Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

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  • VisuimagVisuimag Posts: 578
    edited April 28

    Havos said:

    Visuimag said:

    For me, the biggest issue remains lag. It's GREAT otherwise, but I can't fully commit to it until the laggy movement in Iray Preview is ironed out. 

     

    There are also smal delays between moving between Viewport and Aux Viewport. Once that's sorted, I'll be fully in on 2025, only returning to previous versions for plugin work.

    Have you tried playing around with the draw settings for Iray?

    In particular ensure the Interactive Viewport Delay is Off, and the Response Threadhold(msec) is high, I have mine set to 5000.

    Yep, in both cases. Has always been set to that in previous releases as well. Only DAZ 2025 has that lagginess.

    Edit: After a driver update, Iray itself is better, but there's still a momentary lag when switching between Panes (particularly Viewport and Aux Viewport).

    Post edited by Visuimag on
  • takezo_3001takezo_3001 Posts: 2,023
    edited April 28

    Everything save for scripts runs magnificently, as for the viewport, ironically you can actually navigate to at least 3-4 fps while in Iray-mode, otherwise, it's unusable...

    EDIT: Just read the post above me, and can confirm the aux viewport is ganked!

     
    Post edited by takezo_3001 on
  • I don't know where send the bugs of the alpha version, but the render
     

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  • Subject: Request to Keep the "Free to Use" Option Available

    Dear DAZ 3D Team,

    I am a passionate user of DAZ Studio and a strong supporter of your platform. One of the things that makes DAZ Studio truly special is its accessibility — offering it as free software has opened creative opportunities for countless artists, hobbyists, and newcomers around the world.

    I respectfully ask that you continue to keep DAZ Studio free to use. The free access empowers people of all skill levels and backgrounds to explore 3D art, storytelling, and design without financial barriers. It also helps build a vibrant, diverse community that ultimately benefits the entire DAZ ecosystem, including your marketplace.

    Thank you for your consideration and for providing such a powerful tool to the creative community. I’m excited to see how DAZ continues to grow and inspire!

    Dear  Daz Team,

    I am a regular user of your software, and I truly appreciate the value it provides. One of the aspects I find most important is the availability of the "free to use" option, which makes daz 3d accessible to a wide range of people, including those who may not be able to afford a paid version.

    once again Thank you for your understanding and for the amazing software .

    Sincerely,
    rajesh kumare

  • Ron KnightsRon Knights Posts: 2,026

    I'm majorly disappointed. I've spent the better part of two days fixing a computer problem and installing Window 11 on a new NVME drive.

    I'm in the middle of uing DIM to install all my content from scratch.

    I can't seem to get DIM to install DAZ Studio 2025. I looked at a couple threads and found no info.

    It's 2:21AM, and I need to drag myself to bed.

    Help?!

  • DoctorJellybeanDoctorJellybean Posts: 9,585

    Ron Knights said:

    I'm majorly disappointed. I've spent the better part of two days fixing a computer problem and installing Window 11 on a new NVME drive.

    I'm in the middle of uing DIM to install all my content from scratch.

    I can't seem to get DIM to install DAZ Studio 2025. I looked at a couple threads and found no info.

    It's 2:21AM, and I need to drag myself to bed.

    Help?!

    Do you see it in DIM? Is it checked in the Downloads setting of DIM? There is also an Install Module to make it easier.

  • Dude3DLabDude3DLab Posts: 38

    I tried the aux viewport today, and I have to say: if the main viewport is laggy at 15 FPS, the aux one runs at 2 FPS, simply unusable

  • memcneil70memcneil70 Posts: 5,235

    Richard Haseltine said:

    Totte said:

    Richard Haseltine said:

    Totte said:

    memcneil70 said:

    Totte said:

    memcneil70 said:

    I was finally able to download DS 2025 on my Win11. I had to open DIM, untick the items necessary items needed for download and then tick them again and refresh DIM. The downloads then appeared. I did have to search for the sku 109051, but it was there also now.

    I have been working back on 4.23 on my MacMini and I have noticed its performance has degraded. Is there an expected impact of the DS 6 on DS 4? I have started working on updating my Poser/3DL products to .duf/Iray so I won't lose some of my favorite older products when DS 6 goes fully live. Thank you to Code66, RiversoftArt and SickleYield for their work over the past few years.

    What exactly is slower in DS 6? I see uo to a three times speed boost with some of my scripts on DS  vs. DS4 when it comes to loading stuff (but that did require updating them for DS 6)
     

    It wasn't scripts but when I was adding additional categories for Smart Content to products I had installed from my existing library of products. I have categories that help me find items more easily and that seemed to lag when I was adding them. Or just looking at the product to ensure it had the correct category or where it was located. Sometimes I am able to recall the image better than a name, and having an idea where an obscure item is located helps me save time. And sometimes a character is not assigned the correct category in Smart Content. They may only have 'Figures' but nothing after, or be Male, when they are Female, or a Creatures when they are a Dog and should be an Animal. And as I pause between work, I find the swirly gets longer. I also found with the scripts I did have to reboot my MacMini M4, DS 4.23.1.47 locked up. I had just used it too long. Need to add in a reboot in long sessions of work.

    The CMSDB (Postgres databse) sometimes gets really screwed up if it has crashed too many times ( A database is a system that sooner or later will corrupt the data you store there / old djungle maxim )  
    I sometimes reset the cms 8 by exporting user data then reminit it and reimport metadata), then it usually gets fast and snippy again.

    Not an option, however, if one installs with Connect.

    Are these options not available when installing through connect, or is the metadata not available for reimport when installed through connect?
     


    The products certainly aren't available for reimport, they have to be reinstalled (though the system should spot that the ones on disc match the ones on the servers and so not actaully download them, assumning the destination directory is unchanged).

    I should add that I only use DIM or Content Wizard to install products into Daz Studio. I generally 'export user data' each day I am in D|S. Of course, with Macs, crashes are expected. It generally takes four crashes when D|S or a opening a script to get D|S stable and then I am good to go in the Beta. It is better than it used to be. But I try to never log into DAZ. It messes everything up.

  • Ron KnightsRon Knights Posts: 2,026

    DAZ Studio 2025 is listed in DIM.

  • Richard HaseltineRichard Haseltine Posts: 107,857

    Ron Knights said:

    DAZ Studio 2025 is listed in DIM.

    What happens when you try to install it?

  • Richard HaseltineRichard Haseltine Posts: 107,857

    videoforall141 said:

    Subject: Request to Keep the "Free to Use" Option Available

    Dear DAZ 3D Team,

    I am a passionate user of DAZ Studio and a strong supporter of your platform. One of the things that makes DAZ Studio truly special is its accessibility — offering it as free software has opened creative opportunities for countless artists, hobbyists, and newcomers around the world.

    I respectfully ask that you continue to keep DAZ Studio free to use. The free access empowers people of all skill levels and backgrounds to explore 3D art, storytelling, and design without financial barriers. It also helps build a vibrant, diverse community that ultimately benefits the entire DAZ ecosystem, including your marketplace.

    Thank you for your consideration and for providing such a powerful tool to the creative community. I’m excited to see how DAZ continues to grow and inspire!

    Dear  Daz Team,

    I am a regular user of your software, and I truly appreciate the value it provides. One of the aspects I find most important is the availability of the "free to use" option, which makes daz 3d accessible to a wide range of people, including those who may not be able to afford a paid version.

    once again Thank you for your understanding and for the amazing software .

    Sincerely,
    rajesh kumare

    There has been absolutely no indication that Daz Studio 2025 will undergo any changes in this respect.

  • memcneil70memcneil70 Posts: 5,235

    I do need to note that a product, Bay Bridge DS SKU 8973, that I had initially installed in the MacMini Pro M4 for the Beta and had to uninstall because it was calling for or unable to find textures, or something and is showing up in Smart Content greyed out. It should only do that on the Install pane. And on the Install pane I have six products there including four I have never attempted to install on this computer. One a centaur and the other a lite version of an HDR Mesh Light that I have the full version installed. The other two I Genesis Ranger and its texture set, don't want to install. One other, a shader, I decided to uninstall, not a problem with it, just too complex for me. 

    So only two items should be reflected on the Install pane, and four should not but are in the Alpha.

    One is on Smart Content in Lost and Found that is not installed in the Alpha.

    These do not show up in the Beta.

    I normally do not have the Install pane open, did this only to check on it for this entry.

  • cain-xcain-x Posts: 206

    Animation playback FPS using Filament is nearly half in 2025 vs 4.23. Posing lag is also worse. Switching to Texture Shaded does improve it (and looks way better than it looks in 4.23, butt darker than Filament).

    With regards to the comments about DAZ being not great for animation - yes, its not a swiss army knife with all the bells and whistles like a Maya or Blender... it won't create production quality sharp animations. However, for certain situations, it is MUCH faster to prototype and produce a decent animation in DAZ without all the fancy IK rigs, etc. It has a different approach and I appreciate that. It is just another tool in the toolbox.

    DAZ animation has some very interesting tools/implementations like Auto IK with its posing tools (Universal + ActivePose with pins), Puppeteer, and Animate2.. along with paid plugins/tools like Spring Dynamics, LimbStick, and various others. Other than the plugins, the main tools are not seen in any other 3D app and it is a class of its own. I dare say way ahead of its time. I just wish DAZ had continued to foster further development and improvements on these tools like Puppeteer.

    As for the timeline... it needs a complete rework, honestly. However, sadly animation is just a "side thing" for DAZ. They really should open source many of these tools so the community can help here.

    Filament can do a lot more, I hope DAZ continues to plumb it all together so that it will be a render engine of choice rather than just a preview option.

  • Ron KnightsRon Knights Posts: 2,026

    Richard, I use DIM to install everything. It appeared that DAZ Studio 2025 was installed properly.

    It still doesn't show in the Start menu, or in the Windows File Manager.

  • WendyLuvsCatzWendyLuvsCatz Posts: 39,995

    Ron Knights said:

    Richard, I use DIM to install everything. It appeared that DAZ Studio 2025 was installed properly.

    It still doesn't show in the Start menu, or in the Windows File Manager.

    have you given it permission to add a desktop icon and link in your start menu?

    anyway one can manually do both 

  • memcneil70memcneil70 Posts: 5,235

    I worked in DS 2025 this morning, creating a scene, with three characters and Stonemason's newest set. I was mostly in texture shaded and used the default camera. As I needed to adjust clothing, poses, hair, I found the lack of light deficult to work in. I did add an HDRI. Only one outfit was able to simulate so I had to close off two characters and the scene. There was a lag when closing the eye and I found that if I then clicked on the item the eye closed. I was able to close the scene file at the upper level, but not the two characters. 

    On the character with clothing and hair to simulate, I found it difficult to see where the layered fabric might mesh against each other. Trying to raise the shawl off of the pants or top was difficult, there seemed to be no reaction from the available parameters. I have used the outfit before and have not run into this.

    I kept thinking that if the lighting issue continues we might need a way to easily do a temporarily color fabrics on an outfit so the contrast with one another so they can be seen in low light. And then select the desired materials. This set came with materials that were in a tonal range that was very close together. I did try looking at the scene in Filament but switching back and forth from it to Iray can stress my computers sometimes and it crashes. So, unless I totally work in Filament, but want to render in Iray, I am stuck. The render did finish on the MacMini M4 in 1 hr 36 min for 100%.

    This is mostly about the light and eye closing lag. Sorry about the rambling.

    Mary

  • hornet1dazhornet1daz Posts: 1

    Using Daz Studio 2025 ALPHA - version 6.25.2025.11417 with a Intel Arc A380 with drivers gfx_win_101.6737 and i also get the gray viewport.

    Looks like Intel did a bad job implementing OpenGL in their drivers or in the hardware.

    I was able to fix this bug using  Mesa 3d ( a software OpenGl renderer )

    Not the best way to test Alpha software but worth mentioning.

    2025-04-29 14_41_08-Daz Studio 2025 (6.25) Public Build.jpg
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    2025-04-29 14_55_44-Daz Studio 2025 (6.25) Public Build.jpg
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  • Ron KnightsRon Knights Posts: 2,026
    edited April 29

    I took a short nap, and ran DIM again. There was a bunch of files to be downloaded. I don't think they were there before.

    At any rate, DA Studio 2025 was installed, and resides in the Start menu with all the other fine DAZ products.

    I still need to go into DAZ Studio and connect to the many Runtime collections I created.

    It's easier for me when the content is broken down by categories (Genesis, etc) as their own Runtime folders.

    Post edited by Ron Knights on
  • 645969757645969757 Posts: 0
    Visuimag said:

    Havos said:

    Visuimag said:

    For me, the biggest issue remains lag. It's GREAT otherwise, but I can't fully commit to it until the laggy movement in Iray Preview is ironed out. 

     

    There are also smal delays between moving between Viewport and Aux Viewport. Once that's sorted, I'll be fully in on 2025, only returning to previous versions for plugin work.

    Have you tried playing around with the draw settings for Iray?

    In particular ensure the Interactive Viewport Delay is Off, and the Response Threadhold(msec) is high, I have mine set to 5000.

    Yep, in both cases. Has always been set to that in previous releases as well. Only DAZ 2025 has that lagginess.

    Edit: After a driver update, Iray itself is better, but there's still a momentary lag when switching between Panes (particularly Viewport and Aux Viewport).

    I encountered the same problem. I'm planning to change my 4080 to a new 5090 GPU but the lagginess
  • PadonePadone Posts: 3,995
    • Iray Photoreal & Iray Interactive
      • Improved displacement tessellation: In addition to the fixed subdivision schemes previously available, there is now a (configurable) "adaptive" parameter option, too. This will lead to overall less memory usage at similar quality, or much higher quality at similar memory usage. Both schemes will also employ available CUDA GPUs for acceleration. For details, please refer to the new section in the Iray Programmer’s Manual.
      • Added an additional pre-tessellation step to improve low-polygon geometry objects, but that feature meaningful shading/vertex normals, via the approx_geometry_from_ shading_normals attribute. This can be interpreted as an extended replacement of the shadow_terminator_offset_mode flag, which actually works on the geometry itself, instead of just approximating the nonexistent detailed geometry. This comes at the price of increased pre-processing time, and vastly more memory usage.
      Iray Photoreal
      • Improved work scheduling, leading to performance increases in both interactive and batch mode scheduling, especially when using guided sampling and the caustic sampler. Note that this also affects the amount of time it takes for IRender_context::cancel_render() to complete. Applications which use CANCEL_AND_CONTINUE during camera movement etc. will likely experience bad interactivity. While Iray Photoreal attempts to detect and handle such cases, this is not generally possible. Applications should make sure to pass the appropriate value to IRender_context::cancel_render().

    From what I understand, "adaptive subdivision" is a game changer as it allows to greatly reduce the tesselation required for large scenes. On the contrary "pre-tessellation" seems a bogger if it replaces normals with real geometry, "vastly more memory usage" is not good as it means a scene that worked before may go out of vram. Also the "improved work scheduling" seems to improve rendering times at the cost of interactivity which may be what most people perceives as lag in the viewport.

    If any DAZ expert can clarify those points it would be useful, thank you.

  • Dude3DLabDude3DLab Posts: 38
    edited April 30

    HOLY [COW]! Maybe I'm going insane, or it's just me—but I think I found a way to reduce viewport lag!
    Basically, add both the Aux Viewport and Viewport panes to your workspace, close them, and then just open the main viewport.
    Somehow, this actually reduced my viewport lag!

    Post edited by Richard Haseltine on
  • edited April 30

    Dude3DLab said:

    HOLY [COW]! Maybe I'm going insane, or it's just me—but I think I found a way to reduce viewport lag!
    Basically, add both the Aux Viewport and Viewport panes to your workspace, close them, and then just open the main viewport.
    Somehow, this actually reduced my viewport lag!

    [My goodness], it worked for me, too. Why does this work? Still not as smooth as 4.23, but better than before.

    Post edited by Richard Haseltine on
  • LeanaLeana Posts: 12,735
    edited April 30

    cire992_5c76c5ca30 said:

    Dude3DLab said:

    HOLY [COW]! Maybe I'm going insane, or it's just me—but I think I found a way to reduce viewport lag!
    Basically, add both the Aux Viewport and Viewport panes to your workspace, close them, and then just open the main viewport.
    Somehow, this actually reduced my viewport lag!

    [My goodness], it worked for me, too. Why does this work? Still not as smooth as 4.23, but better than before.

    A variant to the classic "Have you tried to turn it off and on again?" laugh

    Post edited by Richard Haseltine on
  • Dude3DLabDude3DLab Posts: 38
    edited April 30

    cire992_5c76c5ca30 said:

    Dude3DLab said:

    HOLY [COW]! Maybe I'm going insane, or it's just me—but I think I found a way to reduce viewport lag!
    Basically, add both the Aux Viewport and Viewport panes to your workspace, close them, and then just open the main viewport.
    Somehow, this actually reduced my viewport lag!

    [My goodness], it worked for me, too. Why does this work? Still not as smooth as 4.23, but better than before.

    TÉCHNÓLÓLÝ

    Post edited by Richard Haseltine on
  • jjb24jjb24 Posts: 33

    Dude3DLab said:

    HOLY [COW]! Maybe I'm going insane, or it's just me—but I think I found a way to reduce viewport lag!
    Basically, add both the Aux Viewport and Viewport panes to your workspace, close them, and then just open the main viewport.
    Somehow, this actually reduced my viewport lag!

    I don't know what prompted you to try this but I'm sure glad you did. It made a large difference for me too and perhaps discovering this will help them fix the underlying issue. Thanks for sharing!

  • jjb24jjb24 Posts: 33

    A few days ago I reported an issue with DAZ Studio 2025 alpha by submitting a 'Request' but the person who responded told me that all '2025' issues should be reported by posting here. I asked if they would send the information in my request where it needed to go but they didn't reply. This post may be redundant if they forwarded the information.

    The problem involves a change in the way some objects are hidden (the 'eyeball' icon under 'V' in the 'Scene' tab) for a particular product. I have not encountered the problem with any other products during my time working in DAZ Studio 2025 alpha so I don't know if it's only this product or if other products have the problem too. I described the problem with screen shots in a powerpoint presentation and I'm attaching a PDF version of the presentation.

    pdf
    pdf
    DAZ Studio 2025 alpha bug report.pdf
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  • ImagoImago Posts: 5,649

    I have a quick question about scripting: The new code is still on development or we can already access the documentation and try to fix our non-working scripts?

    Perhaps with some helpful guide to understand which code went deprecated and how to replace it with new code... cheekywink

  • LeanaLeana Posts: 12,735

    There are some info on scripting changes in this thread: https://www.daz3d.com/forums/discussion/727631/daz-studio-2025-6-25-2025-x-evergreen#latest

    However since it's an alpha it's entirely possible there will be more changes coming.

  • barbultbarbult Posts: 26,156

    jjb24 said:

    A few days ago I reported an issue with DAZ Studio 2025 alpha by submitting a 'Request' but the person who responded told me that all '2025' issues should be reported by posting here. I asked if they would send the information in my request where it needed to go but they didn't reply. This post may be redundant if they forwarded the information.

    The problem involves a change in the way some objects are hidden (the 'eyeball' icon under 'V' in the 'Scene' tab) for a particular product. I have not encountered the problem with any other products during my time working in DAZ Studio 2025 alpha so I don't know if it's only this product or if other products have the problem too. I described the problem with screen shots in a powerpoint presentation and I'm attaching a PDF version of the presentation.

    I've been struggling with confusion about the eyeball icon. Like you said, the visibility of the item changes, but the eyeball icon doesn't immediately change to reflect that change. It has been very confusing. Thanks for the tip about making the viewport update to make the eyeball icon update.

  • jjb24jjb24 Posts: 33
    edited April 30

    Since I have a 5090 video card that's a paper weight in 4.23 I created a kluge workaround for the change in the way lighting works in Texture Shaded mode in DAZ Studio 2025 alpha. I don't always need it but when I want to place or pose objects in a shadowed area of a scene in Texture Shaded mode the image becomes so dark I can't see anything in it. My kluge is pretty silly but it's working for me and I thought I'd share it. It's intended to allow you to work on poses and placements with plenty of light but should always be hidden when rendering the scene. 

    I created a group of lights containing 4 distant lights in a square shape all pointing towards the center of the square. I can move the group of lights around in the scene in x, y, and z to place the center of the square on the part of the scene I'm working on. The square is large enough that anything in the vicinity will be well lit from all directions. My square is 400 x 400 and my lights are set at 2500 lumens but you can make the square any size and the lights any intensity that works for you. Using this tool an area in a scene that is too dark to work on can be made easily visible if you turn preview lights on. Moving the group of lights around in large scenes and remembering to hide them before rendering are extra steps in the workflow but for me it's worth it. I saved the group of lights as a scene subset so I can easily bring them into any scene I'm working on.

    Of course I'd prefer not to use my kluge so if anyone has a better way to bring light into dark spaces when in Texture Shaded view mode I'd love to learn about it. I'm sort of hoping the final version of DAZ Studio 2025 has a button to toggle Texture Shaded mode between the way 4.23 works and the new way that 2025 works but that may be asking too much.

    Post edited by jjb24 on
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