Reality 4.1 - September 21st

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Comments

  • Ghosty12Ghosty12 Posts: 2,080
    edited September 2015
    Apothis68 said:
    acanthis said:
    nDelphi said:
    acanthis said:

    With iRay working so well (for me at least) this has to be a wait and see. A loooooong wait and see.

    ... but if anyone does manage to get it working in DAZ Studio I'd love to see some comparative timings Reality vs iRay for the same scene. That should be easy because Paolo has said that Reality 4.1 will convert iRay Shaders (I'm sure he said that ... somewhere).

    LuxRender 1.5 with its new code is faster than iRay, by a lot. That much is clear. Paolo's own videos can testify to that.

    I'm sure that's what the video shows, but let's just wait and see what some side by side comparisons yield. I'm a believer in that old saying "If something sounds too good to be true ..." smiley

    Anyway, I'm open to be convinced - just not on my production machine.

    The video shows it being a lot faster than Reality 4.0/lux 1.3. I'm not at all convinced its advantages over iRay (and I'm sure there are plenty) are in the speed arena on semi decent nvidia hardware at least

    Where the difference between Iray and Lux is that you can change the light intensity and colour while the image is rendering.. The other is that you can change the camera settings like f-stop, Film ISO, Shutter and gamma as the image renders.. There are a lot of options that you can adjust as the scene renders, something that as of yet as far as I know can not be done in Iray..

    The attached image just a simple one done with CPU Acceleration and Extra Boost turned on I let it go for an hour, but was probably ready earlyer than that but was off watching TV.. lol

     

     

    Test2.jpg
    714 x 1050 - 829K
    Post edited by Ghosty12 on
  • mtl1mtl1 Posts: 1,508
    RAMWolff said:
    nDelphi said:

    In order to use those new features you have to make sure that your CPU can handle them. I believe my CPU will not. It is older than 2009 2011 when those new features were introduced.

    Here's a list of the CPUs that will work with the new LuxRender features:

    https://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX

    Update:

    According to a post by Paolo at Runtime DNA a cpu with SSE3 should work, but that AVX is better.

    https://en.wikipedia.org/wiki/SSE3#CPUs_with_SSE3

    My CPU is Intel(R) Core™ i7-5820K Six-Core 3.30GHz 15MB Intel Smart Cache LGA2011-V3 but have no idea where to look to see if the specs are Sandy or Haswell or what ever...

    http://ark.intel.com/products/82932/Intel-Core-i7-5820K-Processor-15M-Cache-up-to-3_60-GHz this link should help!

  • Very frustrating because I've been looking forward to this, but I can't access Paolo's website at all now. However, I'll give it a go round with just the updated Lux and see. Good luck everyone. And the Renderosity store isn't any help either.

  • Since I'm using a 2013 Mac Pro with Dual AMD cards, there's no Iray joy for me. Anyone using Reality on a new Mac Pro? Does it scream?

  • RAMWolffRAMWolff Posts: 10,352
    mtl1 said:
    RAMWolff said:
    nDelphi said:

    In order to use those new features you have to make sure that your CPU can handle them. I believe my CPU will not. It is older than 2009 2011 when those new features were introduced.

    Here's a list of the CPUs that will work with the new LuxRender features:

    https://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX

    Update:

    According to a post by Paolo at Runtime DNA a cpu with SSE3 should work, but that AVX is better.

    https://en.wikipedia.org/wiki/SSE3#CPUs_with_SSE3

    My CPU is Intel(R) Core™ i7-5820K Six-Core 3.30GHz 15MB Intel Smart Cache LGA2011-V3 but have no idea where to look to see if the specs are Sandy or Haswell or what ever...

    http://ark.intel.com/products/82932/Intel-Core-i7-5820K-Processor-15M-Cache-up-to-3_60-GHz this link should help!

    Thanks.  I'll bookmark this page but still not telling me if it's Sandy or Haswell or what ever....

  • nDelphinDelphi Posts: 1,922
    RAMWolff said:
    nDelphi said:

    In order to use those new features you have to make sure that your CPU can handle them. I believe my CPU will not. It is older than 2009 2011 when those new features were introduced.

    Here's a list of the CPUs that will work with the new LuxRender features:

    https://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX

    Update:

    According to a post by Paolo at Runtime DNA a cpu with SSE3 should work, but that AVX is better.

    https://en.wikipedia.org/wiki/SSE3#CPUs_with_SSE3

    My CPU is Intel(R) Core™ i7-5820K Six-Core 3.30GHz 15MB Intel Smart Cache LGA2011-V3 but have no idea where to look to see if the specs are Sandy or Haswell or what ever...

    Try CPU-Z

    For GPU you can use GPU-Z.

  • the Reality Users Guide has been posted here for DL by Paolo
    https://s3-us-west-1.amazonaws.com/preta3d-products/reality/docs/Reality_Users_Guide.pdf

    Paolo has also made modifications to the Preta3d website to try and allow more connections, but it's still appears to be a lot of traffic at this time.

  • BobvanBobvan Posts: 2,653
    ghosty12 said:
    Apothis68 said:
    acanthis said:
    nDelphi said:
    acanthis said:

    With iRay working so well (for me at least) this has to be a wait and see. A loooooong wait and see.

    ... but if anyone does manage to get it working in DAZ Studio I'd love to see some comparative timings Reality vs iRay for the same scene. That should be easy because Paolo has said that Reality 4.1 will convert iRay Shaders (I'm sure he said that ... somewhere).

    LuxRender 1.5 with its new code is faster than iRay, by a lot. That much is clear. Paolo's own videos can testify to that.

    I'm sure that's what the video shows, but let's just wait and see what some side by side comparisons yield. I'm a believer in that old saying "If something sounds too good to be true ..." smiley

    Anyway, I'm open to be convinced - just not on my production machine.

    The video shows it being a lot faster than Reality 4.0/lux 1.3. I'm not at all convinced its advantages over iRay (and I'm sure there are plenty) are in the speed arena on semi decent nvidia hardware at least

    Where the difference between Iray and Lux is that you can change the light intensity and colour while the image is rendering.. The other is that you can change the camera settings like f-stop, Film ISO, Shutter and gamma as the image renders.. There are a lot of options that you can adjust as the scene renders, something that as of yet as far as I know can not be done in Iray..

    The attached image just a simple one done with CPU Acceleration and Extra Boost turned on I let it go for an hour, but was probably ready earlyer than that but was off watching TV.. lol

    But I am having a Error: 14 Static loading of renderer 'luxcore' failed, when I try to resume the render at a later time..

    Still looks a bit noisy. I fond the iray draw as good as working with the "on the fly" lux features. Still I am looking forward to be able to d/l it and see what I can do..

    ghosty12 said:

     

     

  • RAMWolffRAMWolff Posts: 10,352

    Thank you.  It's a Haswell E/EP

  • Ghosty12Ghosty12 Posts: 2,080
    edited September 2015
    Bobvan said:
    ghosty12 said:
    Apothis68 said:
    acanthis said:
    nDelphi said:
    acanthis said:

    With iRay working so well (for me at least) this has to be a wait and see. A loooooong wait and see.

    ... but if anyone does manage to get it working in DAZ Studio I'd love to see some comparative timings Reality vs iRay for the same scene. That should be easy because Paolo has said that Reality 4.1 will convert iRay Shaders (I'm sure he said that ... somewhere).

    LuxRender 1.5 with its new code is faster than iRay, by a lot. That much is clear. Paolo's own videos can testify to that.

    I'm sure that's what the video shows, but let's just wait and see what some side by side comparisons yield. I'm a believer in that old saying "If something sounds too good to be true ..." smiley

    Anyway, I'm open to be convinced - just not on my production machine.

    The video shows it being a lot faster than Reality 4.0/lux 1.3. I'm not at all convinced its advantages over iRay (and I'm sure there are plenty) are in the speed arena on semi decent nvidia hardware at least

    Where the difference between Iray and Lux is that you can change the light intensity and colour while the image is rendering.. The other is that you can change the camera settings like f-stop, Film ISO, Shutter and gamma as the image renders.. There are a lot of options that you can adjust as the scene renders, something that as of yet as far as I know can not be done in Iray..

    The attached image just a simple one done with CPU Acceleration and Extra Boost turned on I let it go for an hour, but was probably ready earlyer than that but was off watching TV.. lol

    But I am having a Error: 14 Static loading of renderer 'luxcore' failed, when I try to resume the render at a later time..

    Still looks a bit noisy. I fond the iray draw as good as working with the "on the fly" lux features. Still I am looking forward to be able to d/l it and see what I can do..

    ghosty12 said:

     

     

    As for the error message that I posted turns out I forgot to get rid of Luxrender 1.3.1 so when I was starting up Luxrender I had no idea I was using the old version, that was what was giving me that error, I feel such a noob.. lol

    Post edited by Ghosty12 on
  • ghosty12 said:
    Apothis68 said:
    acanthis said:
    nDelphi said:
    acanthis said:

    With iRay working so well (for me at least) this has to be a wait and see. A loooooong wait and see.

    ... but if anyone does manage to get it working in DAZ Studio I'd love to see some comparative timings Reality vs iRay for the same scene. That should be easy because Paolo has said that Reality 4.1 will convert iRay Shaders (I'm sure he said that ... somewhere).

    LuxRender 1.5 with its new code is faster than iRay, by a lot. That much is clear. Paolo's own videos can testify to that.

    I'm sure that's what the video shows, but let's just wait and see what some side by side comparisons yield. I'm a believer in that old saying "If something sounds too good to be true ..." smiley

    Anyway, I'm open to be convinced - just not on my production machine.

    The video shows it being a lot faster than Reality 4.0/lux 1.3. I'm not at all convinced its advantages over iRay (and I'm sure there are plenty) are in the speed arena on semi decent nvidia hardware at least

    Where the difference between Iray and Lux is that you can change the light intensity and colour while the image is rendering.. The other is that you can change the camera settings like f-stop, Film ISO, Shutter and gamma as the image renders.. There are a lot of options that you can adjust as the scene renders, something that as of yet as far as I know can not be done in Iray..

    The attached image just a simple one done with CPU Acceleration and Extra Boost turned on I let it go for an hour, but was probably ready earlyer than that but was off watching TV.. lol

     

     

    You can change all the camera tonemapping, shutter, fstop, ISO etc as the image renders in iRay too.

  • ToyenToyen Posts: 2,033

    So how do Reality 4 users install it?

    I thought the update was going to be free for those who already own reality but its not showing up in DIM.

  • Ghosty12Ghosty12 Posts: 2,080
    edited September 2015
    Toyen said:

    So how do Reality 4 users install it?

    I thought the update was going to be free for those who already own reality but its not showing up in DIM.

    You have to go to your product library and manually download it..

    Apothis68 said:

    You can change all the camera tonemapping, shutter, fstop, ISO etc as the image renders in iRay too.

    I never knew that I thought it was locked out like Studio is when you do 3DL rendering, either way I have shied away from Iray after my last video card died while using it for a render..  I just tried it and while the image is rendering, Studio is locked out.  The only way to do changes is to press the cancel button do the changes and then press the resume button. Luxrender allows you to change those settings as it is continually rendering you don't have to stop and start everytime you want to make changes to light intensity, or change the camera shutter speed.

    Post edited by Ghosty12 on
  • ToyenToyen Posts: 2,033
    ghosty12 said:
    Toyen said:

    So how do Reality 4 users install it?

    I thought the update was going to be free for those who already own reality but its not showing up in DIM.

    You have to go to your product library and manually download it..

    Got it, thanks! : )

  • BobvanBobvan Posts: 2,653

    I deleted all Reality files to be safe.. Still waiting since I purchased it from P's site...

  • ghosty12 said:
    Toyen said:

    So how do Reality 4 users install it?

    I thought the update was going to be free for those who already own reality but its not showing up in DIM.

    You have to go to your product library and manually download it..

    Apothis68 said:

    You can change all the camera tonemapping, shutter, fstop, ISO etc as the image renders in iRay too.

    I never knew that I thought it was locked out like Studio is when you do 3DL rendering, either way I have shied away from Iray after my last video card died while using it for a render..  I just tried it and while the image is rendering, Studio is locked out.  The only way to do changes is to press the cancel button do the changes and then press the resume button. Luxrender allows you to change those settings as it is continually rendering you don't have to stop and start everytime you want to make changes to light intensity, or change the camera shutter speed.

    As I said, you can change the tonemapping settings mid render in iRay. When you render in iRay, look on the left hand side of the render window, there's a little marking about half way up. Click it, and all the tonemapping settings slide out and can be changed during the render.

  • BobvanBobvan Posts: 2,653

    Dont forget to mention that one's render re starts from 0 when one makes an adjustment. There seems to be no hurry in resolving this..

  • mtl1mtl1 Posts: 1,508
    edited September 2015
    RAMWolff said:
    mtl1 said:
    RAMWolff said:
    nDelphi said:

    In order to use those new features you have to make sure that your CPU can handle them. I believe my CPU will not. It is older than 2009 2011 when those new features were introduced.

    Here's a list of the CPUs that will work with the new LuxRender features:

    https://en.wikipedia.org/wiki/Advanced_Vector_Extensions#CPUs_with_AVX

    Update:

    According to a post by Paolo at Runtime DNA a cpu with SSE3 should work, but that AVX is better.

    https://en.wikipedia.org/wiki/SSE3#CPUs_with_SSE3

    My CPU is Intel(R) Core™ i7-5820K Six-Core 3.30GHz 15MB Intel Smart Cache LGA2011-V3 but have no idea where to look to see if the specs are Sandy or Haswell or what ever...

    http://ark.intel.com/products/82932/Intel-Core-i7-5820K-Processor-15M-Cache-up-to-3_60-GHz this link should help!

    Thanks.  I'll bookmark this page but still not telling me if it's Sandy or Haswell or what ever....

    Oh, sorry. I usually don't go by Sandy/Haswell but rather the instruction set that LuxRender 1.5 is looking for. In this case, it needs SSE3 as a minimum to take advantage of the CPU acceleration. Your 5820k has SSE4.2 :)

     

    Bobvan said:

    Dont forget to mention that one's render re starts from 0 when one makes an adjustment. There seems to be no hurry in resolving this..

     

    Isn't that LuxRender's issue and not Reality 4.1? At any rate, I've never had an issue with that even with the old Luxrender and 4.0... or do you mean adjustments with materials, etc? 

    Post edited by mtl1 on
  • xmasrosexmasrose Posts: 1,409

    Downloaded the update from Rendero and I need to run more tests but the cpu with extra boost seems the fastest for me. My GPU is an older GeForce (GTX460).

    But Reality keeps asking for product registration. I did it once and it went fine but it is asking again. Weird! Anybody knows why?

  • Ghosty12Ghosty12 Posts: 2,080
    Apothis68 said:

    As I said, you can change the tonemapping settings mid render in iRay. When you render in iRay, look on the left hand side of the render window, there's a little marking about half way up. Click it, and all the tonemapping settings slide out and can be changed during the render.

    Ahh k my bad, never knew it was there, that is how inconspicous that little bit on the window is.. And well yeah it can do all of that but Iray does not "yet" have the ability to change the light intensity and colour on the fly that I can see.. One thing is that while you can change the shutter speed and so on, on the fly it has this annoying ability to be linked with other settings in the tonemapping section.. Luxrender does not have that limit put on it eitherway it is good to see Luxrender become just that bit better.. Now while Iray has a large corporation behind it, Luxrender has a very passionate user community behind it..

  • ghosty12 said:
    Apothis68 said:

    As I said, you can change the tonemapping settings mid render in iRay. When you render in iRay, look on the left hand side of the render window, there's a little marking about half way up. Click it, and all the tonemapping settings slide out and can be changed during the render.

    Ahh k my bad, never knew it was there, that is how inconspicous that little bit on the window is.. And well yeah it can do all of that but Iray does not "yet" have the ability to change the light intensity and colour on the fly that I can see.. One thing is that while you can change the shutter speed and so on, on the fly it has this annoying ability to be linked with other settings in the tonemapping section.. Luxrender does not have that limit put on it eitherway it is good to see Luxrender become just that bit better.. Now while Iray has a large corporation behind it, Luxrender has a very passionate user community behind it..

    Yeah, I'm by no means trying to defend iRay here. I'm pretty much agnostic on it, whichever works easiest while giving great results is what I'll use. Still having a bunch of issues with new Reality/lux, so we'll see how things pan out

  • BobvanBobvan Posts: 2,653
    edited September 2015

    Mtl I was referring to iray responding to Apothis. I also really like iray. I am exited that both will render fast no more 6 to 10 hours yaaaay!

    Post edited by Bobvan on
  • Have been waiting for faster pretty LuxRenders for so long. They finally arrive. Pessimistically tells self Preta3D will be choked with requests. Is still sad when not wrong. Still sad 9 hours later when still not wrong.

    Guesses he'll go use stupid Iray with stupid twin GTX 780ti's.

  • Feel's like dude with too much time waiting in line for latest iphone.

  • BobvanBobvan Posts: 2,653
    edited September 2015

    Such as life. What bothers me is the fanboys saying "If you want it fast go buy it again from RTDNA" as reward for Paolo's had work. I did not pay any discounted price on R2 or the R4 update that are being offered now. Sounds like it could be buggy out of the game once again too..

    Post edited by Bobvan on
  • Bobvan said:

    Mtl I was referring to iray responding to Apothis. I also really like iray. I am exited that both will render fast no more 6 to 10 hours yaaaay!

    if my renders takes less then it does for me to connect to the site right now and DL I will be a happy idiot. I'm glad for Paolo, he works hard on this thing and listened to a lot of us tell him how we thought it should work and he made it happen so I can't fault him for a popular product that's bogging down his delivery system.

  • BobvanBobvan Posts: 2,653
    edited September 2015

    Just as long as it's not too buggy. Im getting nice stuff with iray but still prefer some stuff with lux. As long as it runs properly I will be using both engines..

    Post edited by Bobvan on
  • Jim_1831252Jim_1831252 Posts: 728
    edited September 2015

    Such IS life :p Silly as it seems that option did cross my mind, but why go over there? It's available here. Paolo's getting all the reward he needs judging by his page right now :D I can't remember what I paid for Reality 2 - might have got the release discount. I did end up buying Reality 3 for Poser as I thought we were never going to see R3 for DAZ. Since I upgraded to 4 I've barely used it. I wasn't rendering anything so pretty that I was willing to wait so long, but am excited to see 4.1.

    Post edited by Jim_1831252 on
  • Bobvan said:

    Just as long as it's not too buggy. Im getting nice stuff with iray but still prefer some stuff with lux. As long as it runs properly I will be using both engines..

    I'll probably go back to Reality/Lux. The Lux GUI is very convenient. Volumetrics seems to be better in Lux too.

  • I am very excited about 4.1 but cannot dowload it as I get server errors. I can wait until things settle on their site.

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