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Filament in DS 6 / 2025 is based on Metal on macOS.
The Viewport is also based on Metal on macOS.
Check profiler under Activity Monitor:
/System/Library/Extensions/AppleMetalOpenGLRenderer.bundle/Contents/MacOS/AppleMetalOpenGLRenderer
/private/var/db/oah/ea72064422e54f697b7431461ee92103a0179fc81d9631db29c3a82d0a133dba/ec3eef5a240e192d228a24d5e25638b901834cf1350d9d66c250b493a94b4b6d/AppleMetalOpenGLRenderer.aot
/System/Library/Extensions/AGXMetalG13X.bundle/Contents/Resources/ds.g13s
/System/Library/Extensions/AGXMetalG13X.bundle/Contents/MacOS/AGXMetalG13X
/System/Library/Extensions/AppleMetalOpenGLRenderer.bundle/Contents/Resources/default.metallib
/System/Library/Extensions/AppleMetalOpenGLRenderer.bundle/Contents/Resources/PixelConverter.metallib
News to me. Thank you. I just looked at the examples for the ads and the products in the DAZ Shop. I didn't think that filament looked as good as the Nvidia vendors look.
Filament isn'ty intended as a full render engine, using Metal doesn't automatically change that.
I think we did discuss this back in the old thread, and I did suggest checking the store out to see what Filament products there are and how they look when used properly.
As Richard said, Filament isn't designed to be a high-end rendering engine but one that's lightweight enough to be used for mobile and games and such. It's not as photorealistic as NVIDIA, it's slightly stylized. That said, it's capable of some excellent renders (as shown by some of the store products), it's extremely fast and lightweight, and as you're aware now has Filatoon; all this, for the type of work I do, makes it an excellent replacement for most of what 3Delight and OpenGL used to provide.
The ever-helpful Leana provided links to threads for Trek-modeller extrordinaire rduda on Filatoon, both excellent theads:
https://www.daz3d.com/forums/discussion/comment/9193591/#Comment_9193591
And Mec4d supplies some excellent information on shaders for Filament here:
https://www.daz3d.com/forums/discussion/445567/filament-tutorials-shaders-lights/p1
If at one point in the future you want an external SSD, I suggest looking for one with support for USB 4, capable of speed up to 4000MB/s: I bought one recently (Corsair EX400U) and it made Daz Studio feels as reponsive as it was when all my content was on my MBP internal SSD, something the Samsung T7 I had before wasn't able to do.
Another great use for Filament is the setting up of a scene, preparing to test a character or product and the switching to Iray for the final render. Jay Versluis has a great tutorial on this. I loved it when I had only my Windows computers and felt cramped up when I got my MacBook Pro and then the Mac Mini M4 Pro. But with DS6, I have it back. It is not just for toons.
Indeed, as it "looks better" than the basic viewport.
You know, I think it is when I set a main heavyweight bone minion on a figure, and then save the file, when I try to reopen that scene file, it causes Daz studio to crash. This is version 24.0.3, running in emulation on macOS Sequoia 15.5.
Check the crashlog, if it's script issue, you usually get a line number, some issues crashes opn macOS while they just gives an error on Windows (macOS is a bit pickier when processes does non-allowed things)
Here's what I got from a log file.
2025-07-14 10:34:31.439 [VERBOSE] :: libdzshadermixergui.dylib
2025-07-14 10:34:31.452 [VERBOSE] :: libdzsmartcontentpane.dylib
2025-07-14 10:34:31.459 [VERBOSE] :: libdzspotrendertool.dylib
2025-07-14 10:34:31.466 [VERBOSE] :: libdzstrandbasedhaireditor.dylib
2025-07-14 10:34:31.628 [VERBOSE] :: libdztextureatlas.dylib
2025-07-14 10:34:31.640 [VERBOSE] :: libdztimeline.dylib
2025-07-14 10:34:31.648 [VERBOSE] :: libdztransferutility.dylib
2025-07-14 10:34:31.659 [VERBOSE] :: libdzu3dexporter.dylib
2025-07-14 10:34:31.665 [VERBOSE] :: libdzweightmapbrush.dylib
2025-07-14 10:34:31.678 [VERBOSE] :: MF_meshgrab.dylib
2025-07-14 10:34:31.779 [VERBOSE] :: MF_meshmorph.dylib
2025-07-14 10:34:31.788 [VERBOSE] :: MF_meshrot.dylib
2025-07-14 10:34:31.795 [VERBOSE] :: SDK_SceneInfoPane.dylib
2025-07-14 10:34:31.803 [VERBOSE] :: libdzdrawstyles.dylib
2025-07-14 10:34:31.812 [VERBOSE] :: libdzpowerpose.dylib
2025-07-14 10:34:31.829 [WARNING] :: Error writing author data.
2025-07-14 10:34:31.853 [INFO] Iray :: Initializing...
2025-07-14 10:34:31.853 Iray [INFO] - API:MISC :: 0.0 API misc info : Loaded "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/libneuray.so"
2025-07-14 10:34:31.854 Iray [INFO] - API:MISC :: 0.0 API misc info : Iray 2023.1.4, build 373000.3036, 18 Mar 2024, macosx-x86-64
2025-07-14 10:34:31.855 [INFO] Iray :: Rendering Configuration:
2025-07-14 10:34:31.855 [INFO] Iray :: CPU Fallback: enabled
2025-07-14 10:34:31.855 [INFO] Iray :: GPU Detection: enabled
2025-07-14 10:34:31.855 [INFO] Iray :: GPU Driver Version Check: enabled
2025-07-14 10:34:31.855 [INFO] Iray :: Loading Plugins...
2025-07-14 10:34:31.858 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/aix.so".
2025-07-14 10:34:31.874 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/axf_importer.so".
2025-07-14 10:34:31.877 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/cb_importer.so".
2025-07-14 10:34:31.879 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/ct.so".
2025-07-14 10:34:31.886 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/dds.so".
2025-07-14 10:34:31.889 [WARNING] :: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(373): Iray [WARNING] - LINK:PLUGIN :: 0.0 LINK plug warn : Loading /Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/ffmpeg_video_decoder.so: dlopen(/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/ffmpeg_video_decoder.so, 0x0001): Library not loaded: @executable_path/libavutil.58.dylib
2025-07-14 10:34:31.889 [WARNING] :: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(373): Iray [WARNING] - LINK:PLUGIN :: 0.0 LINK plug warn : Referenced from: <9BBF3130-EAF4-3914-A319-5DEAB6C72291> /Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/libavcodec.60.dylib
2025-07-14 10:34:31.889 [WARNING] :: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(373): Iray [WARNING] - LINK:PLUGIN :: 0.0 LINK plug warn : Reason: tried: '/Applications/DAZ 3D/DAZStudio4 64-bit/DAZStudio.app/Contents/MacOS/libavutil.58.dylib' (no such file), '/usr/local/lib/libavutil.58.dylib' (no such file), '/usr/lib/libavutil.58.dylib' (no such file, not in dyld cache)Library not loaded: @executable_path/libavcodec.60.dylib
2025-07-14 10:34:31.889 [WARNING] :: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(373): Iray [WARNING] - LINK:PLUGIN :: 0.0 LINK plug warn : Referenced from: <97FCC184-6473-32AD-9EE0-41C7EA9A5535> /Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/libavformat.60.dylib
2025-07-14 10:34:31.889 [WARNING] :: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(373): Iray [WARNING] - LINK:PLUGIN :: 0.0 LINK plug warn : Reason: tried: '/Applications/DAZ 3D/DAZStudio4 64-bit/DAZStudio.app/Contents/MacOS/libavcodec.60.dylib' (no such file), '/usr/local/lib/libavcodec.60.dylib' (no such file), '/usr/lib/libavcodec.60.dylib' (no such file, not in dyld cache)Library not loaded: @executable_path/libavutil.58.dylib
2025-07-14 10:34:31.889 [WARNING] :: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(373): Iray [WARNING] - LINK:PLUGIN :: 0.0 LINK plug warn : Referenced from: <C917C427-E3D7-33BF-B419-5A742B7213D3> /Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/libswscale.7.dylib
2025-07-14 10:34:31.889 [WARNING] :: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(373): Iray [WARNING] - LINK:PLUGIN :: 0.0 LINK plug warn : Reason: tried: '/Applications/DAZ 3D/DAZStudio4 64-bit/DAZStudio.app/Contents/MacOS/libavutil.58.dylib' (no such file), '/usr/local/lib/libavutil.58.dylib' (no such file), '/usr/lib/libavutil.58.dylib' (no such file, not in dyld cache)
2025-07-14 10:34:31.894 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/iray_bridge_client.so".
2025-07-14 10:34:31.898 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/iray_bridge_server.so".
2025-07-14 10:34:31.908 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/libiray.so".
2025-07-14 10:34:31.911 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/mdl_distiller.so".
2025-07-14 10:34:31.916 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/mi_exporter.so".
2025-07-14 10:34:31.922 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/mi_importer.so".
2025-07-14 10:34:31.937 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/nv_openimageio.so".
2025-07-14 10:34:31.940 Iray [INFO] - PLUG:PLUGIN :: 0.0 PLUG plug info : Loaded library "/Applications/DAZ 3D/DAZStudio4 64-bit/libs/iray/screen_video.so".
2025-07-14 10:34:31.940 [INFO] Iray :: Starting...
2025-07-14 10:34:31.959 Iray [INFO] - INDEX:MAIN :: 0.1 INDEX main info : Loaded NVIDIA IndeX 2.4 (build 373000.3036, 18 Mar 2024, macosx-x86-64-clang1400)
2025-07-14 10:34:31.981 Iray [INFO] - CLUSTR:NETWORK :: 0.1 CLUSTR net info : Networking is switched off.
2025-07-14 10:34:31.983 Iray [INFO] - AIX:IMAGE :: 1.1 AIX img info : Plugin "aix" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.983 Iray [INFO] - CT:IMAGE :: 1.1 CT img info : Plugin "ct" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.983 Iray [INFO] - DDS:IMAGE :: 1.1 DDS img info : Plugin "dds" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.983 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_bmp" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_exr" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_gif" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_hdr" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_jpg" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_jp2" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_j2k" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_png" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_pnm" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_psd" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_tga" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_tif" (build 373000.3036, 18 Mar 2024) initialized
2025-07-14 10:34:31.984 Iray [INFO] - OIIO:IMAGE :: 1.1 OIIO img info : Plugin "oiio_webp" (build 373000.3036, 18 Mar 2024) initialized
Here's part of the most recent crash I had just moments ago. As soon as I tried to apply the bone minion for Genesis 8 to a G9 figure, studio crashed. I can't include the full report because when I click on post comment, it says the report is too long.
Process: DAZStudio [2418]
Path: /Applications/DAZ 3D/*/DAZStudio.app/Contents/MacOS/DAZStudio
Identifier: com.DAZ.DAZStudio
Version: 4.24.0.3 (4.24.0.3)
Code Type: X86-64 (Translated)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2025-07-14 10:42:51.4053 -0700
OS Version: macOS 15.5 (24F74)
Report Version: 12
Anonymous UUID: 20457816-10C8-B8C8-4A9C-C4F4FECAAEC5
Time Awake Since Boot: 1300 seconds
System Integrity Protection: enabled
Notes:
RIP register does not match crashing frame (0x12D4392B0 vs 0x105559F38)
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Codes: 0x0000000000000001, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [2418]
VM Region Info: 0 is not in any region. Bytes before following region: 4294967296
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 100000000-100003000 [ 12K] r-x/rwx SM=COW /Applications/DAZ 3D/*/DAZStudio.app/Contents/MacOS/DAZStudio
Error Formulating Crash Report:
RIP register does not match crashing frame (0x12D4392B0 vs 0x105559F38)
Kernel Triage:
VM - (arg = 0x3) mach_vm_allocate_kernel failed within call to vm_map_enter
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 ??? 0x105559f38 ???
1 QtCore 0x108a1bc65 QMetaType::construct(int, void const*) + 1953
2 QtCore 0x108a31242 construct(QVariant::Private*, void const*) + 1762
3 QtGui 0x109c79678 construct(QVariant::Private*, void const*) + 2088
4 QtCore 0x108a34591 QVariant::QVariant(int, void const*) + 49
5 QtScript 0x111f9ce75 QScript::callQtMethod(QTJSC::ExecState*, QMetaMethod::MethodType, QObject*, QTJSC::ArgList const&, QMetaObject const*, int, bool) + 4165
6 QtScript 0x111fa0848 QScript::QtFunction::execute(QTJSC::ExecState*, QTJSC::JSValue, QTJSC::ArgList const&) + 408
7 QtScript 0x111f94526 QScript::QtFunction::call(QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::JSValue, QTJSC::ArgList const&) + 186
8 QtScript 0x111ef3de1 QTJSC::NativeFuncWrapper::operator()(QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::JSValue, QTJSC::ArgList const&) const + 113
9 QtScript 0x111edc32d cti_op_call_NotJSFunction + 221
10 ??? 0x5184b0a3d09a ???
11 QtScript 0x111e9d5f9 QTJSC::Interpreter::execute(QTJSC::EvalExecutable*, QTJSC::ExecState*, QTJSC::JSObject*, int, QTJSC::ScopeChainNode*, QTJSC::JSValue*) + 975
12 QtScript 0x111e9d77c QTJSC::Interpreter::execute(QTJSC::EvalExecutable*, QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::ScopeChainNode*, QTJSC::JSValue*) + 114
13 QtScript 0x111f77a80 QScriptEnginePrivate::evaluateHelper(QTJSC::ExecState*, long, QTJSC::EvalExecutable*, bool&) + 754
14 QtScript 0x111f77c36 QScriptEngine::evaluate(QScriptProgram const&) + 140
15 libdzcore.dylib 0x10c2a1c54 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 4106932
16 libdzcore.dylib 0x10c2a2556 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 4109238
17 libdzcore.dylib 0x10c2a2603 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 4109411
18 libdzcore.dylib 0x10c2a277d DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 4109789
19 libdzcore.dylib 0x10bf65888 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 714472
20 libdzcore.dylib 0x10bf6918f DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 729071
21 libdzcore.dylib 0x10bed88c9 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 137001
22 libdzcore.dylib 0x10bf2ac97 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 473847
23 libdzcore.dylib 0x10bf2dbbb DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 485915
24 libdzcore.dylib 0x10bf8a115 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 864117
25 libdzcore.dylib 0x10bf8b20b DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 868459
26 libdzcore.dylib 0x10c0b02b0 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 2068752
27 libdzcore.dylib 0x10c0b5c81 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 2091745
28 libdzcore.dylib 0x10c0b6529 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 2093961
29 libdzcore.dylib 0x10c0b65d1 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 2094129
30 libdzcore.dylib 0x10ba15129 DzScopeResolver::initIdentifierReplacements() + 176439
31 libdzcore.dylib 0x10ba16e4f DzScopeResolver::initIdentifierReplacements() + 183901
32 QtScript 0x111f9ee2a QScript::callQtMethod(QTJSC::ExecState*, QMetaMethod::MethodType, QObject*, QTJSC::ArgList const&, QMetaObject const*, int, bool) + 12282
33 QtScript 0x111fa0848 QScript::QtFunction::execute(QTJSC::ExecState*, QTJSC::JSValue, QTJSC::ArgList const&) + 408
34 QtScript 0x111f94526 QScript::QtFunction::call(QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::JSValue, QTJSC::ArgList const&) + 186
35 QtScript 0x111ef3de1 QTJSC::NativeFuncWrapper::operator()(QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::JSValue, QTJSC::ArgList const&) const + 113
36 QtScript 0x111edc32d cti_op_call_NotJSFunction + 221
37 ??? 0x5184b0a39d31 ???
38 QtScript 0x111e9d5f9 QTJSC::Interpreter::execute(QTJSC::EvalExecutable*, QTJSC::ExecState*, QTJSC::JSObject*, int, QTJSC::ScopeChainNode*, QTJSC::JSValue*) + 975
39 QtScript 0x111e9d77c QTJSC::Interpreter::execute(QTJSC::EvalExecutable*, QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::ScopeChainNode*, QTJSC::JSValue*) + 114
40 QtScript 0x111f77a80 QScriptEnginePrivate::evaluateHelper(QTJSC::ExecState*, long, QTJSC::EvalExecutable*, bool&) + 754
41 QtScript 0x111f77c36 QScriptEngine::evaluate(QScriptProgram const&) + 140
42 libdzcore.dylib 0x10c2a1c54 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 4106932
43 libdzcore.dylib 0x10c2a2556 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 4109238
44 libdzcore.dylib 0x10c2a2603 DzFacetVertexSubPath DzFacetVertexSubPath::remapPath<signed char>(signed char, signed char const*) const + 4109411
45 libdzcore.dylib 0x10ba615a6 DzScopeResolver::initIdentifierReplacements() + 488884
46 libdzcore.dylib 0x10ba6203f DzScopeResolver::initIdentifierReplacements() + 491597
47 QtScript 0x111f9ee2a QScript::callQtMethod(QTJSC::ExecState*, QMetaMethod::MethodType, QObject*, QTJSC::ArgList const&, QMetaObject const*, int, bool) + 12282
48 QtScript 0x111fa0848 QScript::QtFunction::execute(QTJSC::ExecState*, QTJSC::JSValue, QTJSC::ArgList const&) + 408
49 QtScript 0x111f94526 QScript::QtFunction::call(QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::JSValue, QTJSC::ArgList const&) + 186
50 QtScript 0x111ef3de1 QTJSC::NativeFuncWrapper::operator()(QTJSC::ExecState*, QTJSC::JSObject*, QTJSC::JSValue, QTJSC::ArgList const&) const + 113
51 QtScript 0x111edc32d cti_op_call_NotJSFunction + 221
52 ??? 0x5184b0a1ff8c ???
This sounds like a crash when memory gets exhausted, can be a rosetta2 issue.
Oh, is that it? A Rosetta 2 issue where the memory gets exhausted? I have two Swole Characters in the scene, Hercules and Fibo. Every time I try to move them, even an arm, it's slow to update. Yet I have the M3 ultra Version of Mac Studio, with the memory maxed out. So is the slowness Due to a Rosetta 2 issue?
Some hairs and clothes can make changing the pose of a character very slow and as far as I know (Totte will know better), DS4 viewport is only using one CPU core so it's not taking advantage of your M3 Ultra (it's still very useful once you're rendering).
I would check the viewport resolution of any clothes (some clothes are loaded with a viewport resolution of 3 or more, which is usually not useful) and I would also check if the Line Tessalation value of strand based hair is not too high for the viewport.
Studio is not yet Apple silicon ported, it's a ongoing process AFAIK
Have you tried doing the same thing in DAZ Studio 2025 to see if it happens there, just as a test? I'd be interested to see if Metal makes a difference.
Well, I haven't downloaded the studio 2025. Maybe I will. If I do, I'll check it out there. It's still an alpha version, isn't it? How does it run?
@inquire, I would recommend reading the Evergreen thread first. I did and I am no way a programmer and it helped prepare me for what I might expect in DS2025/6.
Issues are being reported in the Alpha thread which today is up to page 28. Some of the issues have been addressed and one I found on the last update will be fixed on a future update. Just be prepared that scripts and plugins do not work at this time. There is a lot of discussion as to why. It is reasonable. It can be used, but be prepared to work on a file in DS6 and maybe have to save/close and reopen it in DS4 to use your scripts and plugins to fix something.
It is a point of testing and not for a perfect experience that we find in the regular releases. It is an Alpha. The layout is slightly different. But that kind of makes it fun too.
Mary
Well, but it takes scripts to apply the bone minion, which is what I'm working with now. And if this alpha version won't support scripts, then I wouldn't be able to apply bone minion.
I tried to open poser pro 11 on my new Mac studio for the first time yesterday. It asked if poser could have access to my documents folder and I clicked allow. But once open, I couldn't get poser to open any item from its libraries.
I wanted to use an item by the vendor Pandorian. It's a wrestling ring. I decided to open it in Daz Studio. I did so. But the item has ropes that can morph up down sideways, etc. I could not get any of the morphs to work. I looked in the parameters tab, and none of the morphs showed. Clicking on the roaps in the viewport Did nothing. In fact, that only meant I had selected the entire ring.
So what's going on? That item can be bought again on another site, but would that do any good?
I'm stumped. Is there a way around this? I have that wrestling ring on my computer, and I have used it in studio before. Why won't it work this time?
this is Studio 4, Not studio 2026.
Is it rigged using the old model or the Poser version of weight mapping? The latter doesn't work in DS
Well, I bought it back in 2007, I believe, and it worked in poser 11. I think that's the old version. I'm not really sure what you mean by rigging. But I can't even get the poser App to access any of its own libraries.
I did get the wrestling ring to work in DAZ Studio.
I know this isn't a group for poser, but I don't understand why the app will open up, but I can't access any of the libraries. If anyone in here has used poser, Maybe you would know. This is poser 11 pro running in Rosetta 2 in Sequoia 15.5.
Glad to report that I got the poser pro 11 Situation figured out. Now I've got all the runtimes linked up and can bring in whatever figure or prop I wish.
I'm wondering if I'm good enough to try out DAZ Studio 2026. I'd like to try that suggestion that Westerndan Mentioned.
Now, I just wanna check one more time: If I download that alpha 2026 DAZ Studio, It should be easy for me to delete it if I don't like it. It should not mess up my new Mac studio running Sequoia 15.5. Is that correct? Sorry for being such a scaredy-cat, but I've never run two versions of Studio. Maybe I just feel a little boulder because I did solve how to get the wrestling ring working in DAZ Studio and how to get poser all linked up again so that it also works.
I am also pretty tired of having a pause each time. I try to move some Genesis 9 figures. Perhaps it's because the viewport uses only one core in the Rosetta 2 version of studio 4. Hopefully, the alpha version of studio will be better. And I'm tired of having studio crash or not be able to reopen saved scenes if I've added things on to characters such as bone minion.
I have 7 different studio installations.. no problem
Where do I find the place to download the alpha version of studio?
In DIM, go to the Downloads tab and tick on DAZ Studio 2025 (6.x). Do not change your other selections you currently have for DAZ Studio so you will continue to receive updates to the current release.
You should already have the platform tags you use ticked.
And make sure you Release Channel Tags are ticked too.
Thank you very much for answering. I think I've bolted up just about enough daring to do it. I think I understand your directions, however if you look in the file, I'm about to attach it shows things like the Dyson importer for poser, the install manager, and poser 9+. Do I want to leave these checked?
If you are using Poser on your machine, or use Poser products in DAZ Studio you do want to have Poser selected. I have a large number of the older Poser products still installed and use them fairly often. Especially Faveral's sets.