Show Us Your Iray Renders. Part IV
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...yeah had some money come in and picked up 3DU's Skyler a couple Stonemason tiems and Aiko 6 (finally).thanks to the revised sale my PC coupons.
lol that is cool, nice SSS going on there Tim
Ooooh, he looks gelatinous! Well done.
It looks a little dry...maybe not really 'dry', but it needs drops or rivulets of slime or something.
But otherwise WOW!!!
MJC: You know, good points. I think I can do something like that... and maybe make some slime around the base, and better water ripples. Hmm.
And another purchase I'm very happy to FINALLY make, Fit Control.
The image on the left appeared in my web comic a while back, and... yeah, wasn't thrilled. On the right, Fit Control! WOO!
It isn't quite enough to handle, say, a draping outfit on a large breasted woman, but then at that point you really need to just not bother fitting or using dynamics.
Might give that a go, lighting isn't something I've done much with in Iray. Anyhow, I rejigged a few maps that were in the wrong places, changed the base colour from white to pale grey and Darius looks as I remember him looking. I'm happy now.
CHEERS!
Yeek! Pass me that flamethrower!!
CHEERS!
Here's a G3F OC. HDRI lighting and dome only.
I found MEC4D's settings and changed the Top Coat IOR in my settings to what Cathy suggested. I also change the Top Coat Film IOR to 1.46
Looks very good. Maybe I missed it, but what was the base skin you used?
Also, is it permissible to upload DUFs here? There are enough skin variations going around it might be helpful for others to post the actual shader or materials file. Assuming the forum/Daz allows it.
Working on slime beast some more...
I could really use drips and drops, monster edition. ha ha.
(Though just figured out how to make gore dom work for it... mmm)
I could possibly make a mapless shader preset. That would get around the EULA. I would have to put it on dA.
The skin is http://www.daz3d.com/v5-elite-skin-texture-valerie
The shader/mat file won't have the maps in it, just pointers to your maps. If you save uncompressed it'll be human readible.
Did you use the same shader settings for all skin parts, or did you vary them, like a sligtly less glossy version for the head? If they're all the same, you could then just save a single surface. That way, we could test on various UVs.
Valerie looks to be a very nice skin base (and those images are 3DL, by the look of it). I've added it to my wishlist. Thanks for the pointer!
The original is in the gallery, but I noticed an error with the posing... I hate that.
Yes apart from the lips which have a stronger gloss and tighter top coat roughness. Let me refine it more and I will let you know when it is ready for downloading. Yeah I can make a single shader preset with no maps.
Yes 3dl but he did do a render using Reality which was in one of the CGI magazines sometime ago.
Looks pretty good, but, I think it'll take a phenominal texture set for G3 to break the uncanny valley. This is why I've steered clear of using HDR's for the environments as I don't feel that the skin textures are realistic enough to blend with them yet.
CHEERS!
That was quite a nice texture, but, Genesis 2 was imminent when I was getting back to Daz Studio so I didn't really pay Genesis that much attention.
CHEERS!
I decided to try out the Iray version of Awesome Eyes, I wasn't that impressed with the 3Delight version, but, they seem to come into their own in Iray. I'm not saying they'll be my go to resource for eyes though, MindvisionGDS told me that Actual Eyes 5 is in the works, and that will have an Iray version too!
CHEERS!
I use Actual Eyes 2 and 3 but load the maps manually as the Iray conversion doesn't work too well.
Looks like you're applying a cornea bulge moprph, but it's offsetting from the iris, which is staying flat. Looks very weird! I'm trying to remember if mjc's morphs for G2F change the cornea only, or include the iris as well. I'll have to check when I''m not rendering something else.
Tobor my settings won't work for every skin set as I use adjusted spec maps (lightened in PS), home made normal maps in the roughness channel (which my screenshots don't show yet) and top coat Translucency maps from Interjection (store product). I also switched SSS direction from -0.50 to 0.50 on advice from mustakettu85
I am doing anew render to show the difference.
Oh and with my image above I used 5500 Kelvin for the lighting which gives the skin a darker tone. My new render will be at the default of 6500K
I was just looking at SickleYield's tutorial about tone mapping and photometric lighting and will give them a go. She sounds like she knows what she's on about.
CHEERS!
I'm actually using V7 and may turn off the iris correction as it doesn't quite do what mjc's did for G2. I used to use Kettu's Organic Iris for G2 and I don't think there's an equivalent for G3.
CHEERS!
Oooh, I just put a quote after another reply in the same post, how did I do that, I wasn't paying attention!
CHEERS!
I've been working on my favorite characters skin and eyes,What do you think?
True, but IMO that exists for all the models, not soley G3F. However that render is the result of less than 45 minutes total effort from opening Studio to finished render at 4000x3000. Includes changing face and body, In terms of uncanny valley and skin, to me a big problem is that no one's skin tone is even over their entire body. Still we can get great results with overall less time. And progress continues.
Using the Yosemite background again and deleted the dome, ground and leaving the distant light as a 'sun'. The first one is straight from DAZ the second I put through Photo Shop.
Dinner Time
Ha Ha .. that looks gross..
If you thought THAT was gross... improved hugs from the slimer!
It oozes!