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Could also use this product to add ambient occlusion to the figure.
https://www.daz3d.com/cgi-mesh-maps-for-genesis-9
Transmaps with the FilaToon shader has been fixed for a while. Do you have the lastest version of Daz Studio installed? Make sure you're using the Filatoon Shader. Make sure the transmap is in place.
If you have Easy FilaToon the "Hair Prep" Shader Preset and the "Environment Base" Shader Preset both preserve the transparency maps/ cutout opacity maps. I believe V3D's Filatoon product also can preserve trans maps (at least that's what I read, I don't own the product). You can, however, manually reapply the transmaps after using the Filatoon shaders that come with Daz Studio, if you prefer to do it by hand.
The key is to adjust the PBR Masked Threshold. Most trans-mapped hairs and foliage seem to look best at a very low PBR Masked Threshold value (at least in my experiments). Every trans map is slightly different, though, so you'll want to adjust that setting accordingly.
Before and after:
some experiements and an idea for a faux coverart.
Your image isn't showing - gallery links directly to an image expire now..
Urks. Whose idea was that?
@HighElf The bunny in the bag is so cute!
Yeah, I love it, too. The asset is called "Pufflet The Bunny". I don't know why, but it is no longer available for purchase here in the store. So I couldn't credit it in the gallery.
Hypertaf had left Daz, went to and left another store(s), and is now selling their items on Artstation.
Hey gang. I haven't been around much lately but I'm still alive! I've been messing around with Filatoon lately, and more specifically with Nirv Zero, and how her skin can work with male shapes. I'm sharing some maps that can be overlayed onto Zero's skin to make it more versatile.
CHEST ADJUST needs to be overlayed to the torso diffuse map, and will make the chest region just a little more masculine.
GLUTES FOLD GONE needs to be applied to the diffuse maps of both torso and legs. This removes the baked-in fold underneath the glutes (which looks good in some poses but not others, regardless of the characters gender.)
FACE ADJUST needs to be overlayed to the normal map of the face, and it tweaks the shadows underneath the eyes a little. You can also play with the strength of the normal map, I set it to 0.75 in the above example
I also attached the shape sliders of the above character.
All the pictures showing your male character are broken.
strange... perhaps too many large PNG's in one post? Perhaps it helps if I stagger te uploads like this?
Hehe! We're already getting Filatoon lifehacks.
Been away from Studio for a while and catching up on things--one of which is the (relatively) new Filatoon shaders and the Filament renderer. I have read and compiled as much information as possible on using Filatoon (casting shadows appears to be more tricky than IRay). I have reproduced all the information below that I have compiled from various sources including this forum (I take no credit for any of this knowledge--I have no knowledge). Even taking into account everything below, I still can't get a damn spotlight to cast shadows. I can cast shadows with a distant light and adjust the intensity in various ways with no issues, but cannot get drop shadows to work with anything else. If you were to hook me up to a lie detector test as to how closely I think I followed the process below, I would pass, but I have to be missing something and I don't know what it is and it's driving me nuts.
Here's what I have compiled and tried to follow to get cast shadows with a Spotlight (is any of this incorrect?):
Open a Scene and add the Basic FilaToon Environment, which spawns a Distant Light and Filament Draw Options. Be sure to change Distant Light Shadow Type from None (default) to Raytrace.
1. Enabling and Controlling Shadow Casting:
2. Light Source Configuration:
Spotlight geometry does not do anything to the light or shadow. The only way to adjust spotlights is brightness and angle. (If you want a point light that casts shadows, use a spotlight with the angle increased to 180). If you light your subject with a spotlight and not the distant light, you will get the dark shadows.
If you are using distant light, keep in mind what parts of the scene might be blocking it. You can either hide those elements or go into the surfaces and set Cast Shadows to Off.
You may also want to adjust the Ambient in the scene to something darker to make the lighting look more contrasted.
3. Filament Draw Options:
4. Additional Considerations:
I'm trying to get a noir shadow look, if it helps. Any suggestions to keep me from banging my head against the wall will be appreciated.
I know this is in the guide you posted, but did you lower the intensity of the distant light? I will often drop it to 50-60% in conjunction with spotlights in a scene if I'm trying to get shadows from those. Also rotating the figure with yrotate so it's not straight on can help adjust where the shadows are falling if you haven't tried that already.
Thanks. I'm also looking at products like Easy Filatoon just to see what is technically possible with the shader. If you look at the screenshots from the Easy Filatoon promo (attached), you see some pretty hard, dark shadows, so it seems to be possible to do, just not sure how to control the effects.