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© 2026 Daz Productions Inc. All Rights Reserved.
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I'll chime in and take the sideways conversation ... which means talking about anything except Unreal Engine!
If it's anything similar to a bonus from a wealthy uncle, then my allotment vote goes to: Hexagon. Why? Simply because awesome folks like Nova continue to use Hexagon to create awesome work. Reason enough to fund continued development of Hexagon. That, and basically I have soft heart for the underdog.
Cheers!
It's about time Santa came to DAZ. Merry Christmas! Thank you guys for so many years of freebies. It's great to see DAZ receiving a freebie! Congrats!
Firstly, guys: This is an old thread that's been kicked. It's not new news.
Much though I understand the disappointment of programs losing support, I feel Daz are probably right to put development of Hexagon aside. Blender exists and is basically guaranteed to have more development resources at its disposal, so basically the market for Hexagon development is people who don't really like Blender and aren't already using one of the longstanding industry go-tos like 3DS Max.
I still use the FBX files from the DAZ bridge as they don't have the duplicate nodes issues, but the bridge itself is too version dependent and stopped working for me after my C drive failure
it needs compiling apparently and I have no idea how to do that
so have gone back to my FBX, iClone 3DX6 manual export importing pipeline
(I don't use Reallusion"s bridge either, cannot, as only have iC6 and 3DX6)
with my own bone based facial expression setup using 3DX6 expression editor but I manually set up all the bone positioning for visemes and expressions so I can use different meshes/vertex order with the same bones
I had to redo profiles for genesis 3, 8, 8.1 and 9 so quite a lot of work
I still use UE4.27 when possible
I also use those 3DX6 tweaked FBX files in Twinmotion 2025
You know this thread was started in 2021, right? Someone woke a zombie and now it's walking around.
Matt_Castle, Torquinox:
Sheesh! The point was to talk about anything except Unreal Engine.
Hexagon, Blender, 3DS Max and what not ... okaaay. Congratulating Daz, belatedly, for the award ... A-Okay.
Embrace the zombie. 'Tis the season to be merry.
Cheers!
Sorry @csaa. I was surprised about the thread. It would be great to see additional work go into old hexagon. Between the rounding errors that render files unusable, the mirror bug, and the general instability of the program, I have abandoned it.