UltraScatter2 - Now in store!

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Comments

  • AnEye4ArtAnEye4Art Posts: 846

    Thank you Howie for ultra scatter 2 and how well it works with no crashes and very fast results. This render has 1,000,000 clumps of grass and 50,000 trees.

    Test Render.png
    1920 x 1080 - 3M
  • richardandtracyrichardandtracy Posts: 7,077

    !!!!!!!!!!!!!!!!!!!!!

    Just 'Wow'. It's incredible it can cope.

    Regards,

    Richard

  • nonesuch00nonesuch00 Posts: 18,714

    Millennium SubDragon, Millennium Dragon, and Millennium Dragon 2.0? What is the "Millenium SubDragon"? "Millenium Dragon 1.5"?

  • golem841golem841 Posts: 176

    Hi Howie,

    I'm a total fan of your products. But, the alpha release is worrying me. I bought your First iterations stuff almost instantly, the second is full of new things, but I'm relucant to buy anything that could be obsolete with DS6. 

    BTW you're not the only one concerned. For every new scripts, I'm concerned : Will I have to buy again the almost same stuff for the next Daz Studio ?

    I was very interested by the Ultratree, unnfortunately it seems to be a bit abandonned ....  

  • barbultbarbult Posts: 26,157

    golem841 said:

    Hi Howie,

    I'm a total fan of your products. But, the alpha release is worrying me. I bought your First iterations stuff almost instantly, the second is full of new things, but I'm relucant to buy anything that could be obsolete with DS6. 

    BTW you're not the only one concerned. For every new scripts, I'm concerned : Will I have to buy again the almost same stuff for the next Daz Studio ?

    I was very interested by the Ultratree, unnfortunately it seems to be a bit abandonned ....  

    I'm not Howie, but I'll chime in.There hasn't been any new UltraTree release for a long time. But it does already have quite a few trees available and pretty much infinite variety with all the controls. Maybe in due time it will get its turn to become a version 2 product. The DS6 incompatibility has probably become a huge concern for PAs. But remember that Daz intends to keep DS 4 available, so you can build scenes in DS4 and render in DS6, even though that is somewhat of a hassle.

  • HowieFarkesHowieFarkes Posts: 624

    golem841 said:

    Hi Howie,

    I'm a total fan of your products. But, the alpha release is worrying me. I bought your First iterations stuff almost instantly, the second is full of new things, but I'm relucant to buy anything that could be obsolete with DS6. 

    BTW you're not the only one concerned. For every new scripts, I'm concerned : Will I have to buy again the almost same stuff for the next Daz Studio ?

    I was very interested by the Ultratree, unnfortunately it seems to be a bit abandonned ....  

    I have committed to updating all my scripts and plug-ins for Studio 2025 with no-cost updates. Unfortunately with Studio 2025 alpha being such a moving target at the moment, I really haven't started the process yet. (I don't believe the SDK has been released yet so I can't even begin to update the plugins no matter how keen).

  • HowieFarkesHowieFarkes Posts: 624

    Richard Haseltine said:

    Sorry to bump this with bad news, but Ultra Scatter 2 seems to crash DS when loading Victoria 4.2. The figure appears to load OK, then the application crashes after a few moments. I tried a few other Poser-format items, props and figures, without issue - Victoria 4 is going through Power Loader, I don't know if that might be an issue (perhaps relating to the ability to load new morphs in place). Edit: disabling Power Loader and the V4.2 .dsb loader script didn't help.

    Working on a fix right now

  • richardandtracyrichardandtracy Posts: 7,077

    HowieFarkes said:

    golem841 said:

    ...

    I have committed to updating all my scripts and plug-ins for Studio 2025 with no-cost updates. Unfortunately with Studio 2025 alpha being such a moving target at the moment, I really haven't started the process yet. (I don't believe the SDK has been released yet so I can't even begin to update the plugins no matter how keen).

    That is incredibly generous of you. Thank you.

    Regards,

    Richard. 

  • Richard HaseltineRichard Haseltine Posts: 107,869

    HowieFarkes said:

    Richard Haseltine said:

    Sorry to bump this with bad news, but Ultra Scatter 2 seems to crash DS when loading Victoria 4.2. The figure appears to load OK, then the application crashes after a few moments. I tried a few other Poser-format items, props and figures, without issue - Victoria 4 is going through Power Loader, I don't know if that might be an issue (perhaps relating to the ability to load new morphs in place). Edit: disabling Power Loader and the V4.2 .dsb loader script didn't help.

    Working on a fix right now

    Thank you.

  • AnEye4ArtAnEye4Art Posts: 846
    edited August 14

    I have found that UltraScatter will crash daz when switching from cm - inches, or when I reduce the default 25 cm to, say, 10 or any number below 25. Also, I would like to get a more dense looking tree coverage on large terrains when scattering over 1 million objects. In the attached image, I scattered 1 million pine trees and 1 million fir trees, but it still looks a little sparse to me. The trees are full models and not billboards.

    TEST.png
    1920 x 1080 - 3M
    Post edited by AnEye4Art on
  • AnEye4ArtAnEye4Art Posts: 846
    edited August 16

    I get a denser look using a different tree and multiple layers.

    Test 2.png
    1920 x 1080 - 4M
    TEST.png
    1920 x 1080 - 3M
    Post edited by AnEye4Art on
  • AnEye4ArtAnEye4Art Posts: 846

    I was able to get more tree density by setting the distribution method to 1 instance meter squared. So, Howie, I was able to scatter 2,000,000 trees and your product delivered!! I really hope that you continue to evolve this piece of fantastic software.

    Final Test.png
    1920 x 1080 - 3M
  • iqoniqmindiqoniqmind Posts: 16

    My god, that's a dope-ass render.

  • AnEye4ArtAnEye4Art Posts: 846
    edited August 17
    Thanks. I'm glad that Daz is capable of doing this type of high-end stuff. I'd like to see a tile import feature tool for Daz. With tile import, I can import tiled terrains and create vast landscapes. For now, I have to import each tile one by one and manually line them up.
    Post edited by AnEye4Art on
  • memcneil70memcneil70 Posts: 5,237

    Yesterday afternoon I had an update for UltraScatter 2 in my DIM.

  • HowieFarkesHowieFarkes Posts: 624

    memcneil70 said:

    Yesterday afternoon I had an update for UltraScatter 2 in my DIM.

    Yes, this was an update to fix the "crash when loading V4" bug.
  • ArtiniArtini Posts: 10,285
    edited August 24

    After the update UltraScatter2 does not start at all.

    What happened?

    Correction - it starts on easier scene - need to investigate more.

     

    Post edited by Artini on
  • AnEye4ArtAnEye4Art Posts: 846
    Another test render with ultrascatter2.
    Hero Mountain.png
    1920 x 1080 - 3M
  • markusmaternmarkusmatern Posts: 597
    edited August 26

    I tinkered with using Ultrascatter2 to get some more realism to Canal Country for TerraDome3.

     

    Find a step by step description on my DeviantArt gallery here:
    https://www.deviantart.com/panotwinmarkus/art/Using-Ultrascatter2-and-TerraDome3-1234494100

    Environments_TerraDome3_Canal_US_HowTo_06_Camera 1.jpg
    3840 x 2160 - 2M
    Post edited by markusmatern on
  • AnEye4ArtAnEye4Art Posts: 846

    I like your render. It looks really lush and fluffy. This one I added a variety of trees into one group then scattered them.

    Erosion Hills.png
    1920 x 1080 - 4M
  • AnEye4ArtAnEye4Art Posts: 846

    Ultrscatter 2 still amazes me.

    Pine Hills.png
    1920 x 1080 - 4M
  • AnEye4ArtAnEye4Art Posts: 846

    This one took a lot of testing to figure out what might be possible.

    Beautiful Forest.png
    1920 x 1080 - 4M
  • ..What? How?

    And, importantly, Why?

    What are you doing to the biomes to get those results? Looks pretty radical, whatever you're doing.

    Regards,

    Richard

  • AnEye4ArtAnEye4Art Posts: 846

    This one I added a bit of micro scattering with some rocks. From my tests I've found that Ultrascatter does not like fbx. So, I mostly use obj.

    Forest 1.png
    1920 x 1080 - 4M
    Forest 2.png
    1920 x 1080 - 4M
  • ArtiniArtini Posts: 10,285

    Great experiments - keep them coming.

     

  • barbultbarbult Posts: 26,157

    I split out some props from Stonemason's Winter Forest and UltraScattered them on a plane with a snow shader - mostly just to see if I could. The background is an UltraSceneryXY landscape.

    I miss the days when Stonemason provided so much more flexibility in his products. There used to be individual props and multiple render settings, and even OBJ files for use in other software. 

  • ArtiniArtini Posts: 10,285

    Looks great, @barbult

  • ArtiniArtini Posts: 10,285
    edited September 14

    My test of applying UltraScatter2 to the plane (hidden in the render).

    Finally the controls like Repel works as expected and the plane can be positioned as one will,

    saving on memory and rendering time.

    OnThePlane01.jpg
    1600 x 1200 - 627K
    Post edited by Artini on
  • AnEye4ArtAnEye4Art Posts: 846
    edited September 15

    So, scattering fbx objects causes daz to crash and I don't know why. Scattering up to three different trees in the same mask causes daz to lockup just after I hit render. But using just one tree object per mask works well.

    Birds Eye.png
    1920 x 1080 - 3M
    Post edited by AnEye4Art on
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