Shade 3D System Requirements

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  • RogerbeeRogerbee Posts: 4,460
    RAMWolff said:

    Thank you Naoura! 

    Here is the link to the tutorial page from Shade's own website:

    http://shade3d.jp/en/support/shade3Dchannel_videos_list.html

    I wish they would also do .PDF tutorials. I don't find videos that easy to follow.

    CHEERS!

  • kyoto kidkyoto kid Posts: 41,861

    ...that's cool.  As I understand the new version of Poser will be using the Cycles engine as well.

  • RogerbeeRogerbee Posts: 4,460

    I heard it was an offshoot of it, but, it'll be interesting to see how it pans out. If they did a native Linux version.....

    CHEERS!

  • bighbigh Posts: 8,147
    edited August 2015
    Rogerbee said:
    bigh said:
    Rogerbee said:
    bigh said:
    RAMWolff said:

    Is this 32 or 64 bit

    both

    did one more - import ok - export ok ( can't use it in DS ( so far )) - DS said bones not correct

    edit - so you can't do any thing in DS .

    If you can't use what you create in Shade in DS what is the use of it!? As a side note Smith Micro are offering Silo at 37% off, wonder if they saw what Daz had done!?

    I think I'll stick with Blender IF I can find a tutorial that is!

    CHEERS!

    EDIT: Mmm, Silo looks good, and there's a Linux version.....

     

    I am only using the basic version - you would need standard or pro to use FBX in DS .

     

    Hmm, I'm thinking I might stick to learning Blender. I heard here is a version coming that supports OpenCL and GPU rendering on AMD cards.

    CHEERS!

    sure I get it - Blender is free ( I hate the interface ) - try it from when they used to sell it ( long time now )

    and still don't like it .

    I have to give Shade a yes .

    It would be a good 64 bit replacement for Hex that doesn't crash .

    You can use the tut. for Hex - Modo - Lightwave - Carrara - most any program that does models .

    Works with Poser and iClone files another +

    Silo is $100 on sale - you can paid a little more for Shade standard version and work with DS files .

    Edit to add - its like getting a new version of Carrara for free .

    Post edited by bigh on
  • RogerbeeRogerbee Posts: 4,460

    So, DS files will work in the Standard version. News to me. I wish Daz had done their homework and actually told us more about what it can do.

    CHEERS!

  • ChoholeChohole Posts: 33,604
    edited August 2015

    Please note that this is a reseller item, not actually a PA item, so the documentation will have come from the reseller.

    Post edited by Chohole on
  • RogerbeeRogerbee Posts: 4,460

    Yeah, even so though, there isn't much, if any, info on what DS users can do with it. If there was something there which told us if it was compatible with any Daz formats or if we could export anything into it from Daz that we could then import from there back into Daz. Otherwise I don't get why Daz would market a product in which you could do nothing with their assets.

    CHEERS!

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015

    OBJ is OBJ. I think anyone working with any form of 3D, Poser/Daz users included, should become familiar with this file format. Get used to importing and exporting OBJ. BAM! Doors opened.

    All Hex has is a bridge. If hex did not have a bridge, you would be inporting and export OBJ. It's not like hex can read DUF. Hex doesn't support rigging...Hex loves to jack up UV's...

    I love hex. Still use it. But we shouldn't miss the point of a modelling program. It's to make models. Importing and exporting are common to most workflows that use more than one software...Shade and Daz are no different.

    If you have steam you can get silo a lot cheaper. I like silo but had issues with it and returned it a while back(this was during that long duration without an update). I think people should give Silo a shot since it also has a free trial. I just worry about support. But I found silo to be very intituve and focused on modelling.

    I purchased shade because the short time I spent with the trial seemed positive. I don't find the UI as intitive as silo, but I was able to make some basic stuff with practice. I wouldn't expect it to work with Daz rigging at the price I paid.

     

    Post edited by larsmidnatt on
  • RogerbeeRogerbee Posts: 4,460

    Ok, so it's just .OBJ's. I think I'll still stick with Blender for now...

    CHEERS!

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015

    It's not just OBJ, but I use the basic and OBJ makes the most sense because I can use that OBJ everywhere :) Basic Supports Poser formats for those inclined :) Basic supports FBX, just don't expect rigging to work.

    File I/O                               image Basic Standard Professional

    BVH Motion File Import

    COLLADA Import

    Piranesi EPix format Export

    3ds Max (3DS)/Lightwave 3D (LWO)

    Adobe Flash SWF (Toon Renderer) Export

    Adobe Illustrator AI (Toon Renderer) Export

    Adobe Illustrator AI Export

    Adobe Flash SWF Export

    DirectX Export

    Photoshop (PSD) Export

    VRML 2.0 Export

    Vertex Color I/O through FBX and OBJ format  (ver.15.1)

    Wavefront OBJ Import & Export

    DXF Import & Export

    STL Import & Export

    HDR/OPENEXR Import & Export

    FBX Import & Export / Daz Studio Integration through FBX  (ver.15.1)

    iClone Export (Windows)

    COLLADA for BlueMars Export

    COLLADA Export

    SketchUp Import (32-bit only)

    Second Life Sculpted Prim Export

    PoserFusion 2 (pz3, pzz Import)

    QTVR Export

    XML Import/Export (Shade Scene)

    EPSF Import

    JPEG/BMP/TARGA/TIFF/PNG/ OpenEXR/HDR/GIF/PSD/PFM Import/Export

    MPO Export

    Audio Import / Export: WAV, AU, AIF, AIFF

    AVI Movie Import/Export

    QuickTime Movie Import/Export

    RAMWolff said:

    Mama, I'm scared.  I got Shade installed.  I drew out a sphere to look it over.. Uh, it's just a cage... The only way to see what we expect to see is to click on the 3D print tab and it shows a properly filled solid sphere.   Not sure if there is a setting that shows like that in the create tab but this is a little unnerving!  lol


    yeah, getting used to some of it's quirks. But now that I am learning them they aren't too bad. Like by default it selects THROUGH objects, which is so random. But I found out how to disable that. I'm used to selecting a face and only having the front facting one.

    UI is reasonably customizable, but still trying to figure out if there is a symmetery mode :( I saw mirroring but not sure how it works or if it really is what I need. If I get symmetry I should have everything I need for basics...(and just watched the tutorial for that, decent enough I guess, but like symmetry more than just mirroring, oh wells I can survive.)

    BTW, I'm not trying to convert anyone to shade (especially blender users). I've only used it like an hour. Just trying to keep the facts straight about what it has.

    Post edited by larsmidnatt on
  • RAMWolffRAMWolff Posts: 10,343

    Thanks again, the little sphere in the upper right corner was just what the doctor ordered.. full on sphere now!  lol  WOW.. It's a really cool modeling program, will take me a while to learn it but it SORT of reminds me of Hexagon a bit but it can do allot more! 

  • RAMWolffRAMWolff Posts: 10,343

    I am a bit confused though.  Seems the only way to get a primitive shape into a polygon shape is to go into the 3D Printing area, run the error correction bit on it and choose to convert it from there.  Watching a tutorial last night gave me that info and sure enough, all the bars light up now to work on the primitive.  Perhaps there is another way to approach that?  If so please educate me.  Thanks so much! 

  • larsmidnattlarsmidnatt Posts: 4,511

    is there soft selection? I can't find it! HALP!

  • RogerbeeRogerbee Posts: 4,460

    It's not just OBJ, but I use the basic and OBJ makes the most sense because I can use that OBJ everywhere :) Basic Supports Poser formats for those inclined :) Basic supports FBX, just don't expect rigging to work.

    File I/O                               image Basic Standard Professional

    BVH Motion File Import

    COLLADA Import

    Piranesi EPix format Export

    3ds Max (3DS)/Lightwave 3D (LWO)

    Adobe Flash SWF (Toon Renderer) Export

    Adobe Illustrator AI (Toon Renderer) Export

    Adobe Illustrator AI Export

    Adobe Flash SWF Export

    DirectX Export

    Photoshop (PSD) Export

    VRML 2.0 Export

    Vertex Color I/O through FBX and OBJ format  (ver.15.1)

    Wavefront OBJ Import & Export

    DXF Import & Export

    STL Import & Export

    HDR/OPENEXR Import & Export

    FBX Import & Export / Daz Studio Integration through FBX  (ver.15.1)

    iClone Export (Windows)

    COLLADA for BlueMars Export

    COLLADA Export

    SketchUp Import (32-bit only)

    Second Life Sculpted Prim Export

    PoserFusion 2 (pz3, pzz Import)

    QTVR Export

    XML Import/Export (Shade Scene)

    EPSF Import

    JPEG/BMP/TARGA/TIFF/PNG/ OpenEXR/HDR/GIF/PSD/PFM Import/Export

    MPO Export

    Audio Import / Export: WAV, AU, AIF, AIFF

    AVI Movie Import/Export

    QuickTime Movie Import/Export

    Mmmm, seems ok. This should be on the store pages though.

    CHEERS!

  • de3ande3an Posts: 915

    Shade and Carrara seem to be similar products. At first glance it would appear that Carrara has more features, comes with a lot of free content, and its pro version is less expensive. (I rarely buy the basic version of productivity applications because I usually end up being constrained by the limitations.)

    Does Shade offer something significant that Carrara doesn't?

  • kyoto kidkyoto kid Posts: 41,861

    ...again, don't need a "Carrara clone". just a good solid stable 64 bit modeller with solid and easy to use UV mapping tools.

    Also, what file formats can it import?

  • larsmidnattlarsmidnatt Posts: 4,511
    kyoto kid said:

    ...again, don't need a "Carrara clone". just a good solid stable 64 bit modeller with solid and easy to use UV mapping tools.

    Also, what file formats can it import?

    listed 2 posts above yours.

  • larsmidnattlarsmidnatt Posts: 4,511
    de3an said:

    Does Shade offer something significant that Carrara doesn't?

    Active developers.

  • kyoto kidkyoto kid Posts: 41,861
    edited August 2015

    ...seems there is an editorial omission for .3ds and .lwo as it doesn specify "Import" and/or "Export"

    ..and the file type for 3DS Max is actually ".MAX".

    Post edited by kyoto kid on
  • larsmidnattlarsmidnatt Posts: 4,511
    kyoto kid said:

    ...seems there is an editorial omission for .3ds and .lwo as it doesn specify "Import" and/or "Export"

    ..and the file type for 3DS Max is actually ".MAX".

    3DS is also a valid max format. So it can be read they don't support MAX but 3DS. But yep, doesn't say specifically while the others do.

  • kyoto kidkyoto kid Posts: 41,861

    ...that is important as a lot of good freebie models are .3ds and .lwo.  However, it would also require a 450$ outlay as only the Pro version can handle it whereas Carrara and Hexagon already can (and Bryce can import .lwo). .MAX files are pretty much proprietary to the software.

    Really hoping that native .3ds import will be included in Daz 5.0. No more messing around with Poseray and having to find a good UV mapping tool to re-create the material zones.

     

  • Kev914Kev914 Posts: 1,126

     

    Ramwolf said:

    RAMWolff said:

    I am a bit confused though.  Seems the only way to get a primitive shape into a polygon shape is to go into the 3D Printing area, run the error correction bit on it and choose to convert it from there.  Watching a tutorial last night gave me that info and sure enough, all the bars light up now to work on the primitive.  Perhaps there is another way to approach that?  If so please educate me.  Thanks so much! 

    When you create a box, there is a tool palette for the box in the lower left corner. (I'm sure it's the same for other primitves.) One of the options is to convert it to a polygon mesh. (I can't remember what it said exactly, but I think that is what you want.) Once you hit enter, the box is fixed and the option is no longer available. I was able to add some slices to the box before I hit enter. Or if you mess up and forget, you can always undo back to where the options are available again.

  • southpawamisouthpawami Posts: 1
    edited April 2016

    @kyoto kid - in my experience, the filetype support in Shade is as perfect as a 3d program gets.  All 3D programs have a whole lot of glitches with import/export, but I've imported and exported through Shade from Rhino3D, 3DS, Wings3D, blender, Fuse, AutoCAD, Visio, SketchUp(Google), Curvy3D, Hexagon, DS 4.x, and some others. 

    blender's opencl amd comment - that came and went years ago.  If you hunt and peck enough, you can find a blender version that supports specifying 'Juniper' in the rendering settings.  That was nice when it existed, but it ain't there and it hasn't been there a while and I don't know if it'll come back. (Correction.. the Juniper option is available in blender 2.77a)

    shade's general modeling questions - shade3d has been for some time a modeler of efficiency... there were 3 types of geometry caculations supported that all edited differently.  It was assumed that the user would convert the geometry to the type that had the most efficient tools for what they were doing.  In America, they kept getting nagged to seriously beef up the mesh toolset because people were used to working in 1 type of geometry calculation their entire modeling session.  They've beefed up the tools in 14 and more especially in 15, but it's because of audience request not design intent.  If you can figure a rhythm of converting, modeling, converting, modeling... you're nearly dancing the dance.

    Post edited by southpawami on
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