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It is Fennec for Foxes by AM alias Red Fox. I just needed something that does not take so much resources.
The clouds are taking a lot of power from my computer, so mostly CPU rendering.
https://www.daz3d.com/cloudscape-creator--vdb-cloud-layers
Maybe an appropriate HDRI? https://polyhaven.com/a/quarry_cloudy or https://polyhaven.com/a/sunflowers
Both could have a low enough horizon to work with only the sky being visible.
Regards,
Richard
I am not a fox. Cats generally beat foxes up* (though I don't know if fenecs are tougher than the general fox).
* That is most toonish I have seen our current cat being - a dark dbrown blur in the middle of the lawn which turned out to be the cat chasing a fox chasing the cat. Eventually the fox broke away and legged it, with the cat in pursuit.
What does the fox say?
Asking where the geese are.
"Could I borrow your phone to get directions to the hen house, please?"
Thanks for the tips.
Test of the preset: USC2 Snake Bridge 05
with hdri from Poly Haven.
Much faster rendering: 4 minutes 48 seconds.
VDBs can be such pains when rendering speedwise.
I made a scene with just VDB clouds and rendered it from several Sun-Sky directions. I use those renders in the Environment Pane as a Backdrop for UltraScenery renders. It is much faster than rendering those VDB clouds every time. Also Sunflowers from PolyHaven is my favorite HDRI for use with UltraScenery renders I usually set the White Point in Tone Mapping to a yellowish color to reduce the strong warm tint of the Sunflowers HDRI. It has a low flat horizon and lovely clouds.
This is Woodlands 01 with Snake Bridge 07. I used the mountains from Highlands for the background and the Highlands afternoon HDRI for the lighting (including the clouds and sky). There are no foxes or cats here.
Young Fox meets cat in the garden a few years ago :)
Thanks for the tips. I also used Sunflowers from PolyHaven in my recent render.
How do you proceed with the lights in the US2 scene when you are using a Backdrop?
What an extraordinary animal. Another reference video for our renders.