VWD in Carrara - installation and updates

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  • WendyLuvsCatzWendyLuvsCatz Posts: 39,996
    edited July 1

    I tested

    the VWD animation imported into DAZ studio beautifully as an FBX file

    the rigged character and conformed clothing did not

    the usual mangled mess

    but I used Fenrics pz2/BVH exporter so should be able to apply that to a new load of V3 who I used

    Post edited by WendyLuvsCatz on
  • HeadwaxHeadwax Posts: 10,385

    WendyLuvsCatz said:

    I tested

    the VWD animation imported into DAZ studio beautifully as an FBX file

    the rigged character and conformed clothing did not

    the usual mangled mess

    but I used Fenrics pz2/BVH exporter so should be able to apply that to a new load of V3 who I used

    Thatnks Wendy for checking that ! 

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,996

    a bit of VWD in Carrara Octane render 4

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,996
    edited July 16

    my FX before and after a bit of sneaky Ai postwork

    that is the one between the 2 staffs

    a rigged cylinder root bone attached to target helper on one staff end tracking target helper on other staff

    spike deformation

    ball joint restraint and some manual tweeking along timeline

    (original)

    rendered wizards hidden black backgound added as an overlay in post

    the others are just spike defomation modified spheres with a bit of Ai postwork

    (batch image to image with a magic, electric prompt)

    Oh F the cloudflare, had to rewrite this and reupload my images

    fight0141.png
    1920 x 1080 - 51K
    00140-1263445979.png
    960 x 536 - 158K
    Post edited by WendyLuvsCatz on
  • HeadwaxHeadwax Posts: 10,385

    Superb!

  • 3Deedlin3Deedlin Posts: 161
    Very nice!
  • Bunyip02Bunyip02 Posts: 9,224

    Cool !!!

  • HeadwaxHeadwax Posts: 10,385

    For the first time today I used vwd on a cloth, exported the morphed cloth, reimported it and used vwd on it again , worked good.

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