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Daz 3D Forums > 3rd Party Software > Blender Discussion

Sagan: A DAZ Studio to Blender Alembic Exporter

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Comments

  • UncannyValetUncannyValet Posts: 264
    September 2024

    Edit: Apologies, I am stupid, and did not read the first post (well I did but i skipped over the crucial part and simply watched the tutorial)

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    September 2024

    @UncannyValet

    You're not stupid, I should really figure out why that extra step is needed.

  • Orion_UkOrion_Uk Posts: 231
    October 2024 edited October 2024

    If anyones still about, I could really do with an Alembic (abc) importer for Carrara 8.5 pro? (single file and animation export)...pretty pretty please?

    Post edited by Orion_Uk on October 2024
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,010
    October 2024

    Orion_Uk said:

    If anyones still about, I could really do with an Alembic (abc) importer for Carrara 8.5 pro? (single file and animation export)...pretty pretty please?

    use the obj sequence export option in Sagan and Digital Carvers Guild obj series import in Carrara

    you can even add dynamic hair to it in Carrara 

  • UncannyValetUncannyValet Posts: 264
    October 2024 edited October 2024

    TheMysteryIsThePoint said:

    @UncannyValet

    You're not stupid, I should really figure out why that extra step is needed.

    Not sure if it would interest you to know how this plugin is being used, but I uploaded some test animations I made recently, which used this plugin in the workflow to export HD animations to MD and Blender: https://www.youtube.com/channel/UCySoFBVqIuDAmLxS-J_83fA

    Post edited by UncannyValet on October 2024
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    October 2024

    UncannyValet said:

    TheMysteryIsThePoint said:

    @UncannyValet

    You're not stupid, I should really figure out why that extra step is needed.

    Not sure if it would interest you to know how this plugin is being used, but I uploaded some test animations I made recently, which used this plugin in the workflow to export HD animations to MD and Blender: https://www.youtube.com/channel/UCySoFBVqIuDAmLxS-J_83fA

    @UncannyValet

    Wow. Of course, I'm always interested... even more so when the animation is like this :)

  • huntergeenhuntergeen Posts: 40
    November 2024

    I tried copying the material from Diffeo to the Sagen Alembic model. Most materials work, but for the male genital area, it doesn’t work at all. I tried with Dicktator, Male Genitals, and HD Penis for Genesis 9, but it didn’t work. What should I do? I also tried copying the UV, but that didn’t help.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    November 2024

    @huntergreen

    I'm sorry, I don't have any of those assets, so I can't debug the problem very well.

    And "it didn't work" doesn't help much, either.

    But something that I can guess at is: did you select the option in Diffeo to alphabetize the material slot names? Are they all in the same order?

    Are all the normal maps for the materials found, or is it red because the name is different and matches the Diffeo object, but not the Alembic object?

  • huntergeenhuntergeen Posts: 40
    November 2024

    I used the method of copying materials from Diffeo, assuming each material would match with the Alembic one by one. However, the results were incorrect; for example, some materials turned completely black or appeared in the wrong areas. This issue occurred with Dick

  • huntergeenhuntergeen Posts: 40
    November 2024

    Or you could recommend a compatible male gen asset to me, or even a fem gen one as well. Then my issue might be resolved immediately, as long as the clothing doesn’t cause any errors.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    November 2024

    I asked you to check several very specific things. Did you do any of those?

    I cannot recommend a compatible asset because all assets with fixed topology are supposed to be compatible.

    So, I can try to help you, but can we please check the most obvious things that I suggested, first?

  • PadonePadone Posts: 3,995
    November 2024

    Be sure to import in diffeomorphic without merging geografts, also without merging materials of course, as Sagan relies on the original daz materials to be preserved. If you merged geografts or materials in easy import may be this is what confuses Sagan.

    @Donald, anyway it would be better if you copy materials by name rather than by slots, so Sagan would be more robust when merging happens.

  • huntergeenhuntergeen Posts: 40
    November 2024

    Alphabetize the material slot names is selected. It matches somewhat, but the count isn’t the same. For example, Diffeo G9 has 7 materials, while Alem G9 has 12. In Diffeo, at the easy import Daz step, I deselected everything.

  • huntergeenhuntergeen Posts: 40
    November 2024

    the image

    hellono.png
    2560 x 1600 - 2M
  • PadonePadone Posts: 3,995
    November 2024

    There may be shells with extra materials in the daz scene, in that case diffeomorphic adds the shell as an extra material layer so Sagan should just ignore the shells when exporting. Not sure if there's an option for that.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    November 2024

    Thanks for your insights, @Padone

    Sagan used to copy materials by name, and I can't remember the exact reason, but I think it was because I couldn't reliably calculate the same material name that Diffeo used. I think this problem might resolve itself when I get around to putting in the code that David Vodhanel figured out to resolve the hidden faces associated with geografts.

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    November 2024

    An update on the Geografts.

    David's code works perfectly, but identifying the hidden faces does cause another problem: If we don't encode the hidden faces, the vertices that make up those faces are still encoded, and we end up with loose vertices in the figure where the geograft connects to the figure. Removing those unused vertices is easy enough, adjusting all the other data is easy enough, but this is going to exacerbate the problem of vertex mismatches between FBX, Diffeo, and Sagan. Even if the vertex count is equal, the vertex order is likely to be different.

    I'll finish the implementation and then we'll see where things stand.

  • huntergeenhuntergeen Posts: 40
    November 2024

    "I can run it via DAZ Script IDE?

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    November 2024

    @huntergeen

    It's a plugin, not a script. You'll have to wait for me to update and release it.

  • huntergeenhuntergeen Posts: 40
    November 2024 edited November 2024

    If you can make it possible to read .abc files in Python, that would be fantastic! That would make my Diffeo sequence in the export process work much faster. Right now, I'm using .obj instead of directly writing vertices, which is already 2.33 times faster. If I combine it with yours, it will be 20 times faster than the original method.

    Post edited by huntergeen on November 2024
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    November 2024

    If I'm not mistaken, there's already a Python API to read Alembic files, as part of the official Alembic releases.

  • larry.springlarry.spring Posts: 8
    November 2024

    Hey!
    Plugin seems to be great, but I have no option Under Edit to actually use it :(!
    DAZ says it's installed, but as I said, no Option under Edit...

    Thanks for any help!

  • larry.springlarry.spring Posts: 8
    November 2024

    Im STUPID! Found the solution... maybe reading helps out xD! 

     

    larry.spring said:

    Hey!
    Plugin seems to be great, but I have no option Under Edit to actually use it :(!
    DAZ says it's installed, but as I said, no Option under Edit...

    Thanks for any help!

  • dazzyddazzyd Posts: 10
    December 2024

    Hi! Does the plguin work with the latest daz update? Should i update or not? Thanks

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    December 2024
    dazzyd said:

    Hi! Does the plguin work with the latest daz update? Should i update or not? Thanks

    Works for me. I don't expect it to break until DS5.
  • kkangstar56kkangstar56 Posts: 0
    December 2024

    alembic export doesn't work on all versions of sagan plugins How do I fix this? :(

    화면 캡처 2024-12-30 195823.png
    935 x 1067 - 248K
  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    January 4

    kkangstar56 said:

    alembic export doesn't work on all versions of sagan plugins How do I fix this? :(

    Sorry, forum notifications appear not to be working.

    To answer your question, how should I know? You haven't shared any information that would allow me to try to help you. My only guess is that you don't have write permissions on the output directory you chose.

     

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    January 4

    Version 3.6.0.0 is up. It may fix the UV issue with geografts and geoshells. I tried it on the few geograft assets that I have, and it seems to work. Let me know.

  • mindsongmindsong Posts: 1,724
    January 10

    Thanks for poking at it as you do - it's quite a useful tool!

    cheers,

    --ms

  • TheMysteryIsThePointTheMysteryIsThePoint Posts: 3,216
    January 10

    mindsong said:

    Thanks for poking at it as you do - it's quite a useful tool!

    cheers,

    --ms

    Thanks, ms... your words always motivate me.

     

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