UltraScenery - new(er) territory [Commercial]

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  • Just checking in to announce that I have finally taken the leap and upgraded from 4.22.0.16. 

    4.24 instantly solves my USC/USC2 issues. (Same computer, same drivers, same flles. The problem always was Daz 4.22.0.x.) Looking forward to being able to use Ultrascenery again without compromises.

  • in the end I uninstalled via DIM and then reinstalled it and that fixed everything

  • Dr ForkDr Fork Posts: 42

       I downloaded and installed the updated UltraScenery Stone Features last week and now every stone it generates shows up in renders, (all IRAY), as bright pink.  Is this a known problem or am I special?  I have no need for pink stones and am hoping there my be a fix for this.  I use an HP Pavilion, Win 10, Intel Core i5 8300H @ 2.30GHz,  32.0GB Dual-Channel DDR4 @ 1330MHz, 4095MB NVIDIA GeForce GTX 1050 Ti (HP).  Thank you for reading this.

    Pink-Rocks.jpg
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  • barbultbarbult Posts: 26,156

    Dr Fork said:

       I downloaded and installed the updated UltraScenery Stone Features last week and now every stone it generates shows up in renders, (all IRAY), as bright pink.  Is this a known problem or am I special?  I have no need for pink stones and am hoping there my be a fix for this.  I use an HP Pavilion, Win 10, Intel Core i5 8300H @ 2.30GHz,  32.0GB Dual-Channel DDR4 @ 1330MHz, 4095MB NVIDIA GeForce GTX 1050 Ti (HP).  Thank you for reading this.

    Do you have the required product Stones HR 2 installed? 

  • Dr ForkDr Fork Posts: 42

    Yes! ...and I just checked again to be absolutely sure!

  • HowieFarkesHowieFarkes Posts: 624
    edited September 29

    Dr Fork said:

       I downloaded and installed the updated UltraScenery Stone Features last week and now every stone it generates shows up in renders, (all IRAY), as bright pink.  Is this a known problem or am I special?  I have no need for pink stones and am hoping there my be a fix for this.  I use an HP Pavilion, Win 10, Intel Core i5 8300H @ 2.30GHz,  32.0GB Dual-Channel DDR4 @ 1330MHz, 4095MB NVIDIA GeForce GTX 1050 Ti (HP).  Thank you for reading this.

    If you load a the stone props directly from your library (ie. not using UltraScenery) do they render OK or are they still pink?

    Post edited by HowieFarkes on
  • Is there a way to save an UltraScenery2 object in a subset, and it work when it is merged into a new project containing another Ultrascenery object?

    I've tried this, and the imported object came with the foliage items deparented, and the US2 tab didn't work either.

  • richardandtracyrichardandtracy Posts: 7,077
    edited September 29

    First thing to check would be by dropping the saved USC2 scene subset into an empty scene and see if that works properly. If it doesn't, it suggests the USC2 object is unaffected by the USC1 object and it's the saving as a scene subset that's the problem. I haven't tried anything like it myself - because I really didn't expect it to work. I think there is metadata that must be saved in a normal save, probably by overriding the default save method for the USC2 object- I wonder if the USC2 plugin overrides the scene subset save method too? It wouldn't be one I would have remembered to do myself, not expecting a scene subset save.

    Sorry, having diverted myself, back on track with a continuation of the answer. If the USC2 subset works in an empty scene, then create a USC1 landscape too. Do they now work?

    If yes.. back to an empty scene, create the USC1 landscape, then drop in the USC2 scene subset. Does that work? I imagine by now you will have found at least one case where it doesn't. Does the result show a way where you could get it to work? Hopefully yes, but I suspect it's the scene subset that's the problem.

    Regards,

    Richard 

    Post edited by richardandtracy on
  • Kev914Kev914 Posts: 1,126

    Just beginning to use Ultrascenery 2. I have most of the products. Used DIM to install. One problem I am having is with the path. It looks textured in the preview, but when I render it comes out white. I'm using an HDRI to light the scene. Everything looks good...except for the path. In fact, the figure looks a little dark But the scenery is pretty well lit. Tried applying a different material to the path. But nothing changed. Maybe I'm not selecting the right thing or applying the right material. But when you create a path, doesn't it get a default texture? Maybe the light is too bright, but then why does everything else look good? So what am I missing? What am I doing wrong?

    Thanks.

  • barbultbarbult Posts: 26,156
    edited September 30

    Kev914 said:

    Just beginning to use Ultrascenery 2. I have most of the products. Used DIM to install. One problem I am having is with the path. It looks textured in the preview, but when I render it comes out white. I'm using an HDRI to light the scene. Everything looks good...except for the path. In fact, the figure looks a little dark But the scenery is pretty well lit. Tried applying a different material to the path. But nothing changed. Maybe I'm not selecting the right thing or applying the right material. But when you create a path, doesn't it get a default texture? Maybe the light is too bright, but then why does everything else look good? So what am I missing? What am I doing wrong?

    Thanks.

    What Terrain Preset are you using? That will determine what textures are assigned to the path that is part of that preset.
    The path has two surfaces: RoadBase Layer and RoadSurface Layer. If you select the UltraScenery2 object in the Scene pane and then open the Surfaces pane, you can look at what texture files are assigned to the channels in those surfaces.

    Screenshot 2025-09-30 170152 Terrain Preset.jpg
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    Screenshot 2025-09-30 170854 UltraScenery2 in Scene pane.jpg
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    Screenshot 2025-09-30 170749 UltraScenery2 Terrain Surfaces.jpg
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    Post edited by barbult on
  • Kev914Kev914 Posts: 1,126

    Thanks, barbult. I guess the reason the road was white was because it couldn't find the textures for the road. I chose the first stone bridge. When I picked the other stone bridges, it found all the textures. So I'm not sure why it is not finding the first one. I'll write down one of the textures and see if I can figure out if it's something I didn't purchase. Or maybe I installed it with DazConnect..which I don't use any more. But I think I installed it all with DIM.

    So it seems that when you pick one of those terrain presets that it changes the scene alot. One minute my character was on the foot path and minutes later he was buried up to his neck in terrain.

    The package I started out with was the Australia one. There was a river, so I wanted a bridge. If you change the terrain from that drop down, does it replace the Australia package with something else. I found the bridge somewhere near the bottom of the ultrascenery panel. Can't recall what the exact name was but it was like it was legacy stuff.

    Are there bridges and things that go with the location packages? Or do you just have to add a bridge from your library?

    Thanks again.

  • barbultbarbult Posts: 26,156
    edited October 1

    If you are selecting from the bottom of the UltraScenery2 pane, you are selecting Classic Content. That is a section of the UltraScenry2 interface that allows you to use content released for the original UltraScenery (the script based version from years ago).

    Every UltraScenery2 Terrain Preset and every Classic Content Feature has a different layout of the ground and paths, etc. Some have feature props, like bridges or fences or boardwalks. If you change Terrain Preset or Feature, you are choosing to change the basic layout of the ground and location of paths or water or props on that ground. That's the basic design of the program.

    There is a magnifying glass icon by many of the preset selections. If you click on that, a window will open that shows you a preview of the preset items. That is immensely useful so you aren't selecting blindly by name alone.

    There are two basic different things to select in any UltraScenery2 project. 
    1) Terrain Preset (or Classic Content Feature) and
    2) Ecology i.e. the plants, rocks, etc. 
    Changing the Terrain Preset or Feature should not change the Ecology, other than rearranging the plants, rocks, etc. to match the new terrain you chose.

    There are not separate UltraScenery bridges that are designed for you to place manually, but you can select any bridge prop in DS and place it in the scene yourself (including the UltraScenery bridge props). Be aware that if you change the terrain after manually placing the bridge, the bridge will likely be in the "wrong" place, and maybe even underground. You will have to move it yourself.

    Now that you are a little familiar with UltraScenery2, it would be a good time to (re)read the UltraScenery Reference Guide.

    Screenshot 2025-09-30 233914 Classic Content.jpg
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    Screenshot 2025-09-30 235204.jpg
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    Post edited by barbult on
  • barbultbarbult Posts: 26,156
    edited October 1

    If you EVER installed ANY UltraScenery related product with Daz Connect, you MUST uninstall it with Daz Connect, even if you later installed the same product with DIM. If a product remains installed with Daz Connect, it will hide the DIM installed version of the program from Daz Studio.

    Daz Connect is 100% incompatible with UltraScenery products. 

    Post edited by barbult on
  • Kev914Kev914 Posts: 1,126

    Thanks, Barbult! I started by choosing from the list at the very top and loaded the Australia one. Then I wanted to add a bridge. And that's when things went sideways. It took me a while to find the bridges under the classics area. Of course I didn't realize that was going to change what was already in my scene.

    I looked for the Reference guide, but I wasn't able to find it. I'll have another look around.

  • namffuaknamffuak Posts: 4,403

    Kev914 said:

    Thanks, Barbult! I started by choosing from the list at the very top and loaded the Australia one. Then I wanted to add a bridge. And that's when things went sideways. It took me a while to find the bridges under the classics area. Of course I didn't realize that was going to change what was already in my scene.

    I looked for the Reference guide, but I wasn't able to find it. I'll have another look around.

    In DIM - select the Ultrascenery 2 entry, right-click on it, and select "Show Installed Files". Scroll to the pdf file entry and click on it - this will open an Explorer window for that directory.

    To find the Ultrascenery 2 entry quickly key sku::98176 in the search bar - the Win 64 product line is the one with the manual. 

  • barbultbarbult Posts: 26,156
    edited October 1

    You can access the readme and documentation for any installed  plugin, right from inside Daz Studio. On the Help menu, select  Help Browser (shortcut F1). That will open a window with access to help for Daz Studio and its plugins. Expand the Plugins section with the little arrowhead and scroll down to UltraScenery2 - Realsitic Landscape System. Expand that entry with its arrowhead and select Documentation. It will open the Reference Guide in the default PDF viewer application on your computer.

    Note: There is an error in that section.  They have coded an incorrect link for the main UltraScenery - Realistic Landscape System (the non-expanded entry in the plugin help list). It goes to an Oops page.That is supposed to go to the store page for the product. The correct link is https://www.daz3d.com/ultrascenery--realistic-landscape-system. The error is subtle. The correct link has two dashes between the words ultrascenery and realistic. The Documentation link is correct.

     

    Post edited by barbult on
  • Kev914Kev914 Posts: 1,126

    Thank you, namffuak and barbult. I didn't know that about the Help menu. Nice tip!

  • Ghosty12Ghosty12 Posts: 2,080
    edited November 18

    I think I asked the question before, but seeing as so many posts since the one I posted. I forget how to get Ultrascenery 1 ecology content such as tree, bush and rock nodes to show up in Daz Studio's viewport, so I have a better idea of where to put the camera for a scene. It is driving me crazy as all I get when I do load Ultrascenery 1 content into Ultrascenery 2, is a empty piece of land in the viewport. Any help would be awesome thank you. smiley

    Just an update, before when I had turned on the eye settings, under the viewport option in USC2 for each instance nothing happened. Doing it now it is all working so not sure what went wrong last time. lol

    Post edited by Ghosty12 on
  • barbultbarbult Posts: 26,156

    New product for UltraScenery2 today https://www.daz3d.com/ultrascenery2--snake-bridge

     

  • davesodaveso Posts: 7,743

    barbult said:

    New product for UltraScenery2 today https://www.daz3d.com/ultrascenery2--snake-bridge

     

    its an interesting thing there, and looks cool, but I cannot visualize what/why I would ever use it, unfortunately.  

  • barbultbarbult Posts: 26,156

    daveso said:

    barbult said:

    New product for UltraScenery2 today https://www.daz3d.com/ultrascenery2--snake-bridge

    its an interesting thing there, and looks cool, but I cannot visualize what/why I would ever use it, unfortunately.  

    It adds a bunch of river terrain presets with a bridge. it kind of reminds me of the old UltraScenery Stone Bridges set, but these bridges are fancier, and they are for UltraScnery2, so they come in different sizes, so you aren't restricted to the 64M size of the old UltraScenery feature sets.  But, if you have no use for rivers with bridges, then this is not a set for you, I guess. I haven't tried using the river without the bridge. That would be an interesting experiment.

  • Oso3DOso3D Posts: 15,084

    Here's an example of Junction 01 with and without the feature props.

    It looks a little odd, but not impossible. And I'm sure you could tweak it to fill in the 'mowed' bits if you really wanted. (or plop some construction you'd prefer on top)

     

    SB Junction 01 W WO Test.jpg
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  • Thank you. I had missed it, looks nice. Regards, Richard.
  • barbultbarbult Posts: 26,156

    Richard Haseltine recognizes a bad idea when he sees one - at least as long as it is someone else's bad idea.

  • davesodaveso Posts: 7,743

    barbult said:

    daveso said:

    barbult said:

    New product for UltraScenery2 today https://www.daz3d.com/ultrascenery2--snake-bridge

    its an interesting thing there, and looks cool, but I cannot visualize what/why I would ever use it, unfortunately.  

    It adds a bunch of river terrain presets with a bridge. it kind of reminds me of the old UltraScenery Stone Bridges set, but these bridges are fancier, and they are for UltraScnery2, so they come in different sizes, so you aren't restricted to the 64M size of the old UltraScenery feature sets.  But, if you have no use for rivers with bridges, then this is not a set for you, I guess. I haven't tried using the river without the bridge. That would be an interesting experiment.

    i like bridges but not that perticiular styl. I could see doing some scenes on just the areas close to the river. The river itself might be good to have though if they are different to what is currently available.  

  • Oso3DOso3D Posts: 15,084

    Here are some experiments swapping in other bridges. The second is from:

    https://www.daz3d.com/ultrascenery--stone-bridge

     

     

    SB Junction 01 Plank.jpg
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    SB Junction 01 Stone.jpg
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  • barbultbarbult Posts: 26,156

    daveso said:

    barbult said:

    daveso said:

    barbult said:

    New product for UltraScenery2 today https://www.daz3d.com/ultrascenery2--snake-bridge

    its an interesting thing there, and looks cool, but I cannot visualize what/why I would ever use it, unfortunately.  

    It adds a bunch of river terrain presets with a bridge. it kind of reminds me of the old UltraScenery Stone Bridges set, but these bridges are fancier, and they are for UltraScnery2, so they come in different sizes, so you aren't restricted to the 64M size of the old UltraScenery feature sets.  But, if you have no use for rivers with bridges, then this is not a set for you, I guess. I haven't tried using the river without the bridge. That would be an interesting experiment.

    i like bridges but not that perticiular styl. I could see doing some scenes on just the areas close to the river. The river itself might be good to have though if they are different to what is currently available.  

    I think those bridges are historic bridges on UK canals. I was unfamiliar with them before this set was created. Tango Alpha has done a series of UK canal related products for Daz Studio. The rivers are different than others we already have for DS. I tried the Bridge 01 terrain preset and deleted the bridge props. There is a small area along the riverbank where no grass "grows" when the bridge is removed, but at first I didn't even notice that, because the terrain texture map is a good match for the grass, and it all blended well. But, you know, once you see it, you can't unsee it, so I had some fun using UltraScatter2 to fill in that area with some scattered grass.

    The paths in this set lead up to the bridge entrance/exit, so when the bridge is deleted, the paths lead to the water's edge. That is kind of interesting in itself. 

    In these renders, I used my favorite "Sunflowers" HDRI. It worked fabulously well to give an infinite background to the UltraScenery2 terrain in this case. 

    I'm enjoying the Snake Bridges product with and without the bridge in the scene. I'm rendering some examples. I'll add them to this thread when they are done.

  • barbultbarbult Posts: 26,156
    edited November 28

    Here are renders of Snake Bridge 01 without the bridge feature props. In the first render, I just deleted the props. You can see an area where the bridge had been, where the growing grass is missing, because it was masked out to put the  bridge there. If that area doesn't catch your eye, even better!


    In the second render, I used UltraScatter2 to scatter some grass in that area where grass was missing.

    These renders are similar to the render with the bridge, that I posted earlier. That camera view is not the same, because I backed the camera off to get more of the scenery into my scene this time. Richard Haseltine is in the same place, so you can kind of tell where the bridge would have been.

    USC2 Snake Bridge 01 DELETED Tree Pack 1 Green Maple Trees_001_Camera 2.jpg
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    USC2 Snake Bridge 01 DELETED Tree Pack 1 Green Maple Trees_001_Camera 2 UltraScatter2 Fill in.jpg
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    Post edited by barbult on
  • barbultbarbult Posts: 26,156

    Oso3D said:

    Here are some experiments swapping in other bridges. The second is from:

    https://www.daz3d.com/ultrascenery--stone-bridge

    That's another interesting idea! 

  • barbult said:

    Richard Haseltine recognizes a bad idea when he sees one - at least as long as it is someone else's bad idea.

    A very important skill - and sometimes a valuable source of ideas.

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