UltraScatter2 - Now in store!

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  • AnEye4ArtAnEye4Art Posts: 864

    Dormant Volcano.

    Volcano.png
    2560 x 1440 - 7M
  • Needs a large missile with a toon shark and person roped to it. Regards, Richard
  • AnEye4ArtAnEye4Art Posts: 864

    Ha! Good idea!

  • FrankTheTankFrankTheTank Posts: 1,535
    edited February 14

    What features are different between Ultrascatter Pro and Ultrascatter 2? I'm debating which one to buy, but I don't want to miss out on certain features of the Pro version. I don't see any feature list comparing the two directly.

    From what I see, I think its missing the "point at" and "matrix" features (maybe others as well?).

    So then I wouldn't be able to create crowds of people looking in the same direction, or parking lots or highways packed with cars, etc. Those are pretty big features to me. So is there any plan to release an "UltraScatter 2 Pro" version as a plug-in? I think the US2 regular version is too limited for what I need it for. 

    If there is no plan to release it, its not a problem. I just want to know before I buy the Pro version, which seems to have everything I want, except the added speed. So I would hate to buy the script version and then find out that a C++ version is around the corner with all the Pro features.. 

    Post edited by FrankTheTank on
  • AnEye4ArtAnEye4Art Posts: 864
    HowieFarkes take on this would be welcomed.
  • FrankTheTankFrankTheTank Posts: 1,535

    By the way, I finally went ahead and bought UltraScatter Pro a couple weeks ago and I have been playing with it ever since. I absolutely love it. I highly recommend those on the fence trying to decide between the US Pro version and the US2 version to just get the Pro version. It is very fast, I can't imagine needing any more speed than what the Pro version already has, and it has all the bells and whistles. But that's just me, I hate missing out on options. If I have to choose between features and speed I will take the features. It usually takes me longer to decide how to setup my scene than it does to run the script. Maybe a minute to run the script at most in my usage.  

  • ArtiniArtini Posts: 10,592

    Interesting thoughts, @FrankTheTank

    Need to take a look at UltraScatter Pro version again.

    I have missed a lot "point at" function, so I made my own with AI.

    It is amazing, how many useful scripts for Daz Studio one can make that way...

     

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