Shade 3D System Requirements

RogerbeeRogerbee Posts: 4,460

After noting that Shade 3D was available in the Daz Store, I really wanted to see what the system requirements were. As they're not listed in the store, I thought I'd put a link to them up:

http://shade3d.jp/en/products/shade15/system-requirements.html

Hope this is ok

CHEERS!

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Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081

    Does it support all the DAZ figures with triax though, that is the question?

  • RogerbeeRogerbee Posts: 4,460

    Your guess is as good as mine. You'd think it would or why would Daz stock it!?

    CHEERS!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,081

    I never got any of the old freebie mag disc versions to register but as far as I know it required Poser to import like Vue does so this is why I wonder.

    Cannot find out anything on the Miryre site, I am not particularly interested just wondering how this forebodes for Carrara etc.

  • If Shade works well for DAZ Studio, then it would forebode badly for Hexagon and Carrara.  Call it "creative destruction".

  • jerhamjerham Posts: 155

    Miryre discontinued there shade support/selling awhile back. Been along time since ive used shade, when looking at the features on the shade site: 

    - FBX Import & Export / Daz Studio Integration through FBX

    http://shade3d.jp/en/products/shade15/table.html

     

  • DarkSpartanDarkSpartan Posts: 1,096

    Not really. The folks that own Shade aren't about to sell to Daz, so no, that's not the story. Shade3D split from eFrontier a couple of years ago, and when the contract eF had with Mirye expired, everything dropped off the radar. Given Daz's connection to the hobbyist community (as well as the professionals that feed it), it's hardly a surprise that Daz got the contract to sell Shade in the US.

    Will Daz push it to the exclusion of Hexagon? Maybe. Probably not Carrara, though. This isn't the first time they've contracted to sell an outside entity's software, nor will it be the last.

    Frankly, I don't think Daz at it's blackest would have the economic clout to bujy Shade, unlike the original makers of Hexagon. On the plus side, they make more figures that we will no doubt see going forward. The upside of Shade is that it's completely featured and cheaper than Max, Maya or most other high-end modelers.

    On the high side, it's a NURBS modeler, and it makes some things a lot easier if you know what your'e doing. The last version I saw was ten, and it was fairly intuitive at that time. I can only imagine what it looks like now. They also had a fairly detailed set of tutorials done in very professional fashion.

  • i need to do a little spot of amateur modelling from time to time so shade seemed worth a punt (i used to use hexagon until daz stopped supporting it, and i've tried to use blender, really, i've tried)

    so anyway, i bought shade. and waited for the serial number to arrive, so i could register it

     

    and waited

     

     

    and waited

     

     

     

    and still waiting

     

    hey, look! isn't the store all bright and shiny and new though!

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    edited August 2015

    Well, I've been looking at the Shade 3D site and product infos, and I am quite impressed with what I see.

    The comparison chart shows that even the basic version looks to be very powerful.

    If it's more stable than Hexagon, I'd say that the basic version would probably be well-worth even the $60 "normal price".  $35 is even better.  I wish I knew how long the sale prices will last.  It could mean the difference between a "basic" purchase now and a "professional" purchase maybe over the weekend.  frown

    So going directly to the heart of Hexagon's major problems (for me): 

    1.  Has anybody here got any experience with stability of Shade 3D?

    2.  Does Shade 3D have "auto save"?

    3a.  Does Shade 3D make use of CUDA cores in Nvidia GPUs?

    3b.  What kind of renderer does Shade 3D use?

    4.  Can content made with Shade 3D easily be exported to DAZ Studio and vice-versa?

    ...and going directly to Carrara's number 1 problem (for me):

    5.  Is the User Interface of Shade 3D customizable, particularly fonts, font sizes, and other readibility aspects of the UI?

    Post edited by Subtropic Pixel on
  • edited August 2015

    I use Shade3D everyday.  It is a ground-up geometry creation software, and it can also edit meshes.  I use the Standard version, so cannot comment on the Professional version.  I've used it to create hair and clothing, which can then be exported in several formats for use in other 3D scene creation software.

    Post edited by ibr_remote aka infinity10 on
  • DarkSpartanDarkSpartan Posts: 1,096
    edited August 2015

    1) Versions 6-10 were rock solid, and version 10 still works on Win8 and 10.

    2) I don't know about now, but vesion 10 didn't.

    3a) No idea

    3b) There was a biased renderer for 7-10. The shade3D website should have that information.

    4) Same as Max, Maya, and anything else like it.

    5) Has been for years.

    Post edited by DarkSpartan on
  • 1) Versions 6-10 were rack solid, and v ersion 10 still works on Win8 and 10.

    2) I don't know about now, but vesion 10 didn't.

    3a) No idea

    3b) There was a biased renderer for 7-10. The shade3D website should have that information.

    4) Same as Max, Maya, and anything else like it.

    5) Has been for years.

    5 is very important to me.  I shouldn't spend $300 only to have to squint and get headaches.

    Thank you for the input.

  • ArtiniArtini Posts: 10,310

    Interesting, have just looked at http://shade3d.jp/en/products/shade15/table.html

    and it is written:

    FBX Import & Export / Daz Studio Integration through FBX  (ver.15.1)

    How good it is? Anyone knows?

     

  • jerhamjerham Posts: 155

    Same here..basic version but sadly no serial number.

    i need to do a little spot of amateur modelling from time to time so shade seemed worth a punt (i used to use hexagon until daz stopped supporting it, and i've tried to use blender, really, i've tried)

    so anyway, i bought shade. and waited for the serial number to arrive, so i could register it

     

    and waited

     

     

    and waited

     

     

     

    and still waiting

     

    hey, look! isn't the store all bright and shiny and new though!

     

  • DarkSpartanDarkSpartan Posts: 1,096

    1) Versions 6-10 were rack solid, and v ersion 10 still works on Win8 and 10.

    2) I don't know about now, but vesion 10 didn't.

    3a) No idea

    3b) There was a biased renderer for 7-10. The shade3D website should have that information.

    4) Same as Max, Maya, and anything else like it.

    5) Has been for years.

    5 is very important to me.  I shouldn't spend $300 only to have to squint and get headaches.

    Thank you for the input.

    There is something to be said for Japanese software engineers... They usually don't ship half-dead software.

    Just be aware that the last version I saw was 10.x. I can't speak to anything after that.

  • lx_2807502lx_2807502 Posts: 2,996

    For something on the actual Daz store, I feel the product item seriously lacks relevant information to Daz users. A typical user on the Daz store is going to want to know how well software sold on it works with Daz Studio, and really shouldn't have to go off to other sites to try and find this information before buying.

    I think it does most of the things I want, and people in this thread have pored through the Shade 3D site and think it supports Daz formats (but no one knows how smoothly.) I'm also curious about whether you can upgrade versions after buying one (ie buy basic upgrade to standard later without buying from scratch) and whether it can make strand based hair in a format that Daz can use (since I've read LAMH etc don't do the needed type of curves.)

    Why isn't any of this information on the store page?

  • Fragg1960Fragg1960 Posts: 363

    Before I ran into this thread I had never heard of Shade3D.  So this is basically another 3D modeling program like ZBrush, but (supposedly) more intuitive to use?  There is not much information on the store page, but it looks like it's standalone and does not work as a plugin inside Studio (correct?).  Also as some others pointed out, not much info on how well it integrates with Studio, although I would assume it does or DAZ wouldn't be selling it.

  • BendinggrassBendinggrass Posts: 1,380

    More info would be a help.

  • DarkSpartanDarkSpartan Posts: 1,096

    It's more like Max, C4D, and Maya rather than ZBrush, and it is, in fact standalone. As far as how well it interfaces with Studio, I'd have to guess it would be the same or similar to the way any of the programs I listed.

  • I remember when Shade 7 Designer LE shipped with a version of Poser (I think Version 7).  It wasn't supported much after that so I figured it just went away.

    It would be nice if there was a comparison chart among the three versions.  I'm assuming the lower priced version might be the same as the one I mentioned above only it will work in later versions of Windows.  If it doesn't support Poser then I'll have to pass on it.

    DAZ has also previously sold Eon products such as Vue and they didn't have DAZ Studio formats included in the software.  Still it would be nice to know what import/export formats are included, or if there is a demo/trial available that doesn't require a credit card like SM does.

  • ArtiniArtini Posts: 10,310

    Comparison chart is on the:

    http://shade3d.jp/en/products/shade15/table.htm

     

  • Peter WadePeter Wade Posts: 1,666

    To answer Fragg1960's question, Shade is a stand alone modeller and doesn't work as a plug in for Daz Studio. I found it fairly intuituve to use but I don't know what ZBrush is like.

    Shade 14 can user Poser content but you need to have Poser installed to do this. It doesn't support Daz Studio formats directly but you may be able to use some form of export/import route.

  • butmibutmi Posts: 1

    There is a free trial available at https://shade3d.jp/en/download/freetrial.html

  • larsmidnattlarsmidnatt Posts: 4,511
    edited August 2015

    Shade imports a lot of formats, even the basic version. However the basic version is missing a few common formats(dae for example). But the basic version seems like it has potential so I'm going to tinker with the trial for now.

    Since I wouldn't likely use it to render anything serious, most of the limitations of the basic aren't a burden for me.

    Post edited by larsmidnatt on
  • RogerbeeRogerbee Posts: 4,460

    Hmm, if you could upgrade to the other versions for cheaper later, even I might be inclined to give the basic one a bash, maybe. If I can find a decent tutorial on how to use Daz assets in Blender then maybe I won't.

    CHEERS!

  • RogerbeeRogerbee Posts: 4,460

    To answer Fragg1960's question, Shade is a stand alone modeller and doesn't work as a plug in for Daz Studio. I found it fairly intuituve to use but I don't know what ZBrush is like.

    Shade 14 can user Poser content but you need to have Poser installed to do this. It doesn't support Daz Studio formats directly but you may be able to use some form of export/import route.

    Well, that seems rather odd, I mean, why would Daz stock it if there wasn't direct support for their assets!? That makes little sense to me.

    CHEERS!

  • ChoholeChohole Posts: 33,604

    Surely most modelling programs don't support Daz Studio formats directly.

  • lx_2807502lx_2807502 Posts: 2,996
    edited August 2015
    Chohole said:

    Surely most modelling programs don't support Daz Studio formats directly.

    To be fair, most of them aren't on the Daz store. However, the comparison notes linked above do say all versions include:

    "FBX Import & Export / Daz Studio Integration through FBX  (ver.15.1)"

    No idea if the hair salon exports hair as the correct type of curves for Daz. Seems like you need at least Standard if you want to do animation or hair, pro if you want gravity and collision for hair, etc.

    Post edited by lx_2807502 on
  • jerham said:

    Same here..basic version but sadly no serial number.

    i need to do a little spot of amateur modelling from time to time so shade seemed worth a punt (i used to use hexagon until daz stopped supporting it, and i've tried to use blender, really, i've tried)

    so anyway, i bought shade. and waited for the serial number to arrive, so i could register it

     

    and waited

     

     

    and waited

     

     

     

    and still waiting

     

    hey, look! isn't the store all bright and shiny and new though!

     

    Have you checked https://www.daz3d.com/downloader/customer/serialnumbers

  • jerhamjerham Posts: 155
    jerham said:

    Same here..basic version but sadly no serial number.

    i need to do a little spot of amateur modelling from time to time so shade seemed worth a punt (i used to use hexagon until daz stopped supporting it, and i've tried to use blender, really, i've tried)

    so anyway, i bought shade. and waited for the serial number to arrive, so i could register it

     

    and waited

     

     

    and waited

     

     

     

    and still waiting

     

    hey, look! isn't the store all bright and shiny and new though!

     

    Have you checked https://www.daz3d.com/downloader/customer/serialnumbers

    Yes checked there to, double checked it because of youre post but no shade serial. also made a support ticket a while ago.

  • RogerbeeRogerbee Posts: 4,460
    lx said:
    Chohole said:

    Surely most modelling programs don't support Daz Studio formats directly.

    To be fair, most of them aren't on the Daz store. However, the comparison notes linked above do say all versions include:

    "FBX Import & Export / Daz Studio Integration through FBX  (ver.15.1)"

    No idea if the hair salon exports hair as the correct type of curves for Daz. Seems like you need at least Standard if you want to do animation or hair, pro if you want gravity and collision for hair, etc.

    Sounds like there will have to be a tutorial done so we know how to do that.

    CHEERS!

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