How to flip half of a prop?
Drogo Nazhur
Posts: 1,293
in The Commons
I have a clothing that comes as one prop. Is there a way to flip the bottom half without flipping the top half?

Comments
A few possibilities: cut it into sections and flip that half : turn it into a clothing figure, add deforce and use wind or gravity to adjust its location, etc.
More information might be a good idea for better suggestions.
It's a police uniform but the gun holster is on the left side and I would like it on the right side
would something like this help: https://www.daz3d.com/mirror-geometry-for-genesis-9?
Okay, that should be easy enough to do.
If you use Hexagon, send the figures over the bridge to it. Then create a symmetry figure of the gun holster, place it where desired. Select only that new gun holster and send it back over the bridge to D/S. Polish it as desired and save it as a prop figure.
Another method [less reliable IMHO] can be to select the gun holster and use the resize options on the parameter tab. Using one of the 3 options to effectively flip it to the reverse. i.e. if x=10 try x=-10 And again once you have it positioned as desired, export it out and then import it back in [so it's landing right where it left from] and save it as a prop file.
Just out of curiosity, would it matter if the whole outfit was flipped? If it does, does the outfit have separate surfaces for the different parts? If the holster is it's own surface, you could load the clothing twice, make the holster invisible on the first copy, flip the second copy and hide all the other parts of the second copy.
Another option is to split the uniform inside Daz Studio using the geometry editor. Delete all except the holster, then save this as conforming asset. Invert to save the rest as it's own outfit (ie all without the holster). Finally mirror the holster.
I can't select the gun and the holster because the entire thing is one piece of clothing -- the shirt, the pants, the holster, the gun, etc., is all included as "outfit" ... these is no way to select individual items
They are not seperate surfaces. The entire outfit has only one surface.
Actually yes there is, in Hexagon. With the clothing set in Hexagon, select the polygons for the gun holster and "copy/delete/paste." This will give you a separate item.