Show Us Your Iray Renders. Part IV
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What I do is to use the Expand All function then select the top node in the scene pane and then hold shift and select the last node. Then I apply Uber Iray Shader
That looks awesome!
I put together a scene and was trying to decide whether to render in 3delight or Iray. I wanted to include motion blur in which the background would blur, but not so much the figure. The 3delight implementation doesn't work that way, unless I keep the figure stationary and move the entire set. Hopefully motion blur for Iray will be coming soon. Anyway, I got the Jayden 6 Pro bundle when it was in a Flash sale last week, and the Parkour outfit inspired me to play with "free running" poses in Studio. The hair and clothes come from the bundle, but the figure is Genesis with lots of morphs dialed in. The skin is Ashley for M5, and all the shaders are for 3delight. I've just let DAZ Studio do the conversions automagically.
Kyoto Kid: Nah, it was the Mars Explorers for Genesis, and I haven't had problems with it before. It definitely seemed a sum of parts, because removing any figure fixed the problem. Weird.
Anyway, another (much faster and lower impact) render. The dress is actually Wilmap's Wedding Dress, with a lace texture. (I could probably have used a Merimay dress, but just experimenting)
Underneath the dress is an Ultra bodysuit corset (the default shapes for ultra bodysuit speeds up workflow a lot for things I was trying to do with Genesis Supersuit, though I still like Genesis Supersuit for some stuff), and a little Fit Control tweaks.
Omri hair, if it wasn't obvious.
Edit: Oops, and here it is:
Gorgeous creature Alex!
vrrooooommmmm!!!! beep beep
One thing I discovered is anything with refraction won't disappear by just setting cutout opacity to 0. I haven't tried the IOR tip, but I did find turning refraction weight to 0 made things like glass windows disappear. Check to see if the tear has refraction. If so, try turning off the refraction and see if that does it for you.
I like it!
Thank you :)
Dark Jedi, almost as dangerous like a girl with YOUR credit card on Dubai mall...
So, does this mean that LAMH now works in Iray!?
CHEERS!
Nice job, I really like the drawn effect you gave it. Did you use a filter in postwork? I'm a big fan of the subtle roto-look myself.
LOL! You would go and do that when I've already written MATs! What was the Translucency Weight setting? I'll try the others later and see how I go.
CHEERS!
Ok, I'll try that. Leaving the tear set to Daz Default has worked as I did that with Bjorn and he has no tears now.
CHEERS!
Finally I've done one that I'm proud to post here. Thanks too all the folks here who have given tips and tricks and information! I have poured over the pages nightly.
very nice character!
Thank you! I've been working on this particular render for 3 days. I finally hit the sweet spot with lighting and it only took just over an hour to render.
There is no native support yet (nvidia didn't add a hair primitive as of today). However, for me exporting to OBJ and rendering works pretty well.
Thanks Richie! :D
♥
LOL.
Never post when drunk.
Dino: Yes, post work. It's a method I've been working on for... sheesh, almost 2, maybe 3 months now? For my webcomic. If you go to my deviantart, you can see the evolution of it. It used to be a lot more overt, but what I've moved toward is more of a hint of illustration style rather than cell shaded. Nothing wrong with cell shaded, and for a while I debated going more strongly in that direction.
Here are some early examples (which still look reasonably interesting, just not what I was shooting for):
http://willbear.deviantart.com/art/Egyptian-Idyll-X2-537302123 (early on, everything was too grainy and full of really ... splotchy lines, dots, etc. I liked the idea, but the implementation looked obviously postworked)
http://willbear.deviantart.com/art/starcruiser-Toon-538289574 (I really like this one, even if it's kind of grainy -- reminds me of old paper graphic novels, or Heavy Metal, or something)
http://willbear.deviantart.com/art/Centaur-ladyd-557208171
http://willbear.deviantart.com/art/You-and-Me-and-the-Whiskey-make-Threed-557228069
This is the culmination, really, of the cartoony look I was working on for a while: http://willbear.deviantart.com/art/AbolethD4-558668257
The lines and colors are clean, rather than looking really rasterized.
The nice thing about the method I'm using now is that it also really sharpens and brings out details without losing any of the quality of the render, rather than turning the render into something fundamentally different.
The postwork is pretty simple. Sharpening/flattening the image according to this page:
http://www.tankedup-imaging.com/no_flash_choice.html
(This is handy to experiment with even if you don't plan on doing anything elaborate)
And then a Laplace Edge layer to get some 'sketched lines' on top to play with.
Ok, and my latest...
This scene consists of Sci-Fi Outpost, Exo (from Creature Collection) + Reptilian 6 (for figure and tail), and two Supersuit for Genesis tweaked in different ways (it's very versatile), Ocean Wide in the background (I was attempting to get billowing clouds, which didn't quite work out, but whatever).
Everything liberally retextured and tweaked, of course, and the post work I just mentioned.
One thing I like about this postwork vs. my early experiments is that while there is this dot 'noise' in many sections, it's more finely divided and not as prominent, so it doesn't look like a bad scan of a page but actually artistic. IMO
I see, won't that be memory and render time intensive!?
CHEERS!
Further to what we were talking about earlier, I learned from Second Circle on DA that if you set up refraction weight, it adds the Abbe channel, which is also known as Albedo, the recommended settings are 0.5 (European skin lowest.) and 0.6 (European skin highest.). Mec4D used Albedo on her renders, so it'll be interesting to see what it adds to ours.
CHEERS!
It can be, and you certainly need a 64bit system with at least 8GB of RAM and a GPU with at least 2GB. From my tests, even with a dense fur of about 1 million hair, I was able to pull the wolf render above in less than 20 minutes.
I'm almost there, I've got a 64bit system, 16gb RAM and I don't have an Nvidia card yet, but will get one with 4gb VRAM in the New Year.
CHEERS!
Yeah, I love LAMH, but I use it VERY sparingly in Iray.
The workflow to keep it from crashing or corrupting files, trying to manage how many hairs in the total scene...
It's worth remembering that, when generating hair, you should use as few 'points' to define hair as possible to reduce the size of the result.
I've only got the Player right now, I might consider the full version when I've got my new GPU.
CHEERS!
I'm really hoping for some Iray improvements. They are working on some, and waiting on NVIDIA to add some critical support. Until then, frankly, I usually only use LAMH if I need some weird effect or grass or something.
That's among the reasons why I haven't got it yet, more so now that I do actually use Iray. I suppose it's the same situation with Garibaldi, which I do own, but have never used.
CHEERS!