How to flip half of a prop?

I have a clothing that comes as one prop. Is there a way to flip the bottom half without flipping the top half?

Comments

  • Catherine3678abCatherine3678ab Posts: 8,556

    A few possibilities: cut it into sections and flip that half : turn it into a clothing figure, add deforce and use wind or gravity to adjust its location, etc.

    More information might be a good idea for better suggestions.

  • Drogo NazhurDrogo Nazhur Posts: 1,293

    Catherine3678ab said:

    A few possibilities: cut it into sections and flip that half : turn it into a clothing figure, add deforce and use wind or gravity to adjust its location, etc.

    More information might be a good idea for better suggestions.

    It's a police uniform but the gun holster is on the left side and I would like it on the right side 

  • nemesis10nemesis10 Posts: 3,905

    would something like this help: https://www.daz3d.com/mirror-geometry-for-genesis-9?

     

  • Catherine3678abCatherine3678ab Posts: 8,556

    Drogo Nazhur said:

    Catherine3678ab said:

    A few possibilities: cut it into sections and flip that half : turn it into a clothing figure, add deforce and use wind or gravity to adjust its location, etc.

    More information might be a good idea for better suggestions.

    It's a police uniform but the gun holster is on the left side and I would like it on the right side 

    Okay, that should be easy enough to do.

    If you use Hexagon, send the figures over the bridge to it. Then create a symmetry figure of the gun holster, place it where desired. Select only that new gun holster and send it back over the bridge to D/S. Polish it as desired and save it as a prop figure. 

    Another method [less reliable IMHO] can be to select the gun holster and use the resize options on the parameter tab. Using one of the 3 options to effectively flip it to the reverse. i.e. if x=10  try x=-10  And again once you have it positioned as desired, export it out and then import it back in [so it's landing right where it left from] and save it as a prop file.

     

  • QuasarQuasar Posts: 684

    Just out of curiosity, would it matter if the whole outfit was flipped? If it does, does the outfit have separate surfaces for the different parts? If the holster is it's own surface, you could load the clothing twice, make the holster invisible on the first copy, flip the second copy and hide all the other parts of the second copy.

  • HavosHavos Posts: 5,630

    Another option is to split the uniform inside Daz Studio using the geometry editor. Delete all except the holster, then save this as conforming asset. Invert to save the rest as it's own outfit (ie all without the holster). Finally mirror the holster.

  • Drogo NazhurDrogo Nazhur Posts: 1,293

    Catherine3678ab said:

    Drogo Nazhur said:

    Catherine3678ab said:

    A few possibilities: cut it into sections and flip that half : turn it into a clothing figure, add deforce and use wind or gravity to adjust its location, etc.

    More information might be a good idea for better suggestions.

    It's a police uniform but the gun holster is on the left side and I would like it on the right side 

    Okay, that should be easy enough to do.

    If you use Hexagon, send the figures over the bridge to it. Then create a symmetry figure of the gun holster, place it where desired. Select only that new gun holster and send it back over the bridge to D/S. Polish it as desired and save it as a prop figure. 

    Another method [less reliable IMHO] can be to select the gun holster and use the resize options on the parameter tab. Using one of the 3 options to effectively flip it to the reverse. i.e. if x=10  try x=-10  And again once you have it positioned as desired, export it out and then import it back in [so it's landing right where it left from] and save it as a prop file.

     

    I can't select the gun and the holster because the entire thing is one piece of  clothing -- the shirt, the pants, the holster, the gun, etc., is all included as "outfit" ... these is no way to select individual items 

  • Drogo NazhurDrogo Nazhur Posts: 1,293

    Quasar said:

    Just out of curiosity, would it matter if the whole outfit was flipped? If it does, does the outfit have separate surfaces for the different parts? If the holster is it's own surface, you could load the clothing twice, make the holster invisible on the first copy, flip the second copy and hide all the other parts of the second copy.

    They are not seperate surfaces. The entire outfit has only one surface. 

  • Catherine3678abCatherine3678ab Posts: 8,556

    Drogo Nazhur said:

    Catherine3678ab said:

    Drogo Nazhur said:

    Catherine3678ab said:

    A few possibilities: cut it into sections and flip that half : turn it into a clothing figure, add deforce and use wind or gravity to adjust its location, etc.

    More information might be a good idea for better suggestions.

    It's a police uniform but the gun holster is on the left side and I would like it on the right side 

    Okay, that should be easy enough to do.

    If you use Hexagon, send the figures over the bridge to it. Then create a symmetry figure of the gun holster, place it where desired. Select only that new gun holster and send it back over the bridge to D/S. Polish it as desired and save it as a prop figure. 

    Another method [less reliable IMHO] can be to select the gun holster and use the resize options on the parameter tab. Using one of the 3 options to effectively flip it to the reverse. i.e. if x=10  try x=-10  And again once you have it positioned as desired, export it out and then import it back in [so it's landing right where it left from] and save it as a prop file.

     

    I can't select the gun and the holster because the entire thing is one piece of  clothing -- the shirt, the pants, the holster, the gun, etc., is all included as "outfit" ... these is no way to select individual items 

    Actually yes there is, in Hexagon. With the clothing set in Hexagon, select the polygons for the gun holster and "copy/delete/paste." This will give you a separate item. 

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