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Well if 3Delight does not move to DS 5, then DS 4 will still be available and 3Delight is integrated into other progams including a cloud version ( https://www.3delight.com/signup-landing-page ). So if your business depends on 3Delight, then you are not out of options as of today. DAZ 3D shifted to iRay several years ago and promoted iRay materials for new products. As a business, that was a pretty good indication that they were moving away from a 3Delight centric platform. More render platforms means divided development resources. Also, I did not see any DAZ Studio 3Delight innovations over the last few years.
Businesses must change and innovate or die, especially in in an industry that is always rapidly moving forward. 3Delight moved away from REYES compliance with 3Delight NSI ( https://en.wikipedia.org/wiki/3Delight ) because 3Delight could not innovate.
If DAZ does drop 3Delight from DS, it might mean more resources applied to improving animation in filemant or iRay. Although I will be honest, I don't hold a lot of hope for that scenario since it seems the team developing/maintaining DS4 was the same team developing DS 5 which is still in alpha after more than 4 years. My understanding was that DS 5 was a re-write of DS using DS 4 as a guideline instead of an incremental build. If that is true, then 4 years at ALPHA level is a long time.
https://www.geeksforgeeks.org/difference-between-alpha-and-beta-testing/
https://www.geeksforgeeks.org/difference-between-black-box-vs-white-vs-grey-box-testing/
https://en.wikipedia.org/wiki/Software_release_life_cycle
At some point iRay may go bye-bye and DAZ 3D will have to find some other render engine to use. This is the cycle of software life Simba.
iray viewport is laggy for me, a bit laggy also the texture shaded option, with latest studio dirvers
tested dforce on lindsay hairs, working as expected, the only difference i found is that hairs disappears during simulation if you simulate in iray viewport
also strange orizzontal bars during rendering in viewport, in the first iterations,
UI is really beautiful, only thing i miss the colors for different axis in parameter panels
found shift+Y is not working
the surface highlight contour thickness otpion is not working
character loading is way faster than 4.23
Good point. It is probably stuff installed by DIM that did not use the "Content" folder since my DIM was pointed to RUNT\DIM as the install folder, but if I blow-away my entire DIM (13,000 items) and have eveything point to RUNT\DIM\Content, won't I just end up with a Content folder inside the Content folder since all I am doing is changing the base path?
There's still a little issue... You need 3Delight working inside DAZ Studio in order to create the .RIB files to be sent to the Stand Alone application or any other compatible one. So that's not a suitable solution, sadly.
Unless there is some kind of .RIB exporter that doesn't need the 3Delight plugin, but I don't think someone will develop something like that.
I'll keep my 4.12 and 4.21 installations really dear and wait for the next news. Who knows, maybe NVidia will stop supporting IRay and DAZ3D will return to 3Delight... Or make Filament fully usable.
Ooookay... I'm totally lost. Where is the link to download the new DS Alpha? Not finding it, - in my account library it is saying, "Inactive"
You can only download it with DIM, there's no standalone installers. You need to check your DIM filters to ensure it includes "public build" files, and then search for "daz studio 2025" in the "ready to download" tab.
The main problem from what I understood was that 3DL completely reworked their shading language at some point (switching to OSL IIRC), so integrating newer versions of 3DL meant that none of the existing 3DL materials and shaders would work anymore. I suppose they could have attempted to write a converter, but I don't know how feasible it was. So we got stuck with the latest version of 3DL supporting RSL shaders.
So I followed the instructions and nothing in the NEWLY installed current Install Manager is happening.
Nevermind... got it
I want to be excited about this Daz 2025 but unless and until a lot of plugins get updated to work with it, or the stable release version gets those features by default when it's released, I just can't see myself switching to it.
Did you check the DIM download filters to make sur that "Public Build" release channel was checked?
DIM won't put things in the Content folder (well, there may have been one or two misconfigued products - but I am pretty sure they were updated) so cosnolidating the Content folder into the root or moving it elsewhere (and selecting the new location) won't be an issue for DIM.
Sorry if basic Q and covered elsewhere - but seems Daz to Blender bridge missing in the Alpha? or do i need to copy / install from somewhere else (e.g. v4 files)?
It is an alpha version, for testing. The SDK (needed to compile plug-ins) is not yet ready to release (and I would think that the scripting engine may not be fully stable) so no one is going to be updating their plug-ins yet. Whether they do later, and on what terms, will, where they are still with us, be up to the PAs involved. I would not expect to see much during the alpha, and would think most people will be wary during any beta that follows, so for a while you will certainly want to work in DS 4 at least some of the time.
Alpha - means "not feature complete, bugs will be there, a lot of them, things will be misssinf (that's what not feature complete means)".
Yes, as noted in my post above we cannot expect anything like a full set of plug-ins etc. during the alpha phase at least.
I know, that's why I say "unless and until", and mention the eventual stable release version. But yeah, the plugin compatibility issue has been known and talked about since early Daz 5 discussions. Also, I'd bet that most if not all PA's who do update, are going to be releasing the updated version as new products so I think Daz 2025 will have to be so much better to be worth paying for all that stuff again and not another questionable "upgrade" like Genesis 9 was.
DS 2025 is DS 6 technically. I'm not sure what you mean by the rest, but be wary of attaching too much weight to things that were not written by the devs.
Which tool is active? Where is the pointer?
Bear in mind that the Viewport code has been extensively rewritten. Unless it appears in a change log/release notes it is quite possible that a missing feature is a bug or simply something that hasn't been implemented yet.
It has long been possible to adjust the colours - Window>Style>Customise. I generally turned the highlioght colour down to about two-thirds of its default value.
Just came here to say the same thing about Animate after being told off for commenting in the "wrong" place. Also Clothes converter G3f to G8f is not displaying properly, The destination requester is covered up.
It's actually slower to load saved scenes for me than 4.23. Clearing a scene is much faster so far.
Please put the colors back on the Camera Cube, pronto. ;)
The Surface Selection tool is active. The pointer (mouse cursor) is on a second montior in the DIM application window, when I pressed Alt+PrtScn to capture the new attached screenshot. The Surfaces pane shows that no surfaces are selected, because the Scene pane shows that I have the ToneMapper Options as the selected scene object, and of course it has no surfaces.
The version of 3Delight in DS 4 is no longer supported by 3Delight, so I don't think Daz would go back to it if Nvidia stopped supporting Iray. At this point, the old version of 3Delight is legacy software that reached end of life years ago. 3Delight-NSI is what they call their current render technology. I assume it's an entirely different rendering system that's not compatible with RenderMan compliant products sold here, so all new products would have to be created for 3Delight-NSI if Daz were to implement it again. It would be nice if DAZ could find another free, supported render engine that works on more hardware types than Iray does, though.
can i install it separately or will it destroy my old Beta 4.23xx ?
DIM will install the 2025 Alpha to a separate directory. Your old Beta 4.23 will not be affected.
It’s installed separately
https://www.daz3d.com/look-at-me-ii-pose-control this is not working in new Alpha. I really use this alot.
You can change that back if need be.