDL).

    So . . . what happens if Nvidia has a GPU meltdown. What's on tableB? 3Delight, AMD? Should not DAZ have some plan bs cs and ds?

    Filament works on my Motherboard iGPU on both my intel and AMD PCs but sadly Filatoon doesn't on the Win7 i7 Filament itself does

    Post edited by WendyLuvsCatz on
  • nemesis10nemesis10 Posts: 3,884

    So . . . what happens if Nvidia has a GPU meltdown. What's on tableB? 3Delight, AMD? Should not DAZ have some plan bs cs and ds? 

    Iray does render on CPU (without acceleration granted) but we Mac users have survived.

  • kyoto kidkyoto kid Posts: 42,053
    edited January 6

    ...years ago I performed a controlled test comparison using the same scene and rendered it in both 3DL and Iray

    For the 3DL test I used AoA's Advanced Lights and IBL Master  For the Iray version I optimised the shaders using the Iray Uber settings and Sun/Sky mode.

    I ran several preliminary tests to make sure the sun angle and tone mapping between both marched as closely as possible. The render included elements such as glass, reflective metal, transmaps (hair and foliage) skin, rough and smooth surfaces. I also had elements behnd the camera to be relected in the  glass.

    At the time I did not have a GPU capable of rendering Iray (a 1 GB GTX 460)  so I had to render it on the CPU (4 core 2.8 GHz i7 930 at the time). Both scene files rendered at the same size

    The final test in Iray took about two hours and forty minutes.  

    The 3DL version took about 22 minutes (which included about 8 minutes for the initial optimisation pass) and came very close in quality to the Iray test. The reflection in the windows of the elements behind the  camera was slightly better than in the Iray test.

    Post edited by kyoto kid on
  • MasterstrokeMasterstroke Posts: 2,339

    WendyLuvsCatz said:

    ArtAngel said:

    Richard Haseltine said:

    namffuak said:

    I suppose anyone suitably talented could write a plugin to use 3DL once the 2026/DS6 SDK is available. IIRC there were two options to use the LuxRender engine back in 2011 - 2013 - the Luxus plugin which did a best effort to alter the materials in the scene to match the LuxRender requirements, with the ability to do fine tuning; and Reality - which, IIRC, required manual definitions be made for all materials.

    I tried them both - gave up on Reality almost immediately, and never really got comfortable with Luxus. But I think these were the driving force behind Daz going with Iray.

    So - feel free to try writing a plugin for 3DL if you wish; fairly certain Daz won't be doing it.

    As in previous replies, the issue is that the current version of 3Delight - going back some time - does not support the RSL shaders used by DS, so it would be as big a jump as from 3Delight to Iray - but without the material conversion tools that Daz wrote for 3Delight (RSL) to Iray (MDL).

    So . . . what happens if Nvidia has a GPU meltdown. What's on tableB? 3Delight, AMD? Should not DAZ have some plan bs cs and ds?

    Filament works on my Motherboard iGPU on both my intel and AMD PCs but sadly Filatoon doesn't on the Win7 i7 Filament itself does

    Filament is by far not a replacement for IRAY. 
    I'm not that happy about IRAY either, but unlike Filament, it gives at least some konda-realistic results.

  • hjakehjake Posts: 1,308
    edited January 6

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

     

    Post edited by hjake on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,457

    and there is Carrara cheeky

    Genesis 9 with a couple of tweaks works in Carrara

  • TorquinoxTorquinox Posts: 4,455

    I actually like filament, and I hope that Daz will continue to develop their implementation of it. The toon thing is a side show for me. I'm pretty sure filament can do a lot more than what it's currently doing in DS.

  • Richard HaseltineRichard Haseltine Posts: 109,065

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    3Delight, Filament - not Daz 3Delight, Daz Filament.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

     

  • vrba79vrba79 Posts: 1,515

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

    Non-Filatoon Filament would have SO much potential if they could just fix the hair problem.

  • NylonGirlNylonGirl Posts: 2,267

    Well that wasn't my greatest move ever.... I downloaded every previous version of DAZ Studio I might ever need... except version 4.22 that I have installed and am actually using. If I ever get a new computer, I will have to install a newer version and just see what doesn't work anymore, or see what new place they've managed to put ads.

  • kyoto kidkyoto kid Posts: 42,053
    edited January 7

    ArtAngel said:

    So . . . what happens if Nvidia has a GPU meltdown. What's on tableB? 3Delight, AMD? Should not DAZ have some plan bs cs and ds?

    ...my concern as well, Not very impressed by Filament, and not thrilled about returning to glacial CPU rendering times with Iray

    Nvidia moved Maxwell cards (which includes my Titan X) to obsolete status (end of life) this past October.  As costs for upgrading have skyrocketed out of sight (mainly due to a big price jump for both DDR5 and even DDR4 memory) it will take a lot longer to save up for.  Hence I am thinking of returning to the 3DL setup I used in the comparison tests I mentioned above (I do have the Iray to 3DL conversion tool).

    Post edited by kyoto kid on
  • Thomas63Thomas63 Posts: 51
    edited January 7

    vrba79 said:

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

    Non-Filatoon Filament would have SO much potential if they could just fix the hair problem.

    I find these products help a lot with hair in Filament FSL Realistic Hair Shaders for Iray and Filament | Daz 3D and Oso FilaToon Kit for Genesis 9 | Daz 3D

    Post edited by Thomas63 on
  • hjakehjake Posts: 1,308
    edited January 7

    Thomas63 said:

    vrba79 said:

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

    Non-Filatoon Filament would have SO much potential if they could just fix the hair problem.

    I find these products help a lot with hair in Filament FSL Realistic Hair Shaders for Iray and Filament | Daz 3D and Oso FilaToon Kit for Genesis 9 | Daz 3D

     

    Thank you for the suggestion. I have https://www.daz3d.com/fsl-realistic-hair-shaders-for-iray-and-filament . The reason for my suggestions was due to the maturity of Filament in DAZ (which I insist on calling DAZ Filament laugh because it is a Windows implementation of Filament that was designed for Android). At this point with the tools and tutorials available, in my opinion, Filament can replace DAZ's legacy implementation of 3Delight and provide equivalent, or better, results. However, there is a learning curve and it does use the active viewport which means it works best with multi-monitor setup because you must not obstruct the viewport during rendering.

    Who knows, with Nvidia plans for the 50xx series for 2026 ( https://www.techpowerup.com/344578/leaks-predict-usd-5000-rtx-5090-gpus-in-2026-thanks-to-ai-industry-demand ) and therefore send prices into far earth orbit, Filament may get more attention for DAZ development.

    Just to clarify Filament does use the GPU for viewport rendering, but it is not as restricted by GPU performance as Iray because it implements PBR rendering through a more streamlined method. Iray gives more realistic results with very little effort, but with an effort 3Delight and Filament can give realistic results.

    Regardless of which method I use everything goes through Affinity Studio ( https://www.affinity.studio/ ) post-render editing.

    Comparison of Render Engines

    Feature 3Delight Iray Filament
    Physically Based Rendering (PBR) No Yes Yes
    GPU-Based Rendering No Yes Yes
    CPU-Based Rendering Yes No No
    Real-Time Previews No No Yes
    Final Render Capabilities Yes Yes No
    Shader Compatibility RSL RSL & PBR

    PBR

     

    SOURCE: https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    Post edited by hjake on
  • hjakehjake Posts: 1,308
    edited January 7

    Another alternative to 3Delight is shifting your scenes to Blender which can use AMD ATI and Nvidia graphics cards, but that is a lot of work.

    Post edited by hjake on
  • TorquinoxTorquinox Posts: 4,455

    We don't know what the future holds, don't know for sure that article is true. You could buy a 50xx gc now, though it depends of your system can handle it. Plus we're kinda spoiled. Back in the day you could buy a 286 with a 20mb hard drive for the low low price of $6000, and in dollars from the 1980s. Madness by modern standards, but that was state of the art then.

  • vrba79vrba79 Posts: 1,515
    If Blender uses open source render engines, why can't Daz3D?
  • vrba79vrba79 Posts: 1,515
    One question I don't know if anyone has asked is: What happens if a similar situation happens with Iray?
  • Richard HaseltineRichard Haseltine Posts: 109,065

    vrba79 said:

    If Blender uses open source render engines, why can't Daz3D?

    Licenses have to be compatible, for one thing - you annot necessarily bung even two bits of open source code together, let alone open source and proprietary.

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