Show Us Your Bryce Renders Part 13
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Magnificent forest Horo, love the fog effect
Magnificent forest Horo, love the fog effect.
Thanks Hansmar
Thank you Hansmar and mermaid.
I don’t know if I posted this before. I used a file by Simone83 (Renderosity), an Hdri from Layered Skies, changed the materials; and the ship a freebie.
mermaid - I do not remember having seen this beautifully done sight out af a tunnel.
The object at left is from Alien Artifacts Vol1 by MatCreator and at right a turned instance, both with my own material. They stand on a Fading Disk. Background, light and colour by an HDRI from Hyper Textures Base. Both sides, front and back, of an alien artifact.
Beautifully presented Artifact Horo, thanks for the comment.
Thank you mermaid.
mermaid - Wonderful ship render !
Horo - Awesome Artifacts !
Thanks Bunyip02
Thank you Bunyip02.
Two self made terrains with the Techno Glass material by David Brinnen, they stand on the ground plane with a self made water material. Sky and ambient light by an HDRI from Deep Space HDRI 2 and the key light by the sun. An outlandish city on a far away planet.
Great surreal scene Horo
Thank you mermaid.
Great render with the ship, Mermaid010,
Nicely presented very alien artifacts, Horo and very good looking outlandish city.
I made two renders with the 'Block' environment from the Hi-Res terrains 2. In the first one, I put the camera in a kind of canyon within the terrain, added a rock wall, a tree and a DAZ lamb. In the second one, the camera is at the outside and I added a lighthouse (with a light) as well as a red sun from the space render kit. The texture in the second one is not from the Hi-Res terrains. In both cases, the sky is by David B and Horo and a second iteration of the terrain is in the background.
Superb scenes Hansmar, I like how you used the same terrain with different views; thanks for the comment
Hansmar - thank you. Very nice landscapes with the walls and the lamb. The coast looks very good, I like the water and the moody sky.
The terrain is from High Resolution Terrains 1 with an assembled and modified material from the same set, Grand Mountains and Terrain Stacking. Sky by the CloudSphere15, the ambient light by the SkySphere15 HDRI (unpublished) and the key light by the sun.
Beautiful landscapes, Horo.
mermaid, that is a lovely scene with the cave.
Hansmar, really nice work.
Thank you NGartplay.
Oooops - missed a couple of great renders by Mermaid & Horo on page 80, as one of my mates use to say "Slow down to 90 !!"
Horo - Wonderful City ! High Resolution Terrains render is Superb !
Hansmar - Excellent Block renders - First one with the Lamb is my favourite !
Beautiful scene Horo.
Thanks NGartplay and Bunyip02
Bunyip02 and mermaid - thank you.
Three terrains from High Resolution Terrains 2 with a material from High Resolution Terrains 4. Sky and ambient light by an HDRI from 3 High Resolution HDRI Set, the clouds are from the Sky Lab Cloud Cover and the key light by the sun.
Another superb landscape Horo.
mermaid - thank you.
The above Reddish Desert had started as an Icy Desert but I could not make it turn out as I wanted, so I made it a hot place. Now I redid the ice one which finally turned out as I had it envisioned in the first place.
Three terrains from High Resolution Terrains 2 with a material from Pro Materials (comes with Bryce 7). Sky and ambient light by an HDRI from Sunless HDRI Skies and the key light by the sun.
Excellent icy scene Horo, beautifully done.
Thank you mermaid.
Horo - Wonderful scenes, like the icey one most !
Thank you Bunyip02.
Horo, like how you got the cave system on the sides of the mountains. So interesting and different.
Thank you NGartplay.
The terrain is from Gritstone Hills with a material combined from High Resolution Terrains 1 and 2, the water is the ground plane with a material from High Resolution Terrains 4. Sky and ambient light by an unpublished HDRI and the key light by the sun.