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Comments
Another great one, @AnEye4Art
This one took a while to get the tree scatter the way I wanted. So, I am still learning new stuff with ultrascatter.
Skull island.
That is quite amazing!
Great island. Agree, for me it is important to have some fun with the creations.
Sleeping giant.
Interesting creation. More interested, than regular terrains.
I must admit I thought you'd posed a character, then using dForce draped a 100x100 (or more) facet plane over the person - the scree slopes would almost come automatically from the draping - then exported as an OBJ & then scaled. Certainly what I'd have done if I'd been inventive enough to have the idea in the first place.
I once did something similar with a character being the terrain in Flowscape:
Regards,
Richard
Nice one, @Richard
Clever solution with the vegetation mask for tree scattering, @AnEye4Art
Secret swimming hole.
Thanks. I appreciate the comment.
I just remembered that I had ultra trees and decided to try it with ultra scatter 2, but the scattered trees do not have the leaves on them. All the ultra trees generate fine, but it's when I scatter them that I get no leaves no matter what I do. Maybe I'm doing something wrong. I was excited to try ultra trees for their high-quality and variety, but then I was dissapinted that it was not working out. But perhaps Howie can look into this.
If I understand correctly, it's because the leaves are themselves instanced, and you can't instance instances (double instance). In that case, I don't think Howie can do anything about it.
Totte made a tool Instances to Objects. The resulting tree would have a lot of geometry.
I ran into a problem with trying to instance instances, and as @Barbult says, it doesn't work. I found this out trying to do chandaliers with instanced glass danglies.
I'm looking at doing a simple instancer that copies the instances too. Sounds odd, but each instance has a reference back to the original model that is being instanced. If your instancer script follows this link back to the model, you can then create yet another instance referring back to that original model. However the instance loading on the machine may well slow it down significantly anyway - I noticed a lag with my leaf swarm script and 2000 off single facet leaves. With any luck I'll get it done this year (it isn't at the top of my to-do list) for things like my linear & circular array scripts.
Regards
Richard
scenic view.
Somewhere.
That's very real looking.
I have a weird phenomenon with Ultrascatter.
I wanted some trees in the background, and I created a plane I scaled, and then used Ultrascatter to distribute a number of trees (3 trees in a group).
But then I saw that there same trees outside the plane. I then made a test where I did the same, and there was generated some "copies" far away from the plane.
In the attavhed image you can see the plane in the center with trees scattered, but then also 2 groups north and south.
Anybody know why that happens and a way to avoid.
Well, I have found a solution, but don't know why it happen.
I realised that Ultrascatter generted 3 instances, and I could just hide the 2 weird ones.