Show Us Your Bryce Renders Part 14

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Comments

  • mermaid010mermaid010 Posts: 6,109
    edited November 2025

    The Spacejet is by Spacebones, Hdri from Deep Space 2, and galaxy and planet from Space Construction Kit.

    spacejets-spacebone.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,445

    Super cool science fiction scene, mermaid.

  • mermaid010mermaid010 Posts: 6,109

    Thanks Horo

  • HoroHoro Posts: 11,445
    edited November 2025

    The material for the terrain is from Terrain Stacking, the terrain from High Resolution Terrains 2. Sky and ambient light by an HDRI from Sunless HDRI Skies and the key light by the sun.

    Black Mountains

    BlackMountains.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 3,165

    Wonderful terrains, Horo. I think the one above is very striking. The abstract is also very good.

    Very nice work with the 'random objects', NGartplay.

    Thank you, Teobaldo, Rashad and NGartplay!

    I agree with Horo: very nice space scene, Mermaid010.

  • NGartplayNGartplay Posts: 3,400

    mermaid, your space scene looks fantastic.  I was a huge fan of Star Trek with Captain Kirk.  Takes back to that.

    Horo, always interesting and beautiful landscapes.  Your mats are especially excellent here.

  • HoroHoro Posts: 11,445

    Thank you Hansmar and NGartplay.

  • NGartplayNGartplay Posts: 3,400
    edited November 2025

    This time I went into DazStudio and brought in the bridge then used the transfer/bridge to move my bridge over to Bryce.

    Once I added the horse I got 'out of memory'   I saved the image before closing.  Why do we get out of memory?

    bridge path horse.jpg
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    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 6,109

    Magnificent landscape Horo perfect materials and lighting.

    Hansmar thanks

    NGartplay thanks, very nice scene with the horse, are you using LAA. It is mentioned in this thread https://www.daz3d.com/forums/discussion/47426/links-to-useful-threads. But sometimes Bryce has it's own mind, wink, l'm working on a simple scene but I couldn't save it the first and second times, third time I got lucky.

     

     

  • HoroHoro Posts: 11,445

    mermaid - thank you.

    NGartplay very nice monochrome picture. Like mermaid already asked, I also ask you if you have LAA installed and Bryce enabled to it.

  • NGartplayNGartplay Posts: 3,400
    edited November 2025

    Thanks mermaid and Horo.  I just clicked on your link mermaid.  I'll check it out.  I don't know what LAA is.

    My computer has an SSD C drive and a HDD (?) D drive.  Bryce is on the slower drive because it's 2 terrabyte.  The SSD drive is only 500 GB.  Makes me wonder if the D drive can utilize all the cores.  I hope that I'm using SSD and HDD correctly.  SSD is faster, correct?

    Edit:  Bryce is on my C drive and I do remember Large Address Aware.  I had it on my old computer.  I've now downloaded and enabled on this one.  Thank you both.

    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 6,109

    I hope it solves your problem NGartplay 

  • NGartplayNGartplay Posts: 3,400

    Thank you.  I haven't tried it yet but I have installed it and tied it to my Bryce executable.

  • HoroHoro Posts: 11,445
    edited November 2025

    Double stacked self made terrain with materials from High Resolution Terrains 2. The fog is by the FogCube from Environments - Inclement Weather. Sky and ambient light by the Illpass HDRI (unpublished) and the key light by the sun. A mountainscape with the valleys still in the fog.

    Valleys in Fog

    ValleysInFog.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,400

    Beautiful horo.  The fog is dramatic.

  • HansmarHansmar Posts: 3,165

    Wonderful foggy terrain, Horo.

    NGartplay, maybe you can change the (picture) texture of the bridge in Bryce into a procedural texture. Actually, with this lighting, the horse could also have a simple procedural dark grey texture and still look OK. The picture textures from DAZ (and other software) take up a lot of MBs!

  • HansmarHansmar Posts: 3,165
    edited November 2025

    I made a terrain in World Machine Basic again, using a procedural terrain (fractal) and additionally a vector based part (the higher mountain). I exported the height map and imported it in Bryce. I added a figure (a man in Viking outfit on a horse with Viking outfit) from DAZ Studio and made the footprints by using elongated spheres as negative with the positive terrain. A sky by Horo and a texture by Horo or David, but slightly modified for getting the colours I wanted.

     

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    Post edited by Hansmar on
  • NGartplay: The wooden desk with the objects on it looks great, and the wall fits perfectly with them. I liked the gray tone of the bridge and the texture of the floor.

    Horo: The tapes are fantastic; I don't know why they remind me of nanomachines (sorry, but sometimes the science fiction writer in me peeks out without my permission). The terrain textures seem like some kind of skin and give the scene a special touch. The image with the fog reminds me of the mountain range.

    mermaid010: The ships remind me of Jupiter 2 (danger, Will Robinson) and they look great with the background.

    Hansmar: The snowy terrain looks cool and very realistic, congratulations.

  • NGartplayNGartplay Posts: 3,400

    Hansmar, fabulous having the rider in the scene.  The snow is very convincing.  Really like how it fades at the top of the rock.

  • HoroHoro Posts: 11,445

    NGartplay - thank you.

    Hansmar - thank you. Great mountain scene with the rider.

    Teobaldo - thank you.

  • HansmarHansmar Posts: 3,165

    Thanks Teobaldo, NGartplay and Horo.

  • NGartplayNGartplay Posts: 3,400
    edited November 2025

    I used Estevez leaves on my rolls.  The pattern is going 90 degrees to the original and I couldn't find the files to rotate them.  Found the mat file but that was of no use.  I just watched a David YouTube yesterday where he explains how to up the HDRI so that it's not so pixelated and I've already forgotten, so this is what you get.

    sushi.jpg
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    Post edited by NGartplay on
  • HoroHoro Posts: 11,445

    NGartpay - very nicely presented sushies.

  • mermaid010mermaid010 Posts: 6,109

    Horo - beautiful valley in fog, the fog is awesome.

    Hansmar - fantastic render with the rider and horse, the footprints on the snowy mountain are very realistic, well done.

    Teobaldo thanks

    NGartplay - excellent render the lighting is superb

  • HoroHoro Posts: 11,445

    Thank you mermaid.

  • mermaid010mermaid010 Posts: 6,109
    edited November 2025

    A simple render with rocks (a terrain) and a mountain in the background lit by an Hdri from Cloudscape 4 by David.

     

    rockycoastline-rpp16.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,445
    edited November 2025

    mermaid - beautiful scene in this warm light, terrain and rocks look very nice and so does the water. Simple maybe but definitely very nicely done.

    Four terrains from High Resolution Terrains 2 (HRT-2) with an adjusted material from HRT-3 and in the back a terrain from HRT-2 with a material from Grand Mountains. The water is the ground plane with a material from HRT-4. The grass in the foreground is a Bryce tree. Sky and ambient light by an HDRI from Environments - Inclement Weather and the key light by the sun. In front of the camera a red filter from Lenses and Filters.

    Ponds in Tundra

    PondsInTundra.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,400

    Love your rocks, mermaid.  Beautifully set up scene.  The mat on the hills is great too and the setting sunlight makes it all look real.

    Horo, wonderful use of foreground foliage to add interest and perspective to the beautiful scene.

  • HoroHoro Posts: 11,445

    Thank you NGartplay.

  • NGartplayNGartplay Posts: 3,400
    edited November 2025

    I took someone's image called Planet Surface for Bryce and played with it a bit.  Anyone know who's terrain this is?

    planet surface for bryce 2.jpg
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    Post edited by NGartplay on
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